Mesa (main): radv: Enable rt primitive culling for spirv2nir

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Wed Apr 20 12:11:04 UTC 2022


Module: Mesa
Branch: main
Commit: 324b2ae5f234f67b279bfb342ab3594a9a836457
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=324b2ae5f234f67b279bfb342ab3594a9a836457

Author: Konstantin Seurer <konstantin.seurer at gmail.com>
Date:   Tue Apr 19 12:30:32 2022 +0200

radv: Enable rt primitive culling for spirv2nir

Fixes: c8fe408fcc7 ("radv: Advertise ray primitive culling")
Signed-off-by: Konstantin Seurer <konstantin.seurer at gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16028>

---

 src/amd/vulkan/radv_shader.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index 245a1643c78..4ad62a4c9c8 100644
--- a/src/amd/vulkan/radv_shader.c
+++ b/src/amd/vulkan/radv_shader.c
@@ -629,6 +629,7 @@ radv_shader_compile_to_nir(struct radv_device *device, const struct radv_pipelin
                .post_depth_coverage = true,
                .ray_query = true,
                .ray_tracing = true,
+               .ray_traversal_primitive_culling = true,
                .runtime_descriptor_array = true,
                .shader_clock = true,
                .shader_viewport_index_layer = true,



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