Mesa (main): radeonsi: don't use ctx.stage outside of si_llvm_translate_nir
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Sat Nov 20 00:33:41 UTC 2021
Module: Mesa
Branch: main
Commit: 492a61fe725acad0b2436b1425334f2db1e86539
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=492a61fe725acad0b2436b1425334f2db1e86539
Author: Marek Olšák <marek.olsak at amd.com>
Date: Tue Nov 16 20:26:50 2021 -0500
radeonsi: don't use ctx.stage outside of si_llvm_translate_nir
si_llvm_translate_nir() changes ctx.stage, so the outside code shouldn't
use it. This hasn't caused any issues yet. Since ctx.stage starts as 0,
the first use in this commit was a tautology.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer at amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13829>
---
src/gallium/drivers/radeonsi/si_shader_llvm.c | 16 ++++++++--------
1 file changed, 8 insertions(+), 8 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_shader_llvm.c b/src/gallium/drivers/radeonsi/si_shader_llvm.c
index 063b24d50e1..80659a352ad 100644
--- a/src/gallium/drivers/radeonsi/si_shader_llvm.c
+++ b/src/gallium/drivers/radeonsi/si_shader_llvm.c
@@ -1093,7 +1093,7 @@ bool si_llvm_compile_shader(struct si_screen *sscreen, struct ac_llvm_compiler *
si_llvm_context_init(&ctx, sscreen, compiler, si_get_shader_wave_size(shader));
LLVMValueRef ngg_cull_main_fn = NULL;
- if (ctx.stage <= MESA_SHADER_GEOMETRY && shader->key.ge.opt.ngg_culling) {
+ if (sel->info.stage <= MESA_SHADER_GEOMETRY && shader->key.ge.opt.ngg_culling) {
if (!si_llvm_translate_nir(&ctx, shader, nir, false, true)) {
si_llvm_dispose(&ctx);
return false;
@@ -1107,7 +1107,7 @@ bool si_llvm_compile_shader(struct si_screen *sscreen, struct ac_llvm_compiler *
return false;
}
- if (shader->is_monolithic && ctx.stage == MESA_SHADER_VERTEX) {
+ if (shader->is_monolithic && sel->info.stage == MESA_SHADER_VERTEX) {
LLVMValueRef parts[4];
unsigned num_parts = 0;
bool first_is_prolog = false;
@@ -1139,7 +1139,7 @@ bool si_llvm_compile_shader(struct si_screen *sscreen, struct ac_llvm_compiler *
parts[num_parts++] = main_fn;
si_build_wrapper_function(&ctx, parts, num_parts, first_is_prolog ? 1 : 0, 0, false);
- } else if (shader->is_monolithic && ctx.stage == MESA_SHADER_TESS_EVAL && ngg_cull_main_fn) {
+ } else if (shader->is_monolithic && sel->info.stage == MESA_SHADER_TESS_EVAL && ngg_cull_main_fn) {
LLVMValueRef parts[3], prolog, main_fn = ctx.main_fn;
/* We reuse the VS prolog code for TES just to load the input VGPRs from LDS. */
@@ -1158,7 +1158,7 @@ bool si_llvm_compile_shader(struct si_screen *sscreen, struct ac_llvm_compiler *
parts[2] = main_fn;
si_build_wrapper_function(&ctx, parts, 3, 0, 0, false);
- } else if (shader->is_monolithic && ctx.stage == MESA_SHADER_TESS_CTRL) {
+ } else if (shader->is_monolithic && sel->info.stage == MESA_SHADER_TESS_CTRL) {
if (sscreen->info.chip_class >= GFX9) {
struct si_shader_selector *ls = shader->key.ge.part.tcs.ls;
LLVMValueRef parts[4];
@@ -1226,7 +1226,7 @@ bool si_llvm_compile_shader(struct si_screen *sscreen, struct ac_llvm_compiler *
si_build_wrapper_function(&ctx, parts, 2, 0, 0, false);
}
- } else if (shader->is_monolithic && ctx.stage == MESA_SHADER_GEOMETRY) {
+ } else if (shader->is_monolithic && sel->info.stage == MESA_SHADER_GEOMETRY) {
if (ctx.screen->info.chip_class >= GFX9) {
struct si_shader_selector *es = shader->key.ge.part.gs.es;
LLVMValueRef es_prolog = NULL;
@@ -1282,7 +1282,7 @@ bool si_llvm_compile_shader(struct si_screen *sscreen, struct ac_llvm_compiler *
} else {
/* Nothing to do for gfx6-8. The shader has only 1 part and it's ctx.main_fn. */
}
- } else if (shader->is_monolithic && ctx.stage == MESA_SHADER_FRAGMENT) {
+ } else if (shader->is_monolithic && sel->info.stage == MESA_SHADER_FRAGMENT) {
si_llvm_build_monolithic_ps(&ctx, shader);
}
@@ -1291,7 +1291,7 @@ bool si_llvm_compile_shader(struct si_screen *sscreen, struct ac_llvm_compiler *
/* Post-optimization transformations and analysis. */
si_optimize_vs_outputs(&ctx);
- if ((debug && debug->debug_message) || si_can_dump_shader(sscreen, ctx.stage)) {
+ if ((debug && debug->debug_message) || si_can_dump_shader(sscreen, sel->info.stage)) {
ctx.shader->info.private_mem_vgprs = ac_count_scratch_private_memory(ctx.main_fn);
}
@@ -1300,7 +1300,7 @@ bool si_llvm_compile_shader(struct si_screen *sscreen, struct ac_llvm_compiler *
/* Compile to bytecode. */
if (!si_compile_llvm(sscreen, &shader->binary, &shader->config, compiler, &ctx.ac, debug,
- ctx.stage, si_get_shader_name(shader),
+ sel->info.stage, si_get_shader_name(shader),
si_should_optimize_less(compiler, shader->selector))) {
si_llvm_dispose(&ctx);
fprintf(stderr, "LLVM failed to compile shader\n");
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