Mesa (main): radv: do not initialize is_ngg_passthrough for geometry shaders
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Tue Oct 12 09:18:13 UTC 2021
Module: Mesa
Branch: main
Commit: 6bfe65d1dc167d5b70ae5bce7bc9b91638e7fe04
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=6bfe65d1dc167d5b70ae5bce7bc9b91638e7fe04
Author: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Date: Thu Oct 7 10:23:51 2021 +0200
radv: do not initialize is_ngg_passthrough for geometry shaders
Geometry shaders can't be NGG passthrough at all.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13243>
---
src/amd/vulkan/radv_pipeline.c | 1 -
1 file changed, 1 deletion(-)
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index af37ed5a5af..8106e93d749 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -2954,7 +2954,6 @@ radv_fill_shader_info(struct radv_pipeline *pipeline,
infos[MESA_SHADER_GEOMETRY].tes.as_es = infos[MESA_SHADER_TESS_EVAL].tes.as_es;
}
infos[MESA_SHADER_GEOMETRY].is_ngg = infos[pre_stage].is_ngg;
- infos[MESA_SHADER_GEOMETRY].is_ngg_passthrough = infos[pre_stage].is_ngg_passthrough;
infos[MESA_SHADER_GEOMETRY].gs.es_type = pre_stage;
for (int i = 0; i < 2; i++) {
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