Mesa (main): lima: use nir_shader_instructions_pass in lima_nir_split_load_input

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Mon Oct 4 16:05:11 UTC 2021


Module: Mesa
Branch: main
Commit: b8cafaa91dfd792c8aca8e5d633b23a86830de7f
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=b8cafaa91dfd792c8aca8e5d633b23a86830de7f

Author: Marcin Ślusarz <marcin.slusarz at intel.com>
Date:   Tue Aug 10 14:44:22 2021 +0200

lima: use nir_shader_instructions_pass in lima_nir_split_load_input

Changes:
- nir_metadata_preserve(..., nir_metadata_block_index | nir_metadata_dominance)
  is called only when pass makes progress
- nir_metadata_preserve(..., nir_metadata_all) is called when pass doesn't
  make progress

Signed-off-by: Marcin Ślusarz <marcin.slusarz at intel.com>
Reviewed-by: Vasily Khoruzhick <anarsoul at gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13176>

---

 .../drivers/lima/ir/lima_nir_split_load_input.c    | 161 +++++++++------------
 1 file changed, 68 insertions(+), 93 deletions(-)

diff --git a/src/gallium/drivers/lima/ir/lima_nir_split_load_input.c b/src/gallium/drivers/lima/ir/lima_nir_split_load_input.c
index 5037896cdf4..4cd37bdd243 100644
--- a/src/gallium/drivers/lima/ir/lima_nir_split_load_input.c
+++ b/src/gallium/drivers/lima/ir/lima_nir_split_load_input.c
@@ -27,91 +27,71 @@
 #include "lima_ir.h"
 
 static bool
-lima_nir_split_load_input_block(nir_block *block, nir_builder *b)
+lima_nir_split_load_input_instr(nir_builder *b,
+                                nir_instr *instr,
+                                UNUSED void *cb_data)
 {
-   bool progress = false;
-
-   nir_foreach_instr_safe(instr, block) {
-      if (instr->type != nir_instr_type_alu)
-         continue;
-
-      nir_alu_instr *alu = nir_instr_as_alu(instr);
-      if (alu->op != nir_op_mov)
-         continue;
-
-      if (!alu->dest.dest.is_ssa)
-         continue;
-
-      if (!alu->src[0].src.is_ssa)
-         continue;
-
-      nir_ssa_def *ssa = alu->src[0].src.ssa;
-      if (ssa->parent_instr->type != nir_instr_type_intrinsic)
-         continue;
-
-      nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(ssa->parent_instr);
-      if (intrin->intrinsic != nir_intrinsic_load_input)
-         continue;
-
-      uint8_t swizzle = alu->src[0].swizzle[0];
-      int i;
-
-      for (i = 1; i < nir_dest_num_components(alu->dest.dest); i++)
-         if (alu->src[0].swizzle[i] != (swizzle + i))
-            break;
-
-      if (i != nir_dest_num_components(alu->dest.dest))
-         continue;
-
-      /* mali4xx can't access unaligned vec3, don't split load input */
-      if (nir_dest_num_components(alu->dest.dest) == 3 && swizzle > 0)
-         continue;
-
-      /* mali4xx can't access unaligned vec2, don't split load input */
-      if (nir_dest_num_components(alu->dest.dest) == 2 &&
-          swizzle != 0 && swizzle != 2)
-         continue;
-
-      b->cursor = nir_before_instr(&intrin->instr);
-      nir_intrinsic_instr *new_intrin = nir_intrinsic_instr_create(
-                                             b->shader,
-                                             intrin->intrinsic);
-      nir_ssa_dest_init(&new_intrin->instr, &new_intrin->dest,
-                        nir_dest_num_components(alu->dest.dest),
-                        ssa->bit_size,
-                        NULL);
-      new_intrin->num_components = nir_dest_num_components(alu->dest.dest);
-      nir_intrinsic_set_base(new_intrin, nir_intrinsic_base(intrin));
-      nir_intrinsic_set_component(new_intrin, nir_intrinsic_component(intrin) + swizzle);
-      nir_intrinsic_set_dest_type(new_intrin, nir_intrinsic_dest_type(intrin));
-
-      /* offset */
-      nir_src_copy(&new_intrin->src[0], &intrin->src[0]);
-
-      nir_builder_instr_insert(b, &new_intrin->instr);
-      nir_ssa_def_rewrite_uses(&alu->dest.dest.ssa,
-                               &new_intrin->dest.ssa);
-      nir_instr_remove(&alu->instr);
-      progress = true;
-   }
-
-   return progress;
-}
-
-static bool
-lima_nir_split_load_input_impl(nir_function_impl *impl)
-{
-   bool progress = false;
-   nir_builder builder;
-   nir_builder_init(&builder, impl);
-
-   nir_foreach_block(block, impl) {
-      progress |= lima_nir_split_load_input_block(block, &builder);
-   }
-
-   nir_metadata_preserve(impl, nir_metadata_block_index |
-                               nir_metadata_dominance);
-   return progress;
+   if (instr->type != nir_instr_type_alu)
+      return false;
+
+   nir_alu_instr *alu = nir_instr_as_alu(instr);
+   if (alu->op != nir_op_mov)
+      return false;
+
+   if (!alu->dest.dest.is_ssa)
+      return false;
+
+   if (!alu->src[0].src.is_ssa)
+      return false;
+
+   nir_ssa_def *ssa = alu->src[0].src.ssa;
+   if (ssa->parent_instr->type != nir_instr_type_intrinsic)
+      return false;
+
+   nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(ssa->parent_instr);
+   if (intrin->intrinsic != nir_intrinsic_load_input)
+      return false;
+
+   uint8_t swizzle = alu->src[0].swizzle[0];
+   int i;
+
+   for (i = 1; i < nir_dest_num_components(alu->dest.dest); i++)
+      if (alu->src[0].swizzle[i] != (swizzle + i))
+         break;
+
+   if (i != nir_dest_num_components(alu->dest.dest))
+      return false;
+
+   /* mali4xx can't access unaligned vec3, don't split load input */
+   if (nir_dest_num_components(alu->dest.dest) == 3 && swizzle > 0)
+      return false;
+
+   /* mali4xx can't access unaligned vec2, don't split load input */
+   if (nir_dest_num_components(alu->dest.dest) == 2 &&
+       swizzle != 0 && swizzle != 2)
+      return false;
+
+   b->cursor = nir_before_instr(&intrin->instr);
+   nir_intrinsic_instr *new_intrin = nir_intrinsic_instr_create(
+                                          b->shader,
+                                          intrin->intrinsic);
+   nir_ssa_dest_init(&new_intrin->instr, &new_intrin->dest,
+                     nir_dest_num_components(alu->dest.dest),
+                     ssa->bit_size,
+                     NULL);
+   new_intrin->num_components = nir_dest_num_components(alu->dest.dest);
+   nir_intrinsic_set_base(new_intrin, nir_intrinsic_base(intrin));
+   nir_intrinsic_set_component(new_intrin, nir_intrinsic_component(intrin) + swizzle);
+   nir_intrinsic_set_dest_type(new_intrin, nir_intrinsic_dest_type(intrin));
+
+   /* offset */
+   nir_src_copy(&new_intrin->src[0], &intrin->src[0]);
+
+   nir_builder_instr_insert(b, &new_intrin->instr);
+   nir_ssa_def_rewrite_uses(&alu->dest.dest.ssa,
+                            &new_intrin->dest.ssa);
+   nir_instr_remove(&alu->instr);
+   return true;
 }
 
 /* Replaces a single load of several packed varyings and number of movs with
@@ -120,13 +100,8 @@ lima_nir_split_load_input_impl(nir_function_impl *impl)
 bool
 lima_nir_split_load_input(nir_shader *shader)
 {
-   bool progress = false;
-
-   nir_foreach_function(function, shader) {
-      if (function->impl)
-         progress |= lima_nir_split_load_input_impl(function->impl);
-   }
-
-   return progress;
+   return nir_shader_instructions_pass(shader, lima_nir_split_load_input_instr,
+                                       nir_metadata_block_index |
+                                       nir_metadata_dominance,
+                                       NULL);
 }
-



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