Mesa (main): anv: disable preemption on 3DPRIMITIVE on gfx12

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Wed Apr 6 13:10:18 UTC 2022


Module: Mesa
Branch: main
Commit: 88f77aa811befffd931571216bb4d6978a1fb155
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=88f77aa811befffd931571216bb4d6978a1fb155

Author: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
Date:   Tue Apr  5 15:35:57 2022 +0300

anv: disable preemption on 3DPRIMITIVE on gfx12

To workaround a push constant corruption issue.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5963
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5662
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli at intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15753>

---

 src/intel/genxml/gen12.xml    | 2 ++
 src/intel/vulkan/genX_state.c | 5 +++++
 2 files changed, 7 insertions(+)

diff --git a/src/intel/genxml/gen12.xml b/src/intel/genxml/gen12.xml
index c250da0c07c..2d708b5746a 100644
--- a/src/intel/genxml/gen12.xml
+++ b/src/intel/genxml/gen12.xml
@@ -7201,7 +7201,9 @@
       <value name="Mid-cmdbuffer Preemption" value="0"/>
       <value name="Object Level Preemption" value="1"/>
     </field>
+    <field name="Disable Preemption and High Priority Pausing due to 3DPRIMITIVE Command" start="10" end="10" type="bool"/>
     <field name="Replay Mode Mask" start="16" end="16" type="bool"/>
+    <field name="Disable Preemption and High Priority Pausing due to 3DPRIMITIVE Command Mask" start="26" end="26" type="bool"/>
   </register>
 
   <register name="CS_DEBUG_MODE2" length="1" num="0x20d8">
diff --git a/src/intel/vulkan/genX_state.c b/src/intel/vulkan/genX_state.c
index c3d8592e515..25fa9db25f1 100644
--- a/src/intel/vulkan/genX_state.c
+++ b/src/intel/vulkan/genX_state.c
@@ -316,6 +316,11 @@ init_render_queue_state(struct anv_queue *queue)
    anv_batch_write_reg(&batch, GENX(CS_CHICKEN1), cc1) {
       cc1.ReplayMode = MidcmdbufferPreemption;
       cc1.ReplayModeMask = true;
+
+#if GFX_VERx10 == 120
+      cc1.DisablePreemptionandHighPriorityPausingdueto3DPRIMITIVECommand = true;
+      cc1.DisablePreemptionandHighPriorityPausingdueto3DPRIMITIVECommandMask = true;
+#endif
    }
 
 #if GFX_VERx10 < 125



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