Mesa (main): glsl/nir: set new_style_shadow for sparse tex ops as necessary
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Sun Apr 24 16:27:00 UTC 2022
Module: Mesa
Branch: main
Commit: a6a4bf0f1eae36cb68d5c67653ac013fe0fbde8a
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=a6a4bf0f1eae36cb68d5c67653ac013fe0fbde8a
Author: Mike Blumenkrantz <michael.blumenkrantz at gmail.com>
Date: Fri Apr 22 09:05:26 2022 -0400
glsl/nir: set new_style_shadow for sparse tex ops as necessary
this needs the sparse result type, which is not the ir type
Fixes: f4a972b7483 ("glsl/nir: convert sparse ir_texture to nir")
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Reviewed-by: Qiang Yu <yuq825 at gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16097>
---
src/compiler/glsl/glsl_to_nir.cpp | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index bbc0aa93ad6..47e9b0d3756 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -2478,12 +2478,12 @@ nir_visitor::visit(ir_texture *ir)
(glsl_sampler_dim) ir->sampler->type->sampler_dimensionality;
instr->is_array = ir->sampler->type->sampler_array;
instr->is_shadow = ir->sampler->type->sampler_shadow;
- if (instr->is_shadow)
- instr->is_new_style_shadow = (ir->type->vector_elements == 1);
const glsl_type *dest_type
= ir->is_sparse ? ir->type->field_type("texel") : ir->type;
assert(dest_type != glsl_type::error_type);
+ if (instr->is_shadow)
+ instr->is_new_style_shadow = (dest_type->vector_elements == 1);
instr->dest_type = nir_get_nir_type_for_glsl_type(dest_type);
instr->is_sparse = ir->is_sparse;
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