Mesa (main): broadcom/compiler: add a loop unrolling pass
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Thu May 6 10:43:23 UTC 2021
Module: Mesa
Branch: main
Commit: ec72b876fe86683b28a7fad4c2e1fc0797802e99
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=ec72b876fe86683b28a7fad4c2e1fc0797802e99
Author: Iago Toral Quiroga <itoral at igalia.com>
Date: Mon May 3 11:33:46 2021 +0200
broadcom/compiler: add a loop unrolling pass
Right now this is useful for Vulkan onnly, because GL gets loop
unrolling from the GLSL compiler and/or mesa state tracker
NIR front-ends.
Reviewed-by: Alejandro Piñeiro <apinheiro at igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10647>
---
src/broadcom/compiler/nir_to_vir.c | 7 +++++++
1 file changed, 7 insertions(+)
diff --git a/src/broadcom/compiler/nir_to_vir.c b/src/broadcom/compiler/nir_to_vir.c
index 2bbf613934d..38a39008a9a 100644
--- a/src/broadcom/compiler/nir_to_vir.c
+++ b/src/broadcom/compiler/nir_to_vir.c
@@ -1825,6 +1825,13 @@ v3d_optimize_nir(struct nir_shader *s)
NIR_PASS(progress, s, nir_opt_undef);
NIR_PASS(progress, s, nir_lower_undef_to_zero);
+
+ if (s->options->max_unroll_iterations > 0) {
+ NIR_PASS(progress, s, nir_opt_loop_unroll,
+ nir_var_shader_in |
+ nir_var_shader_out |
+ nir_var_function_temp);
+ }
} while (progress);
nir_move_options sink_opts =
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