Mesa (staging/21.2): ac/nir/nggc: Refactor save_reusable_variables.
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Mon Sep 27 17:05:45 UTC 2021
Module: Mesa
Branch: staging/21.2
Commit: 134d11e4c2ef8f955a768981e45882d1a67223e1
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=134d11e4c2ef8f955a768981e45882d1a67223e1
Author: Timur Kristóf <timur.kristof at gmail.com>
Date: Fri Sep 24 17:23:17 2021 +0200
ac/nir/nggc: Refactor save_reusable_variables.
This makes the code more elegant and also fixes the mistake of
skipping the blocks that come before loops.
Fossil DB changes on Sienna Cichlid with NGGC on:
Totals from 1026 (0.80% of 128647) affected shaders:
SpillSGPRs: 3817 -> 4035 (+5.71%)
CodeSize: 5582856 -> 5538732 (-0.79%); split: -0.89%, +0.10%
Instrs: 1106907 -> 1100180 (-0.61%); split: -0.68%, +0.07%
Latency: 10084948 -> 10052197 (-0.32%); split: -0.37%, +0.05%
InvThroughput: 1567012 -> 1564949 (-0.13%); split: -0.16%, +0.03%
SClause: 39789 -> 39075 (-1.79%); split: -2.33%, +0.54%
Copies: 95184 -> 96456 (+1.34%); split: -0.19%, +1.53%
Branches: 44087 -> 44093 (+0.01%); split: -0.01%, +0.02%
PreSGPRs: 47584 -> 51009 (+7.20%); split: -0.61%, +7.80%
Fixes: 0bb543bb60f93bea5b1c0ed6382ced49e659273e
Signed-off-by: Timur Kristóf <timur.kristof at gmail.com>
Reviewed-by: Daniel Schürmann <daniel at schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13001>
(cherry picked from commit cb19ebe7baca5f2c4c547094ae3088ad3035be84)
---
.pick_status.json | 2 +-
src/amd/common/ac_nir_lower_ngg.c | 47 ++++++++++++++++++++++++---------------
2 files changed, 30 insertions(+), 19 deletions(-)
diff --git a/.pick_status.json b/.pick_status.json
index e585819ff3f..c05804a3b84 100644
--- a/.pick_status.json
+++ b/.pick_status.json
@@ -544,7 +544,7 @@
"description": "ac/nir/nggc: Refactor save_reusable_variables.",
"nominated": true,
"nomination_type": 1,
- "resolution": 0,
+ "resolution": 1,
"main_sha": null,
"because_sha": "0bb543bb60f93bea5b1c0ed6382ced49e659273e"
},
diff --git a/src/amd/common/ac_nir_lower_ngg.c b/src/amd/common/ac_nir_lower_ngg.c
index 2d35d65bbec..e33a431affa 100644
--- a/src/amd/common/ac_nir_lower_ngg.c
+++ b/src/amd/common/ac_nir_lower_ngg.c
@@ -744,31 +744,24 @@ save_reusable_variables(nir_builder *b, lower_ngg_nogs_state *nogs_state)
ASSERTED int vec_ok = u_vector_init(&nogs_state->saved_uniforms, sizeof(saved_uniform), 4 * sizeof(saved_uniform));
assert(vec_ok);
- unsigned loop_depth = 0;
-
- nir_foreach_block_safe(block, b->impl) {
- /* Check whether we're in a loop. */
- nir_cf_node *next_cf_node = nir_cf_node_next(&block->cf_node);
- nir_cf_node *prev_cf_node = nir_cf_node_prev(&block->cf_node);
- if (next_cf_node && next_cf_node->type == nir_cf_node_loop)
- loop_depth++;
- if (prev_cf_node && prev_cf_node->type == nir_cf_node_loop)
- loop_depth--;
-
- /* The following code doesn't make sense in loops, so just skip it then. */
- if (loop_depth)
- continue;
-
+ nir_block *block = nir_start_block(b->impl);
+ while (block) {
+ /* Process the instructions in the current block. */
nir_foreach_instr_safe(instr, block) {
/* Find instructions whose SSA definitions are used by both
- * the top and bottom parts of the shader. In this case, it
- * makes sense to try to reuse these from the top part.
+ * the top and bottom parts of the shader (before and after culling).
+ * Only in this case, it makes sense for the bottom part
+ * to try to reuse these from the top part.
*/
if ((instr->pass_flags & nggc_passflag_used_by_both) != nggc_passflag_used_by_both)
continue;
+ /* Determine if we can reuse the current SSA value.
+ * When vertex compaction is used, it is possible that the same shader invocation
+ * processes a different vertex in the top and bottom part of the shader.
+ * Therefore, we only reuse uniform values.
+ */
nir_ssa_def *ssa = NULL;
-
switch (instr->type) {
case nir_instr_type_alu: {
nir_alu_instr *alu = nir_instr_as_alu(instr);
@@ -802,6 +795,7 @@ save_reusable_variables(nir_builder *b, lower_ngg_nogs_state *nogs_state)
assert(ssa);
+ /* Determine a suitable type for the SSA value. */
enum glsl_base_type base_type = GLSL_TYPE_UINT;
switch (ssa->bit_size) {
case 8: base_type = GLSL_TYPE_UINT8; break;
@@ -818,6 +812,10 @@ save_reusable_variables(nir_builder *b, lower_ngg_nogs_state *nogs_state)
saved_uniform *saved = (saved_uniform *) u_vector_add(&nogs_state->saved_uniforms);
assert(saved);
+ /* Create a new NIR variable where we store the reusable value.
+ * Then, we reload the variable and replace the uses of the value
+ * with the reloaded variable.
+ */
saved->var = nir_local_variable_create(b->impl, t, NULL);
saved->ssa = ssa;
@@ -828,6 +826,19 @@ save_reusable_variables(nir_builder *b, lower_ngg_nogs_state *nogs_state)
nir_ssa_def *reloaded = nir_load_var(b, saved->var);
nir_ssa_def_rewrite_uses_after(ssa, reloaded, reloaded->parent_instr);
}
+
+ /* Look at the next CF node. */
+ nir_cf_node *next_cf_node = nir_cf_node_next(&block->cf_node);
+ if (next_cf_node) {
+ /* It makes no sense to try to reuse things from within loops. */
+ if (next_cf_node->type == nir_cf_node_loop) {
+ block = nir_cf_node_cf_tree_next(next_cf_node);
+ continue;
+ }
+ }
+
+ /* Go to the next block. */
+ block = nir_block_cf_tree_next(block);
}
}
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