Mesa (main): i915g: Improve the explanation for the 1D Y swizzle.
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Mon Nov 1 21:07:21 UTC 2021
Module: Mesa
Branch: main
Commit: 085e83895910ff32711bf48cc527cca61c792a7d
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=085e83895910ff32711bf48cc527cca61c792a7d
Author: Emma Anholt <emma at anholt.net>
Date: Thu Oct 28 10:20:01 2021 -0700
i915g: Improve the explanation for the 1D Y swizzle.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13133>
---
src/gallium/drivers/i915/i915_fpc_translate.c | 7 +++----
1 file changed, 3 insertions(+), 4 deletions(-)
diff --git a/src/gallium/drivers/i915/i915_fpc_translate.c b/src/gallium/drivers/i915/i915_fpc_translate.c
index 345f8609805..7e36f2f0736 100644
--- a/src/gallium/drivers/i915/i915_fpc_translate.c
+++ b/src/gallium/drivers/i915/i915_fpc_translate.c
@@ -364,10 +364,9 @@ emit_tex(struct i915_fp_compile *p, const struct i915_full_instruction *inst,
uint32_t sampler = i915_emit_decl(p, REG_TYPE_S, unit, tex);
uint32_t coord = src_vector(p, &inst->Src[0], fs);
- /* For 1D textures, make sure that the Y coordinate is actually
- * initialized. It seems that if the channel is never written during the
- * program, texturing returns undefined results (even if the Y wrap is
- * REPEAT).
+ /* For 1D textures, set the Y coord to the same as X. Otherwise, we could
+ * select the wrong LOD based on the uninitialized Y coord when we sample our
+ * 1D textures as 2D.
*/
if (texture == TGSI_TEXTURE_1D || texture == TGSI_TEXTURE_SHADOW1D)
coord = swizzle(coord, X, X, Z, W);
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