Mesa (main): zink: be more permissive for injecting LOD into texture() instructions
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Fri Oct 29 19:17:59 UTC 2021
Module: Mesa
Branch: main
Commit: 87fbb0eab03c8348f74ca1f4b3489e89e89f691f
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=87fbb0eab03c8348f74ca1f4b3489e89e89f691f
Author: Mike Blumenkrantz <michael.blumenkrantz at gmail.com>
Date: Thu Oct 28 09:53:02 2021 -0400
zink: be more permissive for injecting LOD into texture() instructions
there's other variants of implicit lod sampling, and none of them are valid
outside fragment stage
Fixes: 3ad06b69490 ("zink: always use explicit lod for texture() when legal in non-fragment stages")
Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13585>
---
src/gallium/drivers/zink/nir_to_spirv/nir_to_spirv.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gallium/drivers/zink/nir_to_spirv/nir_to_spirv.c b/src/gallium/drivers/zink/nir_to_spirv/nir_to_spirv.c
index 6a5865d9399..c09e346bf66 100644
--- a/src/gallium/drivers/zink/nir_to_spirv/nir_to_spirv.c
+++ b/src/gallium/drivers/zink/nir_to_spirv/nir_to_spirv.c
@@ -2976,7 +2976,7 @@ emit_tex(struct ntv_context *ctx, nir_tex_instr *tex)
if (!tex_instr_is_lod_allowed(tex))
lod = 0;
else if (ctx->stage != MESA_SHADER_FRAGMENT &&
- tex->op == nir_texop_tex && ctx->explicit_lod && !lod && !proj && !bias && !dref && !dx && !dy)
+ tex->op == nir_texop_tex && ctx->explicit_lod && !lod)
lod = emit_float_const(ctx, 32, 0.0);
if (tex->op == nir_texop_txs) {
SpvId image = spirv_builder_emit_image(&ctx->builder, image_type, load);
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