Mesa (main): radv: move VS specific input SGPRs first
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Wed Oct 13 05:33:39 UTC 2021
Module: Mesa
Branch: main
Commit: 2b8d88ed919ea1990d7ad8354a31030a37f94c7a
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=2b8d88ed919ea1990d7ad8354a31030a37f94c7a
Author: Rhys Perry <pendingchaos02 at gmail.com>
Date: Fri May 21 15:26:38 2021 +0100
radv: move VS specific input SGPRs first
Signed-off-by: Rhys Perry <pendingchaos02 at gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11717>
---
src/amd/vulkan/radv_shader_args.c | 26 +++++++++++++-------------
1 file changed, 13 insertions(+), 13 deletions(-)
diff --git a/src/amd/vulkan/radv_shader_args.c b/src/amd/vulkan/radv_shader_args.c
index d42586dfd5f..a1ff13fe217 100644
--- a/src/amd/vulkan/radv_shader_args.c
+++ b/src/amd/vulkan/radv_shader_args.c
@@ -511,6 +511,10 @@ radv_declare_shader_args(struct radv_shader_args *args, gl_shader_stage stage,
ac_add_arg(&args->ac, AC_ARG_SGPR, 2, AC_ARG_CONST_DESC_PTR, &args->ring_offsets);
}
+ /* To ensure prologs match the main VS, VS specific input SGPRs have to be placed before other
+ * sgprs.
+ */
+
switch (stage) {
case MESA_SHADER_COMPUTE:
declare_global_input_sgprs(args, &user_sgpr_info);
@@ -547,10 +551,10 @@ radv_declare_shader_args(struct radv_shader_args *args, gl_shader_stage stage,
/* NGG is handled by the GS case */
assert(!args->shader_info->is_ngg);
- declare_global_input_sgprs(args, &user_sgpr_info);
-
declare_vs_specific_input_sgprs(args, stage, has_previous_stage, previous_stage);
+ declare_global_input_sgprs(args, &user_sgpr_info);
+
if (needs_view_index) {
ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.view_index);
}
@@ -580,10 +584,10 @@ radv_declare_shader_args(struct radv_shader_args *args, gl_shader_stage stage,
ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); // unknown
ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); // unknown
- declare_global_input_sgprs(args, &user_sgpr_info);
-
declare_vs_specific_input_sgprs(args, stage, has_previous_stage, previous_stage);
+ declare_global_input_sgprs(args, &user_sgpr_info);
+
if (needs_view_index) {
ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.view_index);
}
@@ -646,12 +650,12 @@ radv_declare_shader_args(struct radv_shader_args *args, gl_shader_stage stage,
ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); // unknown
ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); // unknown
- declare_global_input_sgprs(args, &user_sgpr_info);
-
if (previous_stage != MESA_SHADER_TESS_EVAL) {
declare_vs_specific_input_sgprs(args, stage, has_previous_stage, previous_stage);
}
+ declare_global_input_sgprs(args, &user_sgpr_info);
+
if (needs_view_index) {
ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.view_index);
}
@@ -721,6 +725,9 @@ radv_declare_shader_args(struct radv_shader_args *args, gl_shader_stage stage,
if (has_previous_stage)
user_sgpr_idx = 0;
+ if (stage == MESA_SHADER_VERTEX || (has_previous_stage && previous_stage == MESA_SHADER_VERTEX))
+ set_vs_specific_input_locs(args, stage, has_previous_stage, previous_stage, &user_sgpr_idx);
+
set_global_input_locs(args, &user_sgpr_info, &user_sgpr_idx);
switch (stage) {
@@ -736,12 +743,10 @@ radv_declare_shader_args(struct radv_shader_args *args, gl_shader_stage stage,
}
break;
case MESA_SHADER_VERTEX:
- set_vs_specific_input_locs(args, stage, has_previous_stage, previous_stage, &user_sgpr_idx);
if (args->ac.view_index.used)
set_loc_shader(args, AC_UD_VIEW_INDEX, &user_sgpr_idx, 1);
break;
case MESA_SHADER_TESS_CTRL:
- set_vs_specific_input_locs(args, stage, has_previous_stage, previous_stage, &user_sgpr_idx);
if (args->ac.view_index.used)
set_loc_shader(args, AC_UD_VIEW_INDEX, &user_sgpr_idx, 1);
break;
@@ -750,11 +755,6 @@ radv_declare_shader_args(struct radv_shader_args *args, gl_shader_stage stage,
set_loc_shader(args, AC_UD_VIEW_INDEX, &user_sgpr_idx, 1);
break;
case MESA_SHADER_GEOMETRY:
- if (has_previous_stage) {
- if (previous_stage == MESA_SHADER_VERTEX)
- set_vs_specific_input_locs(args, stage, has_previous_stage, previous_stage,
- &user_sgpr_idx);
- }
if (args->ac.view_index.used)
set_loc_shader(args, AC_UD_VIEW_INDEX, &user_sgpr_idx, 1);
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