Mesa (main): winsys/d3d12: Populate winsys handle format
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Fri Nov 19 23:20:52 UTC 2021
Module: Mesa
Branch: main
Commit: 31c7a04b472f541781cf24ef2abef75fead8a6ae
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=31c7a04b472f541781cf24ef2abef75fead8a6ae
Author: Jesse Natalie <jenatali at microsoft.com>
Date: Fri Sep 24 08:41:53 2021 -0700
winsys/d3d12: Populate winsys handle format
All other winsys handle users do so, and a future commit will
start caring about it.
Reviewed-by: Bill Kristiansen <billkris at microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13054>
---
src/gallium/winsys/d3d12/wgl/d3d12_wgl_framebuffer.cpp | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/gallium/winsys/d3d12/wgl/d3d12_wgl_framebuffer.cpp b/src/gallium/winsys/d3d12/wgl/d3d12_wgl_framebuffer.cpp
index e9a343b90e2..717af584633 100644
--- a/src/gallium/winsys/d3d12/wgl/d3d12_wgl_framebuffer.cpp
+++ b/src/gallium/winsys/d3d12/wgl/d3d12_wgl_framebuffer.cpp
@@ -188,6 +188,7 @@ d3d12_wgl_framebuffer_get_resource(struct stw_winsys_framebuffer *pframebuffer,
struct winsys_handle handle;
memset(&handle, 0, sizeof(handle));
handle.type = WINSYS_HANDLE_TYPE_D3D12_RES;
+ handle.format = framebuffer->pformat;
handle.com_obj = res;
D3D12_RESOURCE_DESC res_desc = res->GetDesc();
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