Mesa (staging/21.0): mesa: set states in fast path for restoring light attributes
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Thu Mar 18 16:39:24 UTC 2021
Module: Mesa
Branch: staging/21.0
Commit: cb2aa9054ad66dbdaa8d76b6e359d56e22c824f8
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=cb2aa9054ad66dbdaa8d76b6e359d56e22c824f8
Author: Neha Bhende <bhenden at vmware.com>
Date: Tue Mar 16 15:48:31 2021 -0700
mesa: set states in fast path for restoring light attributes
Since states were not updated in fast path for restoring light attributes,
seen darker images in solidworks2012_viewprt.trace
Fixes regression seen with solidworks2012_viewport.trace
Fixes: 7fa9d9d06c4 ("mesa: add a fast path for restoring light attributes")
Reviewed-by: Brian Paul <brianp at vmware.com>
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9657>
(cherry picked from commit edbbf4537bf3a8b54afa5f0d73b04a8fa418154b)
---
.pick_status.json | 2 +-
src/mesa/main/attrib.c | 10 ++++++++--
2 files changed, 9 insertions(+), 3 deletions(-)
diff --git a/.pick_status.json b/.pick_status.json
index 3f78c79a9e3..ecd8d4aa41a 100644
--- a/.pick_status.json
+++ b/.pick_status.json
@@ -292,7 +292,7 @@
"description": "mesa: set states in fast path for restoring light attributes",
"nominated": true,
"nomination_type": 1,
- "resolution": 0,
+ "resolution": 1,
"master_sha": null,
"because_sha": "7fa9d9d06c44e9cf3d39b2ce5126bf1b0abff586"
},
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index 2a3466eac80..062c92968d4 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -928,10 +928,16 @@ _mesa_PopAttrib(void)
memcpy(ctx->Light.LightSource, attr->Light.LightSource,
sizeof(attr->Light.LightSource));
- memcpy(&ctx->Light.Light, &attr->Light.Light,
- sizeof(attr->Light.Light));
memcpy(&ctx->Light.Model, &attr->Light.Model,
sizeof(attr->Light.Model));
+
+ for (i = 0; i < ctx->Const.MaxLights; i++) {
+ TEST_AND_UPDATE(ctx->Light.Light[i].Enabled,
+ attr->Light.Light[i].Enabled,
+ GL_LIGHT0 + i);
+ memcpy(&ctx->Light.Light[i], &attr->Light.Light[i],
+ sizeof(struct gl_light));
+ }
}
/* shade model */
TEST_AND_CALL1(Light.ShadeModel, ShadeModel);
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