Mesa (main): drirc: Apply radv_invariant_geom workaround to World War Z games.

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Wed Oct 13 09:21:35 UTC 2021


Module: Mesa
Branch: main
Commit: 411c081e97cab9685d701323edc80cf522d68443
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=411c081e97cab9685d701323edc80cf522d68443

Author: Timur Kristóf <timur.kristof at gmail.com>
Date:   Tue Oct 12 16:36:47 2021 +0200

drirc: Apply radv_invariant_geom workaround to World War Z games.

Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5433
Signed-off-by: Timur Kristóf <timur.kristof at gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13312>

---

 src/util/00-mesa-defaults.conf | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/util/00-mesa-defaults.conf b/src/util/00-mesa-defaults.conf
index 7cac26db128..f320952712c 100644
--- a/src/util/00-mesa-defaults.conf
+++ b/src/util/00-mesa-defaults.conf
@@ -839,9 +839,10 @@ TODO: document the other workarounds.
             <option name="radv_zero_vram" value="true" />
         </application>
 
-        <application name="World War Z" application_name_match="WWZ">
+        <application name="World War Z (and World War Z: Aftermath)" application_name_match="WWZ|wwz">
             <option name="radv_override_uniform_offset_alignment" value="16" />
             <option name="radv_disable_shrink_image_store" value="true" />
+            <option name="radv_invariant_geom" value="true" />
         </application>
 
         <application name="DOOM VFR" application_name_match="DOOM_VFR">



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