Mesa (main): nir_to_tgsi: Allocate the primid sysval to num_inputs, not num_outputs.
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Tue Apr 19 20:44:23 UTC 2022
Module: Mesa
Branch: main
Commit: 73e1a54623ab4de4b1a359ee4e456960de4a9fe1
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=73e1a54623ab4de4b1a359ee4e456960de4a9fe1
Author: Emma Anholt <emma at anholt.net>
Date: Sun Feb 13 20:33:13 2022 -0800
nir_to_tgsi: Allocate the primid sysval to num_inputs, not num_outputs.
r600 would end up looking for it past the end of its array of inputs
(which expected 1:1 ordering from declarations to driver locations).
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16043>
---
src/gallium/auxiliary/nir/nir_to_tgsi.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gallium/auxiliary/nir/nir_to_tgsi.c b/src/gallium/auxiliary/nir/nir_to_tgsi.c
index 8275dc11b28..7cd2c98d620 100644
--- a/src/gallium/auxiliary/nir/nir_to_tgsi.c
+++ b/src/gallium/auxiliary/nir/nir_to_tgsi.c
@@ -3664,7 +3664,7 @@ nir_lower_primid_sysval_to_input_lower(nir_builder *b, nir_instr *instr, void *d
var = nir_variable_create(b->shader, nir_var_shader_in, glsl_uint_type(), "gl_PrimitiveID");
var->data.location = VARYING_SLOT_PRIMITIVE_ID;
b->shader->info.inputs_read |= VARYING_BIT_PRIMITIVE_ID;
- var->data.driver_location = b->shader->num_outputs++;
+ var->data.driver_location = b->shader->num_inputs++;
*(nir_variable **)data = var;
}
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