Mesa (main): glsl: fix trivial strict aliasing warning
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Wed Nov 17 16:51:16 UTC 2021
Module: Mesa
Branch: main
Commit: 0c74f8064539beb369a9a8de0c7a0b5b6c4e9fed
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=0c74f8064539beb369a9a8de0c7a0b5b6c4e9fed
Author: Filip Gawin <filip.gawin at zoho.com>
Date: Wed Nov 17 00:46:19 2021 +0100
glsl: fix trivial strict aliasing warning
Reviewed-by: Matt Turner <mattst88 at gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13827>
---
src/compiler/glsl/linker.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index add7887d5c0..d8c8d20c9ef 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -2554,7 +2554,7 @@ link_intrastage_shaders(void *mem_ctx,
*/
if (main_sig != NULL) {
exec_node *insertion_point =
- move_non_declarations(linked->ir, (exec_node *) &main_sig->body, false,
+ move_non_declarations(linked->ir, &main_sig->body.head_sentinel, false,
linked);
for (unsigned i = 0; i < num_shaders; i++) {
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