Mesa (main): d3d10umd: Update for set_sampler_views take_ownership parameter.

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Tue Oct 26 14:16:19 UTC 2021


Module: Mesa
Branch: main
Commit: fb78c2de2129af9c0df84f2761e8bb94a59042fd
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=fb78c2de2129af9c0df84f2761e8bb94a59042fd

Author: Jose Fonseca <jfonseca at vmware.com>
Date:   Mon Oct 25 10:58:25 2021 +0100

d3d10umd: Update for set_sampler_views take_ownership parameter.

Reviewed-by: Roland Scheidegger <sroland at vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11973>

---

 src/gallium/frontends/d3d10umd/Device.cpp | 6 +++---
 src/gallium/frontends/d3d10umd/Shader.cpp | 2 +-
 2 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/src/gallium/frontends/d3d10umd/Device.cpp b/src/gallium/frontends/d3d10umd/Device.cpp
index cd2c6cd9180..e347ce0132e 100644
--- a/src/gallium/frontends/d3d10umd/Device.cpp
+++ b/src/gallium/frontends/d3d10umd/Device.cpp
@@ -354,11 +354,11 @@ DestroyDevice(D3D10DDI_HDEVICE hDevice)   // IN
    static struct pipe_sampler_view * sampler_views[PIPE_MAX_SHADER_SAMPLER_VIEWS];
    memset(sampler_views, 0, sizeof sampler_views);
    pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
-                           PIPE_MAX_SHADER_SAMPLER_VIEWS, 0, sampler_views);
+                           PIPE_MAX_SHADER_SAMPLER_VIEWS, 0, false, sampler_views);
    pipe->set_sampler_views(pipe, PIPE_SHADER_VERTEX, 0,
-                           PIPE_MAX_SHADER_SAMPLER_VIEWS, 0, sampler_views);
+                           PIPE_MAX_SHADER_SAMPLER_VIEWS, 0, false, sampler_views);
    pipe->set_sampler_views(pipe, PIPE_SHADER_GEOMETRY, 0,
-                           PIPE_MAX_SHADER_SAMPLER_VIEWS, 0, sampler_views);
+                           PIPE_MAX_SHADER_SAMPLER_VIEWS, 0, false, sampler_views);
 
    pipe->destroy(pipe);
 }
diff --git a/src/gallium/frontends/d3d10umd/Shader.cpp b/src/gallium/frontends/d3d10umd/Shader.cpp
index ce5d0edd335..e70d58a9f15 100644
--- a/src/gallium/frontends/d3d10umd/Shader.cpp
+++ b/src/gallium/frontends/d3d10umd/Shader.cpp
@@ -251,7 +251,7 @@ SetShaderResources(enum pipe_shader_type shader_type,                  // IN
     * probably think about not updating all always... It should just work.
     */
    pipe->set_sampler_views(pipe, shader_type, 0, PIPE_MAX_SHADER_SAMPLER_VIEWS,
-                           0, sampler_views);
+                           0, false, sampler_views);
 }
 
 



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