Mesa (main): zink: add baseline for amdpro

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Mon Apr 18 22:08:44 UTC 2022


Module: Mesa
Branch: main
Commit: 44ad45fa064835423d64eaf6b9caf8ea0c1b5c7b
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=44ad45fa064835423d64eaf6b9caf8ea0c1b5c7b

Author: Mike Blumenkrantz <michael.blumenkrantz at gmail.com>
Date:   Mon Apr 18 10:54:17 2022 -0400

zink: add baseline for amdpro

got some work to do here

Acked-by: Dave Airlie <airlied at redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15980>

---

 src/gallium/drivers/zink/ci/zink-amdpro-fails.txt | 312 ++++++++++++++++++++++
 1 file changed, 312 insertions(+)

diff --git a/src/gallium/drivers/zink/ci/zink-amdpro-fails.txt b/src/gallium/drivers/zink/ci/zink-amdpro-fails.txt
new file mode 100644
index 00000000000..9c775451b23
--- /dev/null
+++ b/src/gallium/drivers/zink/ci/zink-amdpro-fails.txt
@@ -0,0 +1,312 @@
+# uncategorized
+GTF-GL46.gtf21.GL2FixedTests.vertex_order.vertex_order,Fail
+GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_all_buffer_blit,Fail
+GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_color_and_stencil_blit,Fail
+GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_missing_buffers_blit,Fail
+GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_negative_dimensions_blit,Fail
+GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_negative_height_blit,Fail
+GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_stencil_blit,Fail
+GTF-GL46.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_blit,Fail
+GTF-GL46.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_copyteximage,Fail
+GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_builtin_type,Fail
+GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_builtin_type_double,Fail
+GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_builtins,Fail
+GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_draw,Fail
+GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_query_objects,Fail
+GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_verify_buffer,Fail
+GTF-GL46.gtf31.GL3Tests.draw_instanced.draw_instanced_vertex_attrib_stride,Fail
+GTF-GL46.gtf33.GL3Tests.instanced_arrays.instanced_arrays_stride,Fail
+GTF-GL46.gtf33.GL3Tests.vertex_type_2_10_10_10_rev.vertex_type_2_10_10_10_rev_stride_pointer,Fail
+GTF-GL46.gtf40.GL3Tests.transform_feedback2.transform_feedback2_pause_resume,Fail
+GTF-GL46.gtf40.GL3Tests.transform_feedback2.transform_feedback2_states,Fail
+GTF-GL46.gtf40.GL3Tests.transform_feedback3.transform_feedback3_draw_stream,Fail
+GTF-GL46.gtf40.GL3Tests.transform_feedback3.transform_feedback3_skip_components,Fail
+GTF-GL46.gtf40.GL3Tests.transform_feedback3.transform_feedback3_skip_multiple_buffers,Fail
+GTF-GL46.gtf40.GL3Tests.transform_feedback3.transform_feedback3_two_buffers,Fail
+GTF-GL46.gtf44.GL31Tests.texture_stencil8.texture_stencil8_gl44,Fail
+KHR-GL46.clip_distance.coverage,Fail
+KHR-GL46.copy_image.functional,Fail
+KHR-GL46.direct_state_access.queries_functional,Fail
+KHR-GL46.direct_state_access.renderbuffers_storage_multisample,Fail
+KHR-GL46.direct_state_access.vertex_arrays_attribute_binding,Fail
+KHR-GL46.direct_state_access.vertex_arrays_enable_disable_attributes,Fail
+KHR-GL46.direct_state_access.xfb_functional,Fail
+KHR-GL46.draw_indirect.advanced-twoPass-transformFeedback-arrays,Fail
+KHR-GL46.draw_indirect.advanced-twoPass-transformFeedback-elements,Fail
+KHR-GL46.gpu_shader5.fma_precision_float,Fail
+KHR-GL46.gpu_shader5.fma_precision_vec2,Fail
+KHR-GL46.gpu_shader5.fma_precision_vec3,Fail
+KHR-GL46.gpu_shader5.fma_precision_vec4,Fail
+KHR-GL46.gpu_shader5.precise_qualifier,Fail
+KHR-GL46.gpu_shader5.uniform_blocks_array_indexing,Fail
+KHR-GL46.gpu_shader_fp64.fp64.conversions,Fail
+KHR-GL46.gpu_shader_fp64.fp64.varyings,Fail
+KHR-GL46.packed_depth_stencil.blit.depth24_stencil8,Fail
+KHR-GL46.packed_depth_stencil.blit.depth32f_stencil8,Fail
+KHR-GL46.packed_depth_stencil.verify_copy_tex_image.depth24_stencil8,Fail
+KHR-GL46.packed_depth_stencil.verify_copy_tex_image.depth32f_stencil8,Fail
+KHR-GL46.pipeline_statistics_query_tests_ARB.functional_geometry_shader_queries,Fail
+KHR-GL46.pipeline_statistics_query_tests_ARB.functional_tess_queries,Fail
+KHR-GL46.shader_ballot_tests.ShaderBallotFunctionRead,Fail
+KHR-GL46.shaders.loops.do_while_constant_iterations.nested_fragment,Fail
+KHR-GL46.shaders.loops.do_while_constant_iterations.nested_sequence_fragment,Fail
+KHR-GL46.shaders.loops.do_while_constant_iterations.nested_tricky_dataflow_2_vertex,Fail
+KHR-GL46.sparse_buffer_tests.BufferStorageTest,Fail
+KHR-GL46.sparse_texture_tests.InternalFormatQueries,Fail
+KHR-GL46.sparse_texture_tests.SparseTextureAllocation,Fail
+KHR-GL46.sparse_texture_tests.SparseTextureCommitment,Fail
+KHR-GL46.tessellation_shader.single.max_patch_vertices,Fail
+KHR-GL46.tessellation_shader.single.xfb_captures_data_from_correct_stage,Fail
+KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.data_pass_through,Fail
+KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_MaxPatchVertices_Position_PointSize,Fail
+KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_PatchVerticesIn,Fail
+KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_in,Fail
+KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_tessLevel,Fail
+KHR-GL46.tessellation_shader.tessellation_shader_point_mode.points_verification,Fail
+KHR-GL46.tessellation_shader.tessellation_shader_quads_tessellation.degenerate_case,Fail
+KHR-GL46.tessellation_shader.tessellation_shader_quads_tessellation.inner_tessellation_level_rounding,Fail
+KHR-GL46.tessellation_shader.tessellation_shader_tc_barriers.barrier_guarded_read_calls,Fail
+KHR-GL46.tessellation_shader.tessellation_shader_tc_barriers.barrier_guarded_read_write_calls,Fail
+KHR-GL46.tessellation_shader.tessellation_shader_tc_barriers.barrier_guarded_write_calls,Fail
+KHR-GL46.tessellation_shader.tessellation_shader_tessellation.TCS_TES,Fail
+KHR-GL46.tessellation_shader.tessellation_shader_tessellation.TES,Fail
+KHR-GL46.tessellation_shader.tessellation_shader_tessellation.gl_InvocationID_PatchVerticesIn_PrimitiveID,Fail
+KHR-GL46.tessellation_shader.tessellation_shader_tessellation.input_patch_discard,Fail
+KHR-GL46.tessellation_shader.tessellation_shader_triangles_tessellation.identical_triangles,Fail
+KHR-GL46.tessellation_shader.vertex.vertex_ordering,Fail
+KHR-GL46.tessellation_shader.vertex.vertex_spacing,Fail
+KHR-GL46.texture_cube_map_array.texture_size_tesselation_con_sh,Fail
+KHR-GL46.texture_cube_map_array.texture_size_tesselation_ev_sh,Fail
+KHR-GL46.transform_feedback.capture_special_interleaved_test,Fail
+KHR-GL46.transform_feedback.discard_geometry_test,Fail
+KHR-GL46.transform_feedback.discard_vertex_test,Fail
+KHR-GL46.transform_feedback.draw_xfb_feedbackk_test,Fail
+KHR-GL46.transform_feedback.draw_xfb_instanced_test,Fail
+KHR-GL46.transform_feedback.draw_xfb_stream_instanced_test,Fail
+KHR-GL46.transform_feedback.draw_xfb_test,Fail
+KHR-GL46.vertex_attrib_64bit.limits_test,Fail
+KHR-GL46.vertex_attrib_64bit.vao,Fail
+KHR-GL46.vertex_attrib_binding.advanced-bindingUpdate,Fail
+KHR-GL46.vertex_attrib_binding.basic-inputI-case2,Fail
+KHR-Single-GL46.enhanced_layouts.varying_array_components,Fail
+KHR-Single-GL46.enhanced_layouts.varying_array_locations,Fail
+KHR-Single-GL46.enhanced_layouts.varying_components,Fail
+KHR-Single-GL46.enhanced_layouts.varying_locations,Fail
+KHR-Single-GL46.enhanced_layouts.varying_structure_locations,Fail
+KHR-Single-GL46.enhanced_layouts.xfb_override_qualifiers_with_api,Fail
+
+# These tests mysteriously fail to allocate descriptor sets with input attachments
+KHR-GL46.blend_equation_advanced.blend_all.GL_COLORBURN_KHR_all_qualifier,Fail
+KHR-GL46.blend_equation_advanced.blend_all.GL_COLORDODGE_KHR_all_qualifier,Fail
+KHR-GL46.blend_equation_advanced.blend_all.GL_DARKEN_KHR_all_qualifier,Fail
+KHR-GL46.blend_equation_advanced.blend_all.GL_DIFFERENCE_KHR_all_qualifier,Fail
+KHR-GL46.blend_equation_advanced.blend_all.GL_EXCLUSION_KHR_all_qualifier,Fail
+KHR-GL46.blend_equation_advanced.blend_all.GL_HARDLIGHT_KHR_all_qualifier,Fail
+KHR-GL46.blend_equation_advanced.blend_all.GL_HSL_COLOR_KHR_all_qualifier,Fail
+KHR-GL46.blend_equation_advanced.blend_all.GL_HSL_HUE_KHR_all_qualifier,Fail
+KHR-GL46.blend_equation_advanced.blend_all.GL_HSL_LUMINOSITY_KHR_all_qualifier,Fail
+KHR-GL46.blend_equation_advanced.blend_all.GL_HSL_SATURATION_KHR_all_qualifier,Fail
+KHR-GL46.blend_equation_advanced.blend_all.GL_LIGHTEN_KHR_all_qualifier,Fail
+KHR-GL46.blend_equation_advanced.blend_all.GL_MULTIPLY_KHR_all_qualifier,Fail
+KHR-GL46.blend_equation_advanced.blend_all.GL_OVERLAY_KHR_all_qualifier,Fail
+KHR-GL46.blend_equation_advanced.blend_all.GL_SCREEN_KHR_all_qualifier,Fail
+KHR-GL46.blend_equation_advanced.blend_all.GL_SOFTLIGHT_KHR_all_qualifier,Fail
+KHR-GL46.blend_equation_advanced.blend_specific.GL_COLORBURN_KHR,Fail
+KHR-GL46.blend_equation_advanced.blend_specific.GL_COLORDODGE_KHR,Fail
+KHR-GL46.blend_equation_advanced.blend_specific.GL_DARKEN_KHR,Fail
+KHR-GL46.blend_equation_advanced.blend_specific.GL_DIFFERENCE_KHR,Fail
+KHR-GL46.blend_equation_advanced.blend_specific.GL_EXCLUSION_KHR,Fail
+KHR-GL46.blend_equation_advanced.blend_specific.GL_HARDLIGHT_KHR,Fail
+KHR-GL46.blend_equation_advanced.blend_specific.GL_HSL_COLOR_KHR,Fail
+KHR-GL46.blend_equation_advanced.blend_specific.GL_HSL_HUE_KHR,Fail
+KHR-GL46.blend_equation_advanced.blend_specific.GL_HSL_LUMINOSITY_KHR,Fail
+KHR-GL46.blend_equation_advanced.blend_specific.GL_HSL_SATURATION_KHR,Fail
+KHR-GL46.blend_equation_advanced.blend_specific.GL_LIGHTEN_KHR,Fail
+KHR-GL46.blend_equation_advanced.blend_specific.GL_MULTIPLY_KHR,Fail
+KHR-GL46.blend_equation_advanced.blend_specific.GL_OVERLAY_KHR,Fail
+KHR-GL46.blend_equation_advanced.blend_specific.GL_SCREEN_KHR,Fail
+KHR-GL46.blend_equation_advanced.blend_specific.GL_SOFTLIGHT_KHR,Fail
+KHR-GL46.blend_equation_advanced.extension_directive.extension_directive_enable,Fail
+KHR-GL46.blend_equation_advanced.extension_directive.extension_directive_warn,Fail
+KHR-GL46.blend_equation_advanced.test_coherency.mixedSequence,Fail
+KHR-GL46.blend_equation_advanced.test_coherency.multiplySequence,Fail
+
+# textureGatherOffset seems to be broken on this driver
+KHR-GL46.gpu_shader5.texture_gather_offset_color_array,Fail
+KHR-GL46.gpu_shader5.texture_gather_offset_color_clamp_to_border,Fail
+KHR-GL46.gpu_shader5.texture_gather_offset_color_clamp_to_edge,Fail
+KHR-GL46.gpu_shader5.texture_gather_offset_color_repeat,Fail
+KHR-GL46.gpu_shader5.texture_gather_offset_depth_array,Fail
+KHR-GL46.gpu_shader5.texture_gather_offset_depth_clamp_border,Fail
+KHR-GL46.gpu_shader5.texture_gather_offset_depth_clamp_edge,Fail
+KHR-GL46.gpu_shader5.texture_gather_offset_depth_repeat,Fail
+KHR-GL46.gpu_shader5.texture_gather_offset_depth_repeat_y,Fail
+KHR-GL46.gpu_shader5.texture_gather_offsets_color,Fail
+KHR-GL46.gpu_shader5.texture_gather_offsets_depth,Fail
+
+# This test fails after mysteriously failing to create a pipeline
+KHR-Single-GL46.enhanced_layouts.xfb_global_buffer,Crash
+
+# These pass on AMDVLK
+KHR-GL46.gpu_shader_fp64.fp64.conversions
+KHR-GL46.shaders.loops.do_while_constant_iterations.nested_tricky_dataflow_2_vertex
+KHR-GL46.shaders.loops.do_while_constant_iterations.nested_sequence_fragment
+KHR-GL46.shaders.loops.do_while_constant_iterations.nested_fragment
+KHR-GL46.geometry_shader.adjacency.adjacency_indiced_line_strip
+KHR-GL46.geometry_shader.adjacency.adjacency_indiced_lines
+KHR-GL46.geometry_shader.adjacency.adjacency_indiced_triangle_strip
+KHR-GL46.geometry_shader.adjacency.adjacency_indiced_triangles
+KHR-GL46.geometry_shader.adjacency.adjacency_non_indiced_line_strip
+KHR-GL46.geometry_shader.adjacency.adjacency_non_indiced_lines
+KHR-GL46.geometry_shader.adjacency.adjacency_non_indiced_triangle_strip
+KHR-GL46.geometry_shader.adjacency.adjacency_non_indiced_triangles
+KHR-GL46.geometry_shader.api.max_image_uniforms
+KHR-GL46.geometry_shader.api.max_shader_storage_blocks
+KHR-GL46.geometry_shader.constant_variables.constant_variables
+KHR-GL46.geometry_shader.input.gl_in_array_contents
+KHR-GL46.geometry_shader.input.gl_in_array_length
+KHR-GL46.geometry_shader.limits.max_input_components
+KHR-GL46.geometry_shader.limits.max_uniform_blocks
+KHR-GL46.geometry_shader.limits.max_uniform_components
+KHR-GL46.geometry_shader.primitive_counter.lines_to_line_strip
+KHR-GL46.geometry_shader.primitive_counter.lines_to_line_strip_rp
+KHR-GL46.geometry_shader.primitive_counter.lines_to_points
+KHR-GL46.geometry_shader.primitive_counter.lines_to_points_rp
+KHR-GL46.geometry_shader.primitive_counter.lines_to_triangle_strip
+KHR-GL46.geometry_shader.primitive_counter.lines_to_triangle_strip_rp
+KHR-GL46.geometry_shader.primitive_counter.point_to_point
+KHR-GL46.geometry_shader.primitive_counter.points_to_line_strip
+KHR-GL46.geometry_shader.primitive_counter.points_to_line_strip_rp
+KHR-GL46.geometry_shader.primitive_counter.points_to_points_rp
+KHR-GL46.geometry_shader.primitive_counter.points_to_triangle_strip
+KHR-GL46.geometry_shader.primitive_counter.points_to_triangle_strip_rp
+KHR-GL46.geometry_shader.primitive_counter.triangles_to_line_strip
+KHR-GL46.geometry_shader.primitive_counter.triangles_to_line_strip_rp
+KHR-GL46.geometry_shader.primitive_counter.triangles_to_points
+KHR-GL46.geometry_shader.primitive_counter.triangles_to_points_rp
+KHR-GL46.geometry_shader.primitive_counter.triangles_to_triangle_strip
+KHR-GL46.geometry_shader.primitive_counter.triangles_to_triangle_strip_rp
+KHR-GL46.geometry_shader.primitive_queries.primitive_queries_lines
+KHR-GL46.geometry_shader.primitive_queries.primitive_queries_points
+KHR-GL46.geometry_shader.primitive_queries.primitive_queries_triangles
+KHR-GL46.geometry_shader.qualifiers.flat_interpolation
+KHR-GL46.tessellation_shader.tessellation_shader_triangles_tessellation.degenerate_triangle
+KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule1
+KHR-GL46.compute_shader.pipeline-post-xfb
+KHR-GL46.transform_feedback.draw_xfb_stream_test
+KHR-Single-GL46.enhanced_layouts.xfb_all_stages
+KHR-Single-GL46.enhanced_layouts.xfb_block_member_stride
+KHR-Single-GL46.enhanced_layouts.xfb_capture_inactive_output_block_member
+KHR-Single-GL46.enhanced_layouts.xfb_capture_inactive_output_component
+KHR-Single-GL46.enhanced_layouts.xfb_capture_inactive_output_variable
+KHR-Single-GL46.enhanced_layouts.xfb_capture_struct
+KHR-Single-GL46.enhanced_layouts.xfb_explicit_location
+KHR-Single-GL46.enhanced_layouts.xfb_stride
+KHR-Single-GL46.enhanced_layouts.xfb_stride_of_empty_list
+KHR-Single-GL46.enhanced_layouts.xfb_stride_of_empty_list_and_api
+KHR-Single-GL46.enhanced_layouts.xfb_struct_explicit_location
+KHR-Single-GL46.enhanced_layouts.xfb_vertex_streams
+KHR-GL46.transform_feedback.capture_geometry_interleaved_test
+KHR-GL46.transform_feedback.capture_geometry_separate_test
+KHR-GL46.transform_feedback.capture_vertex_interleaved_test
+KHR-GL46.transform_feedback.capture_vertex_separate_test
+KHR-GL46.transform_feedback.query_geometry_interleaved_test
+KHR-GL46.transform_feedback.query_geometry_separate_test
+KHR-GL46.transform_feedback.query_vertex_interleaved_test
+KHR-GL46.transform_feedback.query_vertex_separate_test
+GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_basic_outline
+GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_double_precision
+GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_geometry
+GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_geometry_primitive_types
+GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_interleaved
+GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_max_interleaved
+GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_max_separate
+GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_misc
+GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_overflow
+GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_vertex_id
+GTF-GL46.gtf40.GL3Tests.transform_feedback2.transform_feedback2_basic
+GTF-GL46.gtf40.GL3Tests.transform_feedback2.transform_feedback2_framebuffer
+GTF-GL46.gtf40.GL3Tests.transform_feedback2.transform_feedback2_two_buffers
+GTF-GL46.gtf40.GL3Tests.transform_feedback3.transform_feedback3_basic_outline
+GTF-GL46.gtf40.GL3Tests.transform_feedback3.transform_feedback3_geometry_instanced
+GTF-GL46.gtf40.GL3Tests.transform_feedback3.transform_feedback3_multiple_streams
+GTF-GL46.gtf40.GL3Tests.transform_feedback3.transform_feedback3_streams_overflow
+GTF-GL46.gtf40.GL3Tests.transform_feedback3.transform_feedback3_streams_queried
+GTF-GL46.gtf42.GL3Tests.transform_feedback_instanced.transform_feedback_instanced_basic
+GTF-GL46.gtf42.GL3Tests.transform_feedback_instanced.transform_feedback_instanced_conditional_render
+GTF-GL46.gtf42.GL3Tests.transform_feedback_instanced.transform_feedback_instanced_streams
+KHR-GL46.texture_buffer.texture_buffer_operations_transform_feedback
+GTF-GL46.gtf33.GL3Tests.vertex_type_2_10_10_10_rev.vertex_type_2_10_10_10_rev_attrib
+GTF-GL46.gtf33.GL3Tests.vertex_type_2_10_10_10_rev.vertex_type_2_10_10_10_rev_bgra
+GTF-GL46.gtf33.GL3Tests.vertex_type_2_10_10_10_rev.vertex_type_2_10_10_10_rev_conversion
+GTF-GL46.gtf33.GL3Tests.vertex_type_2_10_10_10_rev.vertex_type_2_10_10_10_rev_divisor
+KHR-GL46.direct_state_access.buffers_functional
+KHR-GL46.direct_state_access.vertex_arrays_attribute_format
+KHR-GL46.direct_state_access.vertex_arrays_vertex_buffers
+KHR-GL46.gpu_shader_fp64.fp64.max_uniform_components
+KHR-GL46.gpu_shader_fp64.fp64.named_uniform_blocks
+KHR-GL46.shader_atomic_counters.advanced-usage-multi-stage
+KHR-GL46.shaders.loops.do_while_constant_iterations.nested_sequence_vertex
+KHR-GL46.shaders.loops.do_while_constant_iterations.nested_tricky_dataflow_2_fragment
+KHR-GL46.shaders.loops.do_while_constant_iterations.nested_vertex
+KHR-GL46.shading_language_420pack.length_of_vector_and_matrix
+KHR-GL46.texture_buffer.texture_buffer_texture_buffer_range
+KHR-GL46.texture_cube_map_array.texture_size_geometry_sh
+KHR-GL46.texture_cube_map_array.texture_size_vertex_sh
+KHR-GL46.vertex_attrib_binding.basic-inputL-case1
+KHR-GL46.vertex_attrib_binding.basic-inputL-case2
+
+# VKCTS coverage gap: fails on all non-mesa drivers
+KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule2,Fail
+KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule3,Fail
+KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule4,Fail
+KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule5,Fail
+KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule6,Fail
+KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule7,Fail
+
+# Passes on AMDVLK, fails on PRO if not in a specific caselist order
+KHR-GL46.direct_state_access.vertex_arrays_attribute_binding_divisor,Fail
+
+# No VKCTS coverage, no pass
+KHR-GL46.cull_distance.coverage,Fail
+KHR-GL46.cull_distance.functional,Fail
+
+# VK_EXT_image_2d_view_of_3d
+KHR-GL46.shader_image_load_store.non-layered_binding,Fail
+KHR-GL46.shader_image_size.advanced-nonMS-cs-float,Fail
+KHR-GL46.shader_image_size.advanced-nonMS-cs-int,Fail
+KHR-GL46.shader_image_size.advanced-nonMS-cs-uint,Fail
+KHR-GL46.shader_image_size.advanced-nonMS-fs-float,Fail
+KHR-GL46.shader_image_size.advanced-nonMS-fs-int,Fail
+KHR-GL46.shader_image_size.advanced-nonMS-fs-uint,Fail
+KHR-GL46.shader_image_size.advanced-nonMS-gs-float,Fail
+KHR-GL46.shader_image_size.advanced-nonMS-gs-int,Fail
+KHR-GL46.shader_image_size.advanced-nonMS-gs-uint,Fail
+KHR-GL46.shader_image_size.advanced-nonMS-tcs-float,Fail
+KHR-GL46.shader_image_size.advanced-nonMS-tcs-int,Fail
+KHR-GL46.shader_image_size.advanced-nonMS-tcs-uint,Fail
+KHR-GL46.shader_image_size.advanced-nonMS-tes-float,Fail
+KHR-GL46.shader_image_size.advanced-nonMS-tes-int,Fail
+KHR-GL46.shader_image_size.advanced-nonMS-tes-uint,Fail
+KHR-GL46.shader_image_size.advanced-nonMS-vs-float,Fail
+KHR-GL46.shader_image_size.advanced-nonMS-vs-int,Fail
+KHR-GL46.shader_image_size.advanced-nonMS-vs-uint,Fail
+
+# Stencil sampling is apparently broken
+KHR-GL46.texture_cube_map_array.sampling,Fail
+KHR-GL46.texture_view.view_sampling,Fail
+
+# Occlusion query predicate broken
+KHR-GL46.conditional_render_inverted.functional,Fail
+
+# Stencil blitting broken
+KHR-GL46.direct_state_access.framebuffers_blit,Fail
+
+# GL_RGB10_A2UI (VK_FORMAT_A2B10G10R10_USCALED_PACK32) broken
+KHR-GL46.direct_state_access.renderbuffers_storage,Fail
+
+# GL_RGB10_A2UI (VK_FORMAT_A2B10G10R10_USCALED_PACK32) and stencil both broken
+KHR-GL46.direct_state_access.renderbuffers_storage_multisample
+
+# VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT with VK_PRIMITIVE_TOPOLOGY_POINT_LIST is broken
+KHR-GL46.pipeline_statistics_query_tests_ARB.functional_primitives_vertices_submitted_and_clipping_input_output_primitives,Fail



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