Mesa (main): radv: remove few useless nir_channels() in meta shaders

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Mon Oct 11 10:29:57 UTC 2021


Module: Mesa
Branch: main
Commit: 80df2110b1da4849eef7559aa2fb3742cc4e0d27
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=80df2110b1da4849eef7559aa2fb3742cc4e0d27

Author: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Date:   Thu Aug 26 09:58:35 2021 +0200

radv: remove few useless nir_channels() in meta shaders

Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12561>

---

 src/amd/vulkan/radv_meta_bufimage.c | 22 +++++++---------------
 1 file changed, 7 insertions(+), 15 deletions(-)

diff --git a/src/amd/vulkan/radv_meta_bufimage.c b/src/amd/vulkan/radv_meta_bufimage.c
index 5ca6cce8c60..de5855e2e73 100644
--- a/src/amd/vulkan/radv_meta_bufimage.c
+++ b/src/amd/vulkan/radv_meta_bufimage.c
@@ -254,10 +254,8 @@ build_nir_btoi_compute_shader(struct radv_device *dev, bool is_3d)
    nir_ssa_def *pos_x = nir_channel(&b, global_id, 0);
    nir_ssa_def *pos_y = nir_channel(&b, global_id, 1);
 
-   nir_ssa_def *tmp = nir_imul(&b, pos_y, stride);
-   tmp = nir_iadd(&b, tmp, pos_x);
-
-   nir_ssa_def *buf_coord = nir_vec4(&b, tmp, tmp, tmp, tmp);
+   nir_ssa_def *buf_coord = nir_imul(&b, pos_y, stride);
+   buf_coord = nir_iadd(&b, buf_coord, pos_x);
 
    nir_ssa_def *img_coord = nir_iadd(&b, global_id, offset);
    nir_ssa_def *input_img_deref = &nir_build_deref_var(&b, input_img)->dest.ssa;
@@ -266,7 +264,7 @@ build_nir_btoi_compute_shader(struct radv_device *dev, bool is_3d)
    tex->sampler_dim = GLSL_SAMPLER_DIM_BUF;
    tex->op = nir_texop_txf;
    tex->src[0].src_type = nir_tex_src_coord;
-   tex->src[0].src = nir_src_for_ssa(nir_channels(&b, buf_coord, 1));
+   tex->src[0].src = nir_src_for_ssa(buf_coord);
    tex->src[1].src_type = nir_tex_src_lod;
    tex->src[1].src = nir_src_for_ssa(nir_imm_int(&b, 0));
    tex->src[2].src_type = nir_tex_src_texture_deref;
@@ -436,10 +434,8 @@ build_nir_btoi_r32g32b32_compute_shader(struct radv_device *dev)
    nir_ssa_def *pos_x = nir_channel(&b, global_id, 0);
    nir_ssa_def *pos_y = nir_channel(&b, global_id, 1);
 
-   nir_ssa_def *tmp = nir_imul(&b, pos_y, stride);
-   tmp = nir_iadd(&b, tmp, pos_x);
-
-   nir_ssa_def *buf_coord = nir_vec4(&b, tmp, tmp, tmp, tmp);
+   nir_ssa_def *buf_coord = nir_imul(&b, pos_y, stride);
+   buf_coord = nir_iadd(&b, buf_coord, pos_x);
 
    nir_ssa_def *img_coord = nir_iadd(&b, global_id, offset);
 
@@ -453,7 +449,7 @@ build_nir_btoi_r32g32b32_compute_shader(struct radv_device *dev)
    tex->sampler_dim = GLSL_SAMPLER_DIM_BUF;
    tex->op = nir_texop_txf;
    tex->src[0].src_type = nir_tex_src_coord;
-   tex->src[0].src = nir_src_for_ssa(nir_channels(&b, buf_coord, 1));
+   tex->src[0].src = nir_src_for_ssa(buf_coord);
    tex->src[1].src_type = nir_tex_src_lod;
    tex->src[1].src = nir_src_for_ssa(nir_imm_int(&b, 0));
    tex->src[2].src_type = nir_tex_src_texture_deref;
@@ -813,17 +809,13 @@ build_nir_itoi_r32g32b32_compute_shader(struct radv_device *dev)
    for (int chan = 0; chan < 3; chan++) {
       /* src */
       nir_ssa_def *src_local_pos = nir_iadd(&b, src_global_pos, nir_imm_int(&b, chan));
-
-      nir_ssa_def *src_coord =
-         nir_vec4(&b, src_local_pos, src_local_pos, src_local_pos, src_local_pos);
-
       nir_ssa_def *input_img_deref = &nir_build_deref_var(&b, input_img)->dest.ssa;
 
       nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3);
       tex->sampler_dim = GLSL_SAMPLER_DIM_BUF;
       tex->op = nir_texop_txf;
       tex->src[0].src_type = nir_tex_src_coord;
-      tex->src[0].src = nir_src_for_ssa(nir_channels(&b, src_coord, 1));
+      tex->src[0].src = nir_src_for_ssa(src_local_pos);
       tex->src[1].src_type = nir_tex_src_lod;
       tex->src[1].src = nir_src_for_ssa(nir_imm_int(&b, 0));
       tex->src[2].src_type = nir_tex_src_texture_deref;



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