Mesa (main): panfrost: Add valhall_has_blend_shader field
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Thu Apr 7 18:02:37 UTC 2022
Module: Mesa
Branch: main
Commit: 58934dd666272d097748f324cc68c0c56513f09b
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=58934dd666272d097748f324cc68c0c56513f09b
Author: Alyssa Rosenzweig <alyssa at collabora.com>
Date: Thu Apr 7 11:32:54 2022 -0400
panfrost: Add valhall_has_blend_shader field
Required in a hot path for silly historical reasons, so add a field to save a
pre-computed value thereof.
Signed-off-by: Alyssa Rosenzweig <alyssa at collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15797>
---
src/gallium/drivers/panfrost/pan_context.h | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/src/gallium/drivers/panfrost/pan_context.h b/src/gallium/drivers/panfrost/pan_context.h
index c234a7a3dc9..ac28f53da45 100644
--- a/src/gallium/drivers/panfrost/pan_context.h
+++ b/src/gallium/drivers/panfrost/pan_context.h
@@ -202,6 +202,12 @@ struct panfrost_context {
struct panfrost_blend_state *blend;
+ /* On Valhall, does the current blend state use a blend shader for any
+ * output? We need this information in a hot path to decide if
+ * per-sample shading should be enabled.
+ */
+ bool valhall_has_blend_shader;
+
struct pipe_viewport_state pipe_viewport;
struct pipe_scissor_state scissor;
struct pipe_blend_color blend_color;
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