Mesa (main): zink: don't rely on implicit access for generated barriers
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Fri Apr 8 20:16:38 UTC 2022
Module: Mesa
Branch: main
Commit: 3bd9fcfa3d322b76d2e4e0b0a00691f8274b99ef
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=3bd9fcfa3d322b76d2e4e0b0a00691f8274b99ef
Author: Mike Blumenkrantz <michael.blumenkrantz at gmail.com>
Date: Fri Apr 8 10:26:37 2022 -0400
zink: don't rely on implicit access for generated barriers
compute shaders will get this wrong, so calculate access manually
using binding info
Reviewed-by: Dave Airlie <airlied at redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15827>
---
src/gallium/drivers/zink/zink_draw.cpp | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/src/gallium/drivers/zink/zink_draw.cpp b/src/gallium/drivers/zink/zink_draw.cpp
index 7dde95a0719..f79f13f1046 100644
--- a/src/gallium/drivers/zink/zink_draw.cpp
+++ b/src/gallium/drivers/zink/zink_draw.cpp
@@ -402,6 +402,11 @@ update_barriers(struct zink_context *ctx, bool is_compute)
if (res->image_bind_count[is_compute] != res->bind_count[is_compute] ||
res->write_bind_count[is_compute] != res->image_bind_count[is_compute])
access |= VK_ACCESS_SHADER_READ_BIT;
+ } else {
+ if (res->bind_count[is_compute] != res->write_bind_count[is_compute])
+ access |= VK_ACCESS_SHADER_READ_BIT;
+ if (res->write_bind_count[is_compute])
+ access |= VK_ACCESS_SHADER_WRITE_BIT;
}
if (is_compute)
pipeline = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
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