Mesa (main): glsl/nir: mark samplers inside a block as bindless

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Wed Nov 3 09:56:10 UTC 2021


Module: Mesa
Branch: main
Commit: c6e2c802c412c9d4b0f183cc17a5add2212b07ce
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=c6e2c802c412c9d4b0f183cc17a5add2212b07ce

Author: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer at amd.com>
Date:   Tue Oct 19 18:13:49 2021 +0200

glsl/nir: mark samplers inside a block as bindless

Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13416>

---

 src/compiler/glsl/gl_nir_link_uniforms.c | 11 +++++++++--
 1 file changed, 9 insertions(+), 2 deletions(-)

diff --git a/src/compiler/glsl/gl_nir_link_uniforms.c b/src/compiler/glsl/gl_nir_link_uniforms.c
index 47d40d62f4e..a7a211bfe57 100644
--- a/src/compiler/glsl/gl_nir_link_uniforms.c
+++ b/src/compiler/glsl/gl_nir_link_uniforms.c
@@ -745,13 +745,20 @@ update_uniforms_shader_info(struct gl_shader_program *prog,
 
    if (glsl_type_is_sampler(type_no_array)) {
       bool init_idx;
-      unsigned *next_index = state->current_var->data.bindless ?
+      /* ARB_bindless_texture spec says:
+       *
+       *    "When used as shader inputs, outputs, uniform block members,
+       *     or temporaries, the value of the sampler is a 64-bit unsigned
+       *     integer handle and never refers to a texture image unit."
+       */
+      bool is_bindless = state->current_var->data.bindless || state->var_is_in_block;
+      unsigned *next_index = is_bindless ?
          &state->next_bindless_sampler_index :
          &state->next_sampler_index;
       int sampler_index = get_next_index(state, uniform, next_index, &init_idx);
       struct gl_linked_shader *sh = prog->_LinkedShaders[stage];
 
-      if (state->current_var->data.bindless) {
+      if (is_bindless) {
          if (init_idx) {
             sh->Program->sh.BindlessSamplers =
                rerzalloc(sh->Program, sh->Program->sh.BindlessSamplers,



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