Mesa (main): d3d10umd: Avoid duplication in CreateDevice.
GitLab Mirror
gitlab-mirror at kemper.freedesktop.org
Wed May 19 14:24:34 UTC 2021
Module: Mesa
Branch: main
Commit: 4191eb291bf7b0c7b79013642f2c573ad9361899
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=4191eb291bf7b0c7b79013642f2c573ad9361899
Author: Jose Fonseca <jfonseca at vmware.com>
Date: Thu May 13 12:48:30 2021 +0100
d3d10umd: Avoid duplication in CreateDevice.
As suggested by Jesse Natalie.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10687>
---
src/gallium/frontends/d3d10umd/Device.cpp | 408 +++++++++---------------------
1 file changed, 113 insertions(+), 295 deletions(-)
diff --git a/src/gallium/frontends/d3d10umd/Device.cpp b/src/gallium/frontends/d3d10umd/Device.cpp
index ecb2578a672..afca18819ce 100644
--- a/src/gallium/frontends/d3d10umd/Device.cpp
+++ b/src/gallium/frontends/d3d10umd/Device.cpp
@@ -159,301 +159,119 @@ CreateDevice(D3D10DDI_HADAPTER hAdapter, // IN
/*
* Fill in the D3D10 DDI functions
*/
- switch (pCreateData->Interface) {
- case D3D10_0_DDI_INTERFACE_VERSION:
- case D3D10_0_x_DDI_INTERFACE_VERSION:
- case D3D10_0_7_DDI_INTERFACE_VERSION:
- pCreateData->pDeviceFuncs->pfnDefaultConstantBufferUpdateSubresourceUP =
- ResourceUpdateSubResourceUP;
- pCreateData->pDeviceFuncs->pfnVsSetConstantBuffers = VsSetConstantBuffers;
- pCreateData->pDeviceFuncs->pfnPsSetShaderResources = PsSetShaderResources;
- pCreateData->pDeviceFuncs->pfnPsSetShader = PsSetShader;
- pCreateData->pDeviceFuncs->pfnPsSetSamplers = PsSetSamplers;
- pCreateData->pDeviceFuncs->pfnVsSetShader = VsSetShader;
- pCreateData->pDeviceFuncs->pfnDrawIndexed = DrawIndexed;
- pCreateData->pDeviceFuncs->pfnDraw = Draw;
- pCreateData->pDeviceFuncs->pfnDynamicIABufferMapNoOverwrite =
- ResourceMap;
- pCreateData->pDeviceFuncs->pfnDynamicIABufferUnmap = ResourceUnmap;
- pCreateData->pDeviceFuncs->pfnDynamicConstantBufferMapDiscard =
- ResourceMap;
- pCreateData->pDeviceFuncs->pfnDynamicIABufferMapDiscard =
- ResourceMap;
- pCreateData->pDeviceFuncs->pfnDynamicConstantBufferUnmap =
- ResourceUnmap;
- pCreateData->pDeviceFuncs->pfnPsSetConstantBuffers = PsSetConstantBuffers;
- pCreateData->pDeviceFuncs->pfnIaSetInputLayout = IaSetInputLayout;
- pCreateData->pDeviceFuncs->pfnIaSetVertexBuffers = IaSetVertexBuffers;
- pCreateData->pDeviceFuncs->pfnIaSetIndexBuffer = IaSetIndexBuffer;
- pCreateData->pDeviceFuncs->pfnDrawIndexedInstanced = DrawIndexedInstanced;
- pCreateData->pDeviceFuncs->pfnDrawInstanced = DrawInstanced;
- pCreateData->pDeviceFuncs->pfnDynamicResourceMapDiscard =
- ResourceMap;
- pCreateData->pDeviceFuncs->pfnDynamicResourceUnmap = ResourceUnmap;
- pCreateData->pDeviceFuncs->pfnGsSetConstantBuffers = GsSetConstantBuffers;
- pCreateData->pDeviceFuncs->pfnGsSetShader = GsSetShader;
- pCreateData->pDeviceFuncs->pfnIaSetTopology = IaSetTopology;
- pCreateData->pDeviceFuncs->pfnStagingResourceMap = ResourceMap;
- pCreateData->pDeviceFuncs->pfnStagingResourceUnmap = ResourceUnmap;
- pCreateData->pDeviceFuncs->pfnVsSetShaderResources = VsSetShaderResources;
- pCreateData->pDeviceFuncs->pfnVsSetSamplers = VsSetSamplers;
- pCreateData->pDeviceFuncs->pfnGsSetShaderResources = GsSetShaderResources;
- pCreateData->pDeviceFuncs->pfnGsSetSamplers = GsSetSamplers;
- pCreateData->pDeviceFuncs->pfnSetRenderTargets = SetRenderTargets;
- pCreateData->pDeviceFuncs->pfnShaderResourceViewReadAfterWriteHazard =
- ShaderResourceViewReadAfterWriteHazard;
- pCreateData->pDeviceFuncs->pfnResourceReadAfterWriteHazard =
- ResourceReadAfterWriteHazard;
- pCreateData->pDeviceFuncs->pfnSetBlendState = SetBlendState;
- pCreateData->pDeviceFuncs->pfnSetDepthStencilState = SetDepthStencilState;
- pCreateData->pDeviceFuncs->pfnSetRasterizerState = SetRasterizerState;
- pCreateData->pDeviceFuncs->pfnQueryEnd = QueryEnd;
- pCreateData->pDeviceFuncs->pfnQueryBegin = QueryBegin;
- pCreateData->pDeviceFuncs->pfnResourceCopyRegion = ResourceCopyRegion;
- pCreateData->pDeviceFuncs->pfnResourceUpdateSubresourceUP =
- ResourceUpdateSubResourceUP;
- pCreateData->pDeviceFuncs->pfnSoSetTargets = SoSetTargets;
- pCreateData->pDeviceFuncs->pfnDrawAuto = DrawAuto;
- pCreateData->pDeviceFuncs->pfnSetViewports = SetViewports;
- pCreateData->pDeviceFuncs->pfnSetScissorRects = SetScissorRects;
- pCreateData->pDeviceFuncs->pfnClearRenderTargetView = ClearRenderTargetView;
- pCreateData->pDeviceFuncs->pfnClearDepthStencilView = ClearDepthStencilView;
- pCreateData->pDeviceFuncs->pfnSetPredication = SetPredication;
- pCreateData->pDeviceFuncs->pfnQueryGetData = QueryGetData;
- pCreateData->pDeviceFuncs->pfnFlush = Flush;
- pCreateData->pDeviceFuncs->pfnGenMips = GenMips;
- pCreateData->pDeviceFuncs->pfnResourceCopy = ResourceCopy;
- pCreateData->pDeviceFuncs->pfnResourceResolveSubresource =
- ResourceResolveSubResource;
- pCreateData->pDeviceFuncs->pfnResourceMap = ResourceMap;
- pCreateData->pDeviceFuncs->pfnResourceUnmap = ResourceUnmap;
- pCreateData->pDeviceFuncs->pfnResourceIsStagingBusy = ResourceIsStagingBusy;
- pCreateData->pDeviceFuncs->pfnRelocateDeviceFuncs = RelocateDeviceFuncs;
- pCreateData->pDeviceFuncs->pfnCalcPrivateResourceSize =
- CalcPrivateResourceSize;
- pCreateData->pDeviceFuncs->pfnCalcPrivateOpenedResourceSize =
- CalcPrivateOpenedResourceSize;
- pCreateData->pDeviceFuncs->pfnCreateResource = CreateResource;
- pCreateData->pDeviceFuncs->pfnOpenResource = OpenResource;
- pCreateData->pDeviceFuncs->pfnDestroyResource = DestroyResource;
- pCreateData->pDeviceFuncs->pfnCalcPrivateShaderResourceViewSize =
- CalcPrivateShaderResourceViewSize;
- pCreateData->pDeviceFuncs->pfnCreateShaderResourceView =
- CreateShaderResourceView;
- pCreateData->pDeviceFuncs->pfnDestroyShaderResourceView =
- DestroyShaderResourceView;
- pCreateData->pDeviceFuncs->pfnCalcPrivateRenderTargetViewSize =
- CalcPrivateRenderTargetViewSize;
- pCreateData->pDeviceFuncs->pfnCreateRenderTargetView =
- CreateRenderTargetView;
- pCreateData->pDeviceFuncs->pfnDestroyRenderTargetView =
- DestroyRenderTargetView;
- pCreateData->pDeviceFuncs->pfnCalcPrivateDepthStencilViewSize =
- CalcPrivateDepthStencilViewSize;
- pCreateData->pDeviceFuncs->pfnCreateDepthStencilView =
- CreateDepthStencilView;
- pCreateData->pDeviceFuncs->pfnDestroyDepthStencilView =
- DestroyDepthStencilView;
- pCreateData->pDeviceFuncs->pfnCalcPrivateElementLayoutSize =
- CalcPrivateElementLayoutSize;
- pCreateData->pDeviceFuncs->pfnCreateElementLayout = CreateElementLayout;
- pCreateData->pDeviceFuncs->pfnDestroyElementLayout = DestroyElementLayout;
- pCreateData->pDeviceFuncs->pfnCalcPrivateBlendStateSize =
- CalcPrivateBlendStateSize;
- pCreateData->pDeviceFuncs->pfnCreateBlendState = CreateBlendState;
- pCreateData->pDeviceFuncs->pfnDestroyBlendState = DestroyBlendState;
- pCreateData->pDeviceFuncs->pfnCalcPrivateDepthStencilStateSize =
- CalcPrivateDepthStencilStateSize;
- pCreateData->pDeviceFuncs->pfnCreateDepthStencilState =
- CreateDepthStencilState;
- pCreateData->pDeviceFuncs->pfnDestroyDepthStencilState =
- DestroyDepthStencilState;
- pCreateData->pDeviceFuncs->pfnCalcPrivateRasterizerStateSize =
- CalcPrivateRasterizerStateSize;
- pCreateData->pDeviceFuncs->pfnCreateRasterizerState =
- CreateRasterizerState;
- pCreateData->pDeviceFuncs->pfnDestroyRasterizerState =
- DestroyRasterizerState;
- pCreateData->pDeviceFuncs->pfnCalcPrivateShaderSize = CalcPrivateShaderSize;
- pCreateData->pDeviceFuncs->pfnCreateVertexShader = CreateVertexShader;
- pCreateData->pDeviceFuncs->pfnCreateGeometryShader = CreateGeometryShader;
- pCreateData->pDeviceFuncs->pfnCreatePixelShader = CreatePixelShader;
- pCreateData->pDeviceFuncs->pfnCalcPrivateGeometryShaderWithStreamOutput =
- CalcPrivateGeometryShaderWithStreamOutput;
- pCreateData->pDeviceFuncs->pfnCreateGeometryShaderWithStreamOutput =
- CreateGeometryShaderWithStreamOutput;
- pCreateData->pDeviceFuncs->pfnDestroyShader = DestroyShader;
- pCreateData->pDeviceFuncs->pfnCalcPrivateSamplerSize = CalcPrivateSamplerSize;
- pCreateData->pDeviceFuncs->pfnCreateSampler = CreateSampler;
- pCreateData->pDeviceFuncs->pfnDestroySampler = DestroySampler;
- pCreateData->pDeviceFuncs->pfnCalcPrivateQuerySize = CalcPrivateQuerySize;
- pCreateData->pDeviceFuncs->pfnCreateQuery = CreateQuery;
- pCreateData->pDeviceFuncs->pfnDestroyQuery = DestroyQuery;
- pCreateData->pDeviceFuncs->pfnCheckFormatSupport = CheckFormatSupport;
- pCreateData->pDeviceFuncs->pfnCheckMultisampleQualityLevels =
- CheckMultisampleQualityLevels;
- pCreateData->pDeviceFuncs->pfnCheckCounterInfo = CheckCounterInfo;
- pCreateData->pDeviceFuncs->pfnCheckCounter = CheckCounter;
- pCreateData->pDeviceFuncs->pfnDestroyDevice = DestroyDevice;
- pCreateData->pDeviceFuncs->pfnSetTextFilterSize = SetTextFilterSize;
- break;
- case D3D10_1_DDI_INTERFACE_VERSION:
- case D3D10_1_x_DDI_INTERFACE_VERSION:
- case D3D10_1_7_DDI_INTERFACE_VERSION:
- pCreateData->p10_1DeviceFuncs->pfnDefaultConstantBufferUpdateSubresourceUP =
- ResourceUpdateSubResourceUP;
- pCreateData->p10_1DeviceFuncs->pfnVsSetConstantBuffers = VsSetConstantBuffers;
- pCreateData->p10_1DeviceFuncs->pfnPsSetShaderResources = PsSetShaderResources;
- pCreateData->p10_1DeviceFuncs->pfnPsSetShader = PsSetShader;
- pCreateData->p10_1DeviceFuncs->pfnPsSetSamplers = PsSetSamplers;
- pCreateData->p10_1DeviceFuncs->pfnVsSetShader = VsSetShader;
- pCreateData->p10_1DeviceFuncs->pfnDrawIndexed = DrawIndexed;
- pCreateData->p10_1DeviceFuncs->pfnDraw = Draw;
- pCreateData->p10_1DeviceFuncs->pfnDynamicIABufferMapNoOverwrite =
- ResourceMap;
- pCreateData->p10_1DeviceFuncs->pfnDynamicIABufferUnmap = ResourceUnmap;
- pCreateData->p10_1DeviceFuncs->pfnDynamicConstantBufferMapDiscard =
- ResourceMap;
- pCreateData->p10_1DeviceFuncs->pfnDynamicIABufferMapDiscard =
- ResourceMap;
- pCreateData->p10_1DeviceFuncs->pfnDynamicConstantBufferUnmap =
- ResourceUnmap;
- pCreateData->p10_1DeviceFuncs->pfnPsSetConstantBuffers = PsSetConstantBuffers;
- pCreateData->p10_1DeviceFuncs->pfnIaSetInputLayout = IaSetInputLayout;
- pCreateData->p10_1DeviceFuncs->pfnIaSetVertexBuffers = IaSetVertexBuffers;
- pCreateData->p10_1DeviceFuncs->pfnIaSetIndexBuffer = IaSetIndexBuffer;
- pCreateData->p10_1DeviceFuncs->pfnDrawIndexedInstanced = DrawIndexedInstanced;
- pCreateData->p10_1DeviceFuncs->pfnDrawInstanced = DrawInstanced;
- pCreateData->p10_1DeviceFuncs->pfnDynamicResourceMapDiscard =
- ResourceMap;
- pCreateData->p10_1DeviceFuncs->pfnDynamicResourceUnmap = ResourceUnmap;
- pCreateData->p10_1DeviceFuncs->pfnGsSetConstantBuffers = GsSetConstantBuffers;
- pCreateData->p10_1DeviceFuncs->pfnGsSetShader = GsSetShader;
- pCreateData->p10_1DeviceFuncs->pfnIaSetTopology = IaSetTopology;
- pCreateData->p10_1DeviceFuncs->pfnStagingResourceMap = ResourceMap;
- pCreateData->p10_1DeviceFuncs->pfnStagingResourceUnmap = ResourceUnmap;
- pCreateData->p10_1DeviceFuncs->pfnVsSetShaderResources = VsSetShaderResources;
- pCreateData->p10_1DeviceFuncs->pfnVsSetSamplers = VsSetSamplers;
- pCreateData->p10_1DeviceFuncs->pfnGsSetShaderResources = GsSetShaderResources;
- pCreateData->p10_1DeviceFuncs->pfnGsSetSamplers = GsSetSamplers;
- pCreateData->p10_1DeviceFuncs->pfnSetRenderTargets = SetRenderTargets;
- pCreateData->p10_1DeviceFuncs->pfnShaderResourceViewReadAfterWriteHazard =
- ShaderResourceViewReadAfterWriteHazard;
- pCreateData->p10_1DeviceFuncs->pfnResourceReadAfterWriteHazard =
- ResourceReadAfterWriteHazard;
- pCreateData->p10_1DeviceFuncs->pfnSetBlendState = SetBlendState;
- pCreateData->p10_1DeviceFuncs->pfnSetDepthStencilState = SetDepthStencilState;
- pCreateData->p10_1DeviceFuncs->pfnSetRasterizerState = SetRasterizerState;
- pCreateData->p10_1DeviceFuncs->pfnQueryEnd = QueryEnd;
- pCreateData->p10_1DeviceFuncs->pfnQueryBegin = QueryBegin;
- pCreateData->p10_1DeviceFuncs->pfnResourceCopyRegion = ResourceCopyRegion;
- pCreateData->p10_1DeviceFuncs->pfnResourceUpdateSubresourceUP =
- ResourceUpdateSubResourceUP;
- pCreateData->p10_1DeviceFuncs->pfnSoSetTargets = SoSetTargets;
- pCreateData->p10_1DeviceFuncs->pfnDrawAuto = DrawAuto;
- pCreateData->p10_1DeviceFuncs->pfnSetViewports = SetViewports;
- pCreateData->p10_1DeviceFuncs->pfnSetScissorRects = SetScissorRects;
- pCreateData->p10_1DeviceFuncs->pfnClearRenderTargetView = ClearRenderTargetView;
- pCreateData->p10_1DeviceFuncs->pfnClearDepthStencilView = ClearDepthStencilView;
- pCreateData->p10_1DeviceFuncs->pfnSetPredication = SetPredication;
- pCreateData->p10_1DeviceFuncs->pfnQueryGetData = QueryGetData;
- pCreateData->p10_1DeviceFuncs->pfnFlush = Flush;
- pCreateData->p10_1DeviceFuncs->pfnGenMips = GenMips;
- pCreateData->p10_1DeviceFuncs->pfnResourceCopy = ResourceCopy;
- pCreateData->p10_1DeviceFuncs->pfnResourceResolveSubresource =
- ResourceResolveSubResource;
- pCreateData->p10_1DeviceFuncs->pfnResourceMap = ResourceMap;
- pCreateData->p10_1DeviceFuncs->pfnResourceUnmap = ResourceUnmap;
- pCreateData->p10_1DeviceFuncs->pfnResourceIsStagingBusy = ResourceIsStagingBusy;
- pCreateData->p10_1DeviceFuncs->pfnRelocateDeviceFuncs = RelocateDeviceFuncs1;
- pCreateData->p10_1DeviceFuncs->pfnCalcPrivateResourceSize =
- CalcPrivateResourceSize;
- pCreateData->p10_1DeviceFuncs->pfnCalcPrivateOpenedResourceSize =
- CalcPrivateOpenedResourceSize;
- pCreateData->p10_1DeviceFuncs->pfnCreateResource = CreateResource;
- pCreateData->p10_1DeviceFuncs->pfnOpenResource = OpenResource;
- pCreateData->p10_1DeviceFuncs->pfnDestroyResource = DestroyResource;
- pCreateData->p10_1DeviceFuncs->pfnCalcPrivateShaderResourceViewSize =
- CalcPrivateShaderResourceViewSize1;
- pCreateData->p10_1DeviceFuncs->pfnCreateShaderResourceView =
- CreateShaderResourceView1;
- pCreateData->p10_1DeviceFuncs->pfnDestroyShaderResourceView =
- DestroyShaderResourceView;
- pCreateData->p10_1DeviceFuncs->pfnCalcPrivateRenderTargetViewSize =
- CalcPrivateRenderTargetViewSize;
- pCreateData->p10_1DeviceFuncs->pfnCreateRenderTargetView =
- CreateRenderTargetView;
- pCreateData->p10_1DeviceFuncs->pfnDestroyRenderTargetView =
- DestroyRenderTargetView;
- pCreateData->p10_1DeviceFuncs->pfnCalcPrivateDepthStencilViewSize =
- CalcPrivateDepthStencilViewSize;
- pCreateData->p10_1DeviceFuncs->pfnCreateDepthStencilView =
- CreateDepthStencilView;
- pCreateData->p10_1DeviceFuncs->pfnDestroyDepthStencilView =
- DestroyDepthStencilView;
- pCreateData->p10_1DeviceFuncs->pfnCalcPrivateElementLayoutSize =
- CalcPrivateElementLayoutSize;
- pCreateData->p10_1DeviceFuncs->pfnCreateElementLayout = CreateElementLayout;
- pCreateData->p10_1DeviceFuncs->pfnDestroyElementLayout = DestroyElementLayout;
- pCreateData->p10_1DeviceFuncs->pfnCalcPrivateBlendStateSize =
- CalcPrivateBlendStateSize1;
- pCreateData->p10_1DeviceFuncs->pfnCreateBlendState = CreateBlendState1;
- pCreateData->p10_1DeviceFuncs->pfnDestroyBlendState = DestroyBlendState;
- pCreateData->p10_1DeviceFuncs->pfnCalcPrivateDepthStencilStateSize =
- CalcPrivateDepthStencilStateSize;
- pCreateData->p10_1DeviceFuncs->pfnCreateDepthStencilState =
- CreateDepthStencilState;
- pCreateData->p10_1DeviceFuncs->pfnDestroyDepthStencilState =
- DestroyDepthStencilState;
- pCreateData->p10_1DeviceFuncs->pfnCalcPrivateRasterizerStateSize =
- CalcPrivateRasterizerStateSize;
- pCreateData->p10_1DeviceFuncs->pfnCreateRasterizerState =
- CreateRasterizerState;
- pCreateData->p10_1DeviceFuncs->pfnDestroyRasterizerState =
- DestroyRasterizerState;
- pCreateData->p10_1DeviceFuncs->pfnCalcPrivateShaderSize = CalcPrivateShaderSize;
- pCreateData->p10_1DeviceFuncs->pfnCreateVertexShader = CreateVertexShader;
- pCreateData->p10_1DeviceFuncs->pfnCreateGeometryShader = CreateGeometryShader;
- pCreateData->p10_1DeviceFuncs->pfnCreatePixelShader = CreatePixelShader;
- pCreateData->p10_1DeviceFuncs->pfnCalcPrivateGeometryShaderWithStreamOutput =
- CalcPrivateGeometryShaderWithStreamOutput;
- pCreateData->p10_1DeviceFuncs->pfnCreateGeometryShaderWithStreamOutput =
- CreateGeometryShaderWithStreamOutput;
- pCreateData->p10_1DeviceFuncs->pfnDestroyShader = DestroyShader;
- pCreateData->p10_1DeviceFuncs->pfnCalcPrivateSamplerSize = CalcPrivateSamplerSize;
- pCreateData->p10_1DeviceFuncs->pfnCreateSampler = CreateSampler;
- pCreateData->p10_1DeviceFuncs->pfnDestroySampler = DestroySampler;
- pCreateData->p10_1DeviceFuncs->pfnCalcPrivateQuerySize = CalcPrivateQuerySize;
- pCreateData->p10_1DeviceFuncs->pfnCreateQuery = CreateQuery;
- pCreateData->p10_1DeviceFuncs->pfnDestroyQuery = DestroyQuery;
- pCreateData->p10_1DeviceFuncs->pfnCheckFormatSupport = CheckFormatSupport;
- pCreateData->p10_1DeviceFuncs->pfnCheckMultisampleQualityLevels =
- CheckMultisampleQualityLevels;
- pCreateData->p10_1DeviceFuncs->pfnCheckCounterInfo = CheckCounterInfo;
- pCreateData->p10_1DeviceFuncs->pfnCheckCounter = CheckCounter;
- pCreateData->p10_1DeviceFuncs->pfnDestroyDevice = DestroyDevice;
- pCreateData->p10_1DeviceFuncs->pfnSetTextFilterSize = SetTextFilterSize;
-
- pCreateData->p10_1DeviceFuncs->pfnRelocateDeviceFuncs = RelocateDeviceFuncs1;
-
- pCreateData->p10_1DeviceFuncs->pfnCalcPrivateShaderResourceViewSize =
- CalcPrivateShaderResourceViewSize1;
- pCreateData->p10_1DeviceFuncs->pfnCreateShaderResourceView =
- CreateShaderResourceView1;
-
- pCreateData->p10_1DeviceFuncs->pfnCalcPrivateBlendStateSize =
- CalcPrivateBlendStateSize1;
- pCreateData->p10_1DeviceFuncs->pfnCreateBlendState = CreateBlendState1;
-
- pCreateData->p10_1DeviceFuncs->pfnResourceConvert =
- pCreateData->p10_1DeviceFuncs->pfnResourceCopy;
- pCreateData->p10_1DeviceFuncs->pfnResourceConvertRegion =
- pCreateData->p10_1DeviceFuncs->pfnResourceCopyRegion;
-
- break;
- default:
- assert(0);
- break;
+ D3D10DDI_DEVICEFUNCS *pDeviceFuncs = pCreateData->pDeviceFuncs;
+ pDeviceFuncs->pfnDefaultConstantBufferUpdateSubresourceUP = ResourceUpdateSubResourceUP;
+ pDeviceFuncs->pfnVsSetConstantBuffers = VsSetConstantBuffers;
+ pDeviceFuncs->pfnPsSetShaderResources = PsSetShaderResources;
+ pDeviceFuncs->pfnPsSetShader = PsSetShader;
+ pDeviceFuncs->pfnPsSetSamplers = PsSetSamplers;
+ pDeviceFuncs->pfnVsSetShader = VsSetShader;
+ pDeviceFuncs->pfnDrawIndexed = DrawIndexed;
+ pDeviceFuncs->pfnDraw = Draw;
+ pDeviceFuncs->pfnDynamicIABufferMapNoOverwrite = ResourceMap;
+ pDeviceFuncs->pfnDynamicIABufferUnmap = ResourceUnmap;
+ pDeviceFuncs->pfnDynamicConstantBufferMapDiscard = ResourceMap;
+ pDeviceFuncs->pfnDynamicIABufferMapDiscard = ResourceMap;
+ pDeviceFuncs->pfnDynamicConstantBufferUnmap = ResourceUnmap;
+ pDeviceFuncs->pfnPsSetConstantBuffers = PsSetConstantBuffers;
+ pDeviceFuncs->pfnIaSetInputLayout = IaSetInputLayout;
+ pDeviceFuncs->pfnIaSetVertexBuffers = IaSetVertexBuffers;
+ pDeviceFuncs->pfnIaSetIndexBuffer = IaSetIndexBuffer;
+ pDeviceFuncs->pfnDrawIndexedInstanced = DrawIndexedInstanced;
+ pDeviceFuncs->pfnDrawInstanced = DrawInstanced;
+ pDeviceFuncs->pfnDynamicResourceMapDiscard = ResourceMap;
+ pDeviceFuncs->pfnDynamicResourceUnmap = ResourceUnmap;
+ pDeviceFuncs->pfnGsSetConstantBuffers = GsSetConstantBuffers;
+ pDeviceFuncs->pfnGsSetShader = GsSetShader;
+ pDeviceFuncs->pfnIaSetTopology = IaSetTopology;
+ pDeviceFuncs->pfnStagingResourceMap = ResourceMap;
+ pDeviceFuncs->pfnStagingResourceUnmap = ResourceUnmap;
+ pDeviceFuncs->pfnVsSetShaderResources = VsSetShaderResources;
+ pDeviceFuncs->pfnVsSetSamplers = VsSetSamplers;
+ pDeviceFuncs->pfnGsSetShaderResources = GsSetShaderResources;
+ pDeviceFuncs->pfnGsSetSamplers = GsSetSamplers;
+ pDeviceFuncs->pfnSetRenderTargets = SetRenderTargets;
+ pDeviceFuncs->pfnShaderResourceViewReadAfterWriteHazard = ShaderResourceViewReadAfterWriteHazard;
+ pDeviceFuncs->pfnResourceReadAfterWriteHazard = ResourceReadAfterWriteHazard;
+ pDeviceFuncs->pfnSetBlendState = SetBlendState;
+ pDeviceFuncs->pfnSetDepthStencilState = SetDepthStencilState;
+ pDeviceFuncs->pfnSetRasterizerState = SetRasterizerState;
+ pDeviceFuncs->pfnQueryEnd = QueryEnd;
+ pDeviceFuncs->pfnQueryBegin = QueryBegin;
+ pDeviceFuncs->pfnResourceCopyRegion = ResourceCopyRegion;
+ pDeviceFuncs->pfnResourceUpdateSubresourceUP = ResourceUpdateSubResourceUP;
+ pDeviceFuncs->pfnSoSetTargets = SoSetTargets;
+ pDeviceFuncs->pfnDrawAuto = DrawAuto;
+ pDeviceFuncs->pfnSetViewports = SetViewports;
+ pDeviceFuncs->pfnSetScissorRects = SetScissorRects;
+ pDeviceFuncs->pfnClearRenderTargetView = ClearRenderTargetView;
+ pDeviceFuncs->pfnClearDepthStencilView = ClearDepthStencilView;
+ pDeviceFuncs->pfnSetPredication = SetPredication;
+ pDeviceFuncs->pfnQueryGetData = QueryGetData;
+ pDeviceFuncs->pfnFlush = Flush;
+ pDeviceFuncs->pfnGenMips = GenMips;
+ pDeviceFuncs->pfnResourceCopy = ResourceCopy;
+ pDeviceFuncs->pfnResourceResolveSubresource = ResourceResolveSubResource;
+ pDeviceFuncs->pfnResourceMap = ResourceMap;
+ pDeviceFuncs->pfnResourceUnmap = ResourceUnmap;
+ pDeviceFuncs->pfnResourceIsStagingBusy = ResourceIsStagingBusy;
+ pDeviceFuncs->pfnRelocateDeviceFuncs = RelocateDeviceFuncs;
+ pDeviceFuncs->pfnCalcPrivateResourceSize = CalcPrivateResourceSize;
+ pDeviceFuncs->pfnCalcPrivateOpenedResourceSize = CalcPrivateOpenedResourceSize;
+ pDeviceFuncs->pfnCreateResource = CreateResource;
+ pDeviceFuncs->pfnOpenResource = OpenResource;
+ pDeviceFuncs->pfnDestroyResource = DestroyResource;
+ pDeviceFuncs->pfnCalcPrivateShaderResourceViewSize = CalcPrivateShaderResourceViewSize;
+ pDeviceFuncs->pfnCreateShaderResourceView = CreateShaderResourceView;
+ pDeviceFuncs->pfnDestroyShaderResourceView = DestroyShaderResourceView;
+ pDeviceFuncs->pfnCalcPrivateRenderTargetViewSize = CalcPrivateRenderTargetViewSize;
+ pDeviceFuncs->pfnCreateRenderTargetView = CreateRenderTargetView;
+ pDeviceFuncs->pfnDestroyRenderTargetView = DestroyRenderTargetView;
+ pDeviceFuncs->pfnCalcPrivateDepthStencilViewSize = CalcPrivateDepthStencilViewSize;
+ pDeviceFuncs->pfnCreateDepthStencilView = CreateDepthStencilView;
+ pDeviceFuncs->pfnDestroyDepthStencilView = DestroyDepthStencilView;
+ pDeviceFuncs->pfnCalcPrivateElementLayoutSize = CalcPrivateElementLayoutSize;
+ pDeviceFuncs->pfnCreateElementLayout = CreateElementLayout;
+ pDeviceFuncs->pfnDestroyElementLayout = DestroyElementLayout;
+ pDeviceFuncs->pfnCalcPrivateBlendStateSize = CalcPrivateBlendStateSize;
+ pDeviceFuncs->pfnCreateBlendState = CreateBlendState;
+ pDeviceFuncs->pfnDestroyBlendState = DestroyBlendState;
+ pDeviceFuncs->pfnCalcPrivateDepthStencilStateSize = CalcPrivateDepthStencilStateSize;
+ pDeviceFuncs->pfnCreateDepthStencilState = CreateDepthStencilState;
+ pDeviceFuncs->pfnDestroyDepthStencilState = DestroyDepthStencilState;
+ pDeviceFuncs->pfnCalcPrivateRasterizerStateSize = CalcPrivateRasterizerStateSize;
+ pDeviceFuncs->pfnCreateRasterizerState = CreateRasterizerState;
+ pDeviceFuncs->pfnDestroyRasterizerState = DestroyRasterizerState;
+ pDeviceFuncs->pfnCalcPrivateShaderSize = CalcPrivateShaderSize;
+ pDeviceFuncs->pfnCreateVertexShader = CreateVertexShader;
+ pDeviceFuncs->pfnCreateGeometryShader = CreateGeometryShader;
+ pDeviceFuncs->pfnCreatePixelShader = CreatePixelShader;
+ pDeviceFuncs->pfnCalcPrivateGeometryShaderWithStreamOutput = CalcPrivateGeometryShaderWithStreamOutput;
+ pDeviceFuncs->pfnCreateGeometryShaderWithStreamOutput = CreateGeometryShaderWithStreamOutput;
+ pDeviceFuncs->pfnDestroyShader = DestroyShader;
+ pDeviceFuncs->pfnCalcPrivateSamplerSize = CalcPrivateSamplerSize;
+ pDeviceFuncs->pfnCreateSampler = CreateSampler;
+ pDeviceFuncs->pfnDestroySampler = DestroySampler;
+ pDeviceFuncs->pfnCalcPrivateQuerySize = CalcPrivateQuerySize;
+ pDeviceFuncs->pfnCreateQuery = CreateQuery;
+ pDeviceFuncs->pfnDestroyQuery = DestroyQuery;
+ pDeviceFuncs->pfnCheckFormatSupport = CheckFormatSupport;
+ pDeviceFuncs->pfnCheckMultisampleQualityLevels = CheckMultisampleQualityLevels;
+ pDeviceFuncs->pfnCheckCounterInfo = CheckCounterInfo;
+ pDeviceFuncs->pfnCheckCounter = CheckCounter;
+ pDeviceFuncs->pfnDestroyDevice = DestroyDevice;
+ pDeviceFuncs->pfnSetTextFilterSize = SetTextFilterSize;
+ if (pCreateData->Interface == D3D10_1_DDI_INTERFACE_VERSION ||
+ pCreateData->Interface == D3D10_1_x_DDI_INTERFACE_VERSION ||
+ pCreateData->Interface == D3D10_1_7_DDI_INTERFACE_VERSION) {
+ D3D10_1DDI_DEVICEFUNCS *p10_1DeviceFuncs = pCreateData->p10_1DeviceFuncs;
+ p10_1DeviceFuncs->pfnRelocateDeviceFuncs = RelocateDeviceFuncs1;
+ p10_1DeviceFuncs->pfnCalcPrivateShaderResourceViewSize = CalcPrivateShaderResourceViewSize1;
+ p10_1DeviceFuncs->pfnCreateShaderResourceView = CreateShaderResourceView1;
+ p10_1DeviceFuncs->pfnCalcPrivateBlendStateSize = CalcPrivateBlendStateSize1;
+ p10_1DeviceFuncs->pfnCreateBlendState = CreateBlendState1;
+ p10_1DeviceFuncs->pfnResourceConvert = ResourceCopy;
+ p10_1DeviceFuncs->pfnResourceConvertRegion = ResourceCopyRegion;
}
/*
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