Mesa (main): r600: Assign shader type when creating a new CS state
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Wed Apr 13 08:55:52 UTC 2022
Module: Mesa
Branch: main
Commit: 29564031cfd19caad734eaa334c5e5370b428352
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=29564031cfd19caad734eaa334c5e5370b428352
Author: Gert Wollny <gert.wollny at collabora.com>
Date: Mon Apr 4 14:37:42 2022 +0200
r600: Assign shader type when creating a new CS state
Signed-off-by: Gert Wollny <gert.wollny at collabora.com>
Reviewed-by: Emma Anholt <emma at anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15898>
---
src/gallium/drivers/r600/r600_state_common.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/gallium/drivers/r600/r600_state_common.c b/src/gallium/drivers/r600/r600_state_common.c
index ec09d6c3495..231e6592382 100644
--- a/src/gallium/drivers/r600/r600_state_common.c
+++ b/src/gallium/drivers/r600/r600_state_common.c
@@ -988,6 +988,7 @@ struct r600_pipe_shader_selector *r600_create_shader_state_tokens(struct pipe_co
sel->nir = nir_shader_clone(NULL, (const nir_shader *)prog);
nir_tgsi_scan_shader(sel->nir, &sel->info, true);
}
+ sel->ir_type = ir;
return sel;
}
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