Mesa (main): lima: use nir_shader_instructions_pass in lima_nir_split_load_input
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Mon Oct 4 16:05:11 UTC 2021
Module: Mesa
Branch: main
Commit: b8cafaa91dfd792c8aca8e5d633b23a86830de7f
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=b8cafaa91dfd792c8aca8e5d633b23a86830de7f
Author: Marcin Ślusarz <marcin.slusarz at intel.com>
Date: Tue Aug 10 14:44:22 2021 +0200
lima: use nir_shader_instructions_pass in lima_nir_split_load_input
Changes:
- nir_metadata_preserve(..., nir_metadata_block_index | nir_metadata_dominance)
is called only when pass makes progress
- nir_metadata_preserve(..., nir_metadata_all) is called when pass doesn't
make progress
Signed-off-by: Marcin Ślusarz <marcin.slusarz at intel.com>
Reviewed-by: Vasily Khoruzhick <anarsoul at gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13176>
---
.../drivers/lima/ir/lima_nir_split_load_input.c | 161 +++++++++------------
1 file changed, 68 insertions(+), 93 deletions(-)
diff --git a/src/gallium/drivers/lima/ir/lima_nir_split_load_input.c b/src/gallium/drivers/lima/ir/lima_nir_split_load_input.c
index 5037896cdf4..4cd37bdd243 100644
--- a/src/gallium/drivers/lima/ir/lima_nir_split_load_input.c
+++ b/src/gallium/drivers/lima/ir/lima_nir_split_load_input.c
@@ -27,91 +27,71 @@
#include "lima_ir.h"
static bool
-lima_nir_split_load_input_block(nir_block *block, nir_builder *b)
+lima_nir_split_load_input_instr(nir_builder *b,
+ nir_instr *instr,
+ UNUSED void *cb_data)
{
- bool progress = false;
-
- nir_foreach_instr_safe(instr, block) {
- if (instr->type != nir_instr_type_alu)
- continue;
-
- nir_alu_instr *alu = nir_instr_as_alu(instr);
- if (alu->op != nir_op_mov)
- continue;
-
- if (!alu->dest.dest.is_ssa)
- continue;
-
- if (!alu->src[0].src.is_ssa)
- continue;
-
- nir_ssa_def *ssa = alu->src[0].src.ssa;
- if (ssa->parent_instr->type != nir_instr_type_intrinsic)
- continue;
-
- nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(ssa->parent_instr);
- if (intrin->intrinsic != nir_intrinsic_load_input)
- continue;
-
- uint8_t swizzle = alu->src[0].swizzle[0];
- int i;
-
- for (i = 1; i < nir_dest_num_components(alu->dest.dest); i++)
- if (alu->src[0].swizzle[i] != (swizzle + i))
- break;
-
- if (i != nir_dest_num_components(alu->dest.dest))
- continue;
-
- /* mali4xx can't access unaligned vec3, don't split load input */
- if (nir_dest_num_components(alu->dest.dest) == 3 && swizzle > 0)
- continue;
-
- /* mali4xx can't access unaligned vec2, don't split load input */
- if (nir_dest_num_components(alu->dest.dest) == 2 &&
- swizzle != 0 && swizzle != 2)
- continue;
-
- b->cursor = nir_before_instr(&intrin->instr);
- nir_intrinsic_instr *new_intrin = nir_intrinsic_instr_create(
- b->shader,
- intrin->intrinsic);
- nir_ssa_dest_init(&new_intrin->instr, &new_intrin->dest,
- nir_dest_num_components(alu->dest.dest),
- ssa->bit_size,
- NULL);
- new_intrin->num_components = nir_dest_num_components(alu->dest.dest);
- nir_intrinsic_set_base(new_intrin, nir_intrinsic_base(intrin));
- nir_intrinsic_set_component(new_intrin, nir_intrinsic_component(intrin) + swizzle);
- nir_intrinsic_set_dest_type(new_intrin, nir_intrinsic_dest_type(intrin));
-
- /* offset */
- nir_src_copy(&new_intrin->src[0], &intrin->src[0]);
-
- nir_builder_instr_insert(b, &new_intrin->instr);
- nir_ssa_def_rewrite_uses(&alu->dest.dest.ssa,
- &new_intrin->dest.ssa);
- nir_instr_remove(&alu->instr);
- progress = true;
- }
-
- return progress;
-}
-
-static bool
-lima_nir_split_load_input_impl(nir_function_impl *impl)
-{
- bool progress = false;
- nir_builder builder;
- nir_builder_init(&builder, impl);
-
- nir_foreach_block(block, impl) {
- progress |= lima_nir_split_load_input_block(block, &builder);
- }
-
- nir_metadata_preserve(impl, nir_metadata_block_index |
- nir_metadata_dominance);
- return progress;
+ if (instr->type != nir_instr_type_alu)
+ return false;
+
+ nir_alu_instr *alu = nir_instr_as_alu(instr);
+ if (alu->op != nir_op_mov)
+ return false;
+
+ if (!alu->dest.dest.is_ssa)
+ return false;
+
+ if (!alu->src[0].src.is_ssa)
+ return false;
+
+ nir_ssa_def *ssa = alu->src[0].src.ssa;
+ if (ssa->parent_instr->type != nir_instr_type_intrinsic)
+ return false;
+
+ nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(ssa->parent_instr);
+ if (intrin->intrinsic != nir_intrinsic_load_input)
+ return false;
+
+ uint8_t swizzle = alu->src[0].swizzle[0];
+ int i;
+
+ for (i = 1; i < nir_dest_num_components(alu->dest.dest); i++)
+ if (alu->src[0].swizzle[i] != (swizzle + i))
+ break;
+
+ if (i != nir_dest_num_components(alu->dest.dest))
+ return false;
+
+ /* mali4xx can't access unaligned vec3, don't split load input */
+ if (nir_dest_num_components(alu->dest.dest) == 3 && swizzle > 0)
+ return false;
+
+ /* mali4xx can't access unaligned vec2, don't split load input */
+ if (nir_dest_num_components(alu->dest.dest) == 2 &&
+ swizzle != 0 && swizzle != 2)
+ return false;
+
+ b->cursor = nir_before_instr(&intrin->instr);
+ nir_intrinsic_instr *new_intrin = nir_intrinsic_instr_create(
+ b->shader,
+ intrin->intrinsic);
+ nir_ssa_dest_init(&new_intrin->instr, &new_intrin->dest,
+ nir_dest_num_components(alu->dest.dest),
+ ssa->bit_size,
+ NULL);
+ new_intrin->num_components = nir_dest_num_components(alu->dest.dest);
+ nir_intrinsic_set_base(new_intrin, nir_intrinsic_base(intrin));
+ nir_intrinsic_set_component(new_intrin, nir_intrinsic_component(intrin) + swizzle);
+ nir_intrinsic_set_dest_type(new_intrin, nir_intrinsic_dest_type(intrin));
+
+ /* offset */
+ nir_src_copy(&new_intrin->src[0], &intrin->src[0]);
+
+ nir_builder_instr_insert(b, &new_intrin->instr);
+ nir_ssa_def_rewrite_uses(&alu->dest.dest.ssa,
+ &new_intrin->dest.ssa);
+ nir_instr_remove(&alu->instr);
+ return true;
}
/* Replaces a single load of several packed varyings and number of movs with
@@ -120,13 +100,8 @@ lima_nir_split_load_input_impl(nir_function_impl *impl)
bool
lima_nir_split_load_input(nir_shader *shader)
{
- bool progress = false;
-
- nir_foreach_function(function, shader) {
- if (function->impl)
- progress |= lima_nir_split_load_input_impl(function->impl);
- }
-
- return progress;
+ return nir_shader_instructions_pass(shader, lima_nir_split_load_input_instr,
+ nir_metadata_block_index |
+ nir_metadata_dominance,
+ NULL);
}
-
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