Mesa (main): nir,zink: Make lower_discard_if a common pass

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Fri Feb 4 19:57:49 UTC 2022


Module: Mesa
Branch: main
Commit: aaf00a1b4d9f21283d5e706647fd2d4f51a48331
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=aaf00a1b4d9f21283d5e706647fd2d4f51a48331

Author: Alyssa Rosenzweig <alyssa at rosenzweig.io>
Date:   Tue Dec 14 15:59:45 2021 -0500

nir,zink: Make lower_discard_if a common pass

This pass (lowering discard_if to control flow and unconditional
discard) was originally written for Zink, but is useful for hardware
that lacks conditional discard instructions like AGX. In theory AGX
could implement a conditional discard with CSEL, but the vendor
compiler uses a lowering like this one. Since I like not writing code,
I'd like to use the pass that's already in tree.

v2: Don't preserve dominance (Jason). Assert we don't see demotes or
terminates (Jason). Add Mike's ack.

Signed-off-by: Alyssa Rosenzweig <alyssa at rosenzweig.io>
Acked-by: Mike Blumenkrantz <michael.blumenkrantz at gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14217>

---

 src/compiler/nir/meson.build             |   1 +
 src/compiler/nir/nir.h                   |   2 +
 src/compiler/nir/nir_lower_discard_if.c  | 103 +++++++++++++++++++++++++++++++
 src/gallium/drivers/zink/zink_compiler.c |  75 +---------------------
 4 files changed, 107 insertions(+), 74 deletions(-)

diff --git a/src/compiler/nir/meson.build b/src/compiler/nir/meson.build
index 40f148ba96a..5323e682637 100644
--- a/src/compiler/nir/meson.build
+++ b/src/compiler/nir/meson.build
@@ -143,6 +143,7 @@ files_libnir = files(
   'nir_lower_clip_halfz.c',
   'nir_lower_convert_alu_types.c',
   'nir_lower_variable_initializers.c',
+  'nir_lower_discard_if.c',
   'nir_lower_discard_or_demote.c',
   'nir_lower_double_ops.c',
   'nir_lower_drawpixels.c',
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index 91660a2f836..dc675939215 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -5137,6 +5137,8 @@ typedef enum {
 bool nir_lower_interpolation(nir_shader *shader,
                              nir_lower_interpolation_options options);
 
+bool nir_lower_discard_if(nir_shader *shader);
+
 bool nir_lower_discard_or_demote(nir_shader *shader,
                                  bool force_correct_quad_ops_after_discard);
 
diff --git a/src/compiler/nir/nir_lower_discard_if.c b/src/compiler/nir/nir_lower_discard_if.c
new file mode 100644
index 00000000000..ac34ad45ae2
--- /dev/null
+++ b/src/compiler/nir/nir_lower_discard_if.c
@@ -0,0 +1,103 @@
+/*
+ * Copyright 2018 Collabora Ltd.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "nir.h"
+#include "compiler/nir/nir_builder.h"
+
+static bool
+lower_discard_if_instr(nir_builder *b, nir_instr *instr_, UNUSED void *cb_data)
+{
+   if (instr_->type != nir_instr_type_intrinsic)
+      return false;
+
+   nir_intrinsic_instr *instr = nir_instr_as_intrinsic(instr_);
+
+   if (instr->intrinsic == nir_intrinsic_discard_if) {
+      b->cursor = nir_before_instr(&instr->instr);
+
+      nir_if *if_stmt = nir_push_if(b, nir_ssa_for_src(b, instr->src[0], 1));
+      nir_discard(b);
+      nir_pop_if(b, if_stmt);
+      nir_instr_remove(&instr->instr);
+      return true;
+   } else if (instr->intrinsic == nir_intrinsic_terminate_if ||
+              instr->intrinsic == nir_intrinsic_demote_if) {
+      unreachable("todo: handle terminates and demotes for Vulkan");
+   }
+
+   /* a shader like this (shaders at glsl-fs-discard-04):
+
+      uniform int j, k;
+
+      void main()
+      {
+       for (int i = 0; i < j; i++) {
+        if (i > k)
+         continue;
+        discard;
+       }
+       gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0);
+      }
+
+
+
+      will generate nir like:
+
+      loop   {
+         //snip
+         if   ssa_11   {
+            block   block_5:
+            /   preds:   block_4   /
+            vec1   32   ssa_17   =   iadd   ssa_50,   ssa_31
+            /   succs:   block_7   /
+         }   else   {
+            block   block_6:
+            /   preds:   block_4   /
+            intrinsic   discard   ()   () <-- not last instruction
+            vec1   32   ssa_23   =   iadd   ssa_50,   ssa_31 <-- dead code loop itr increment
+            /   succs:   block_7   /
+         }
+         //snip
+      }
+
+      which means that we can't assert like this:
+
+      assert(instr->intrinsic != nir_intrinsic_discard ||
+             nir_block_last_instr(instr->instr.block) == &instr->instr);
+
+
+      and it's unnecessary anyway since later optimizations will dce the
+      instructions following the discard
+    */
+
+   return false;
+}
+
+bool
+nir_lower_discard_if(nir_shader *shader)
+{
+   return nir_shader_instructions_pass(shader,
+                                       lower_discard_if_instr,
+                                       nir_metadata_none,
+                                       NULL);
+}
diff --git a/src/gallium/drivers/zink/zink_compiler.c b/src/gallium/drivers/zink/zink_compiler.c
index d677bfc79e6..6fb257697dd 100644
--- a/src/gallium/drivers/zink/zink_compiler.c
+++ b/src/gallium/drivers/zink/zink_compiler.c
@@ -75,79 +75,6 @@ reads_work_dim(nir_shader *shader)
    return BITSET_TEST(shader->info.system_values_read, SYSTEM_VALUE_WORK_DIM);
 }
 
-static bool
-lower_discard_if_instr(nir_builder *b, nir_instr *instr_, UNUSED void *cb_data)
-{
-   if (instr_->type != nir_instr_type_intrinsic)
-      return false;
-
-   nir_intrinsic_instr *instr = nir_instr_as_intrinsic(instr_);
-
-   if (instr->intrinsic == nir_intrinsic_discard_if) {
-      b->cursor = nir_before_instr(&instr->instr);
-
-      nir_if *if_stmt = nir_push_if(b, nir_ssa_for_src(b, instr->src[0], 1));
-      nir_discard(b);
-      nir_pop_if(b, if_stmt);
-      nir_instr_remove(&instr->instr);
-      return true;
-   }
-   /* a shader like this (shaders at glsl-fs-discard-04):
-
-      uniform int j, k;
-
-      void main()
-      {
-       for (int i = 0; i < j; i++) {
-        if (i > k)
-         continue;
-        discard;
-       }
-       gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0);
-      }
-
-
-
-      will generate nir like:
-
-      loop   {
-         //snip
-         if   ssa_11   {
-            block   block_5:
-            /   preds:   block_4   /
-            vec1   32   ssa_17   =   iadd   ssa_50,   ssa_31
-            /   succs:   block_7   /
-         }   else   {
-            block   block_6:
-            /   preds:   block_4   /
-            intrinsic   discard   ()   () <-- not last instruction
-            vec1   32   ssa_23   =   iadd   ssa_50,   ssa_31 <-- dead code loop itr increment
-            /   succs:   block_7   /
-         }
-         //snip
-      }
-
-      which means that we can't assert like this:
-
-      assert(instr->intrinsic != nir_intrinsic_discard ||
-             nir_block_last_instr(instr->instr.block) == &instr->instr);
-
-
-      and it's unnecessary anyway since post-vtn optimizing will dce the instructions following the discard
-    */
-
-   return false;
-}
-
-static bool
-lower_discard_if(nir_shader *shader)
-{
-   return nir_shader_instructions_pass(shader,
-                                       lower_discard_if_instr,
-                                       nir_metadata_dominance,
-                                       NULL);
-}
-
 static bool
 lower_work_dim_instr(nir_builder *b, nir_instr *in, void *data)
 {
@@ -1858,7 +1785,7 @@ zink_shader_create(struct zink_screen *screen, struct nir_shader *nir,
 
    optimize_nir(nir);
    NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_function_temp, NULL);
-   NIR_PASS_V(nir, lower_discard_if);
+   NIR_PASS_V(nir, nir_lower_discard_if);
    NIR_PASS_V(nir, nir_lower_fragcolor,
          nir->info.fs.color_is_dual_source ? 1 : 8);
    NIR_PASS_V(nir, lower_64bit_vertex_attribs);



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