Mesa (main): ci/crocus: Add recent flakes from #intel-ci

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Mon Feb 7 09:56:48 UTC 2022


Module: Mesa
Branch: main
Commit: 0cf32b5079f47900ab043c73ec586c8e62b90a8a
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=0cf32b5079f47900ab043c73ec586c8e62b90a8a

Author: Emma Anholt <emma at anholt.net>
Date:   Sun Feb  6 19:49:12 2022 -0800

ci/crocus: Add recent flakes from #intel-ci

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14904>

---

 src/gallium/drivers/crocus/ci/crocus-g41-flakes.txt | 10 ++++++++++
 1 file changed, 10 insertions(+)

diff --git a/src/gallium/drivers/crocus/ci/crocus-g41-flakes.txt b/src/gallium/drivers/crocus/ci/crocus-g41-flakes.txt
index 6fa87cb7cf7..2c7c356a6fa 100644
--- a/src/gallium/drivers/crocus/ci/crocus-g41-flakes.txt
+++ b/src/gallium/drivers/crocus/ci/crocus-g41-flakes.txt
@@ -7,14 +7,24 @@ dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.nested_sequence_fragm
 dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.basic_mediump_int_fragment
 dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.nested_sequence_fragment
 
+KHR-GLES2.texture_3d.filtering.formats.rgba8_linear
+KHR-GLES2.texture_3d.filtering.formats.rgba8_linear_mipmap_linear
+KHR-GLES2.texture_3d.filtering.formats.rgba8_linear_mipmap_nearest
+KHR-GLES2.texture_3d.filtering.formats.rgba8_nearest
+
 spec@!opengl 2.0 at attribs
 
+spec at arb_map_buffer_range@copybuffersubdata decrement-offset
 spec at arb_map_buffer_range@copybuffersubdata increment-offset
+spec at arb_map_buffer_range@copybuffersubdata offset=0
+spec at arb_texture_cube_map@copyteximage cube
+spec at arb_vertex_buffer_object@vbo-subdata-many drawarrays
 spec at arb_vertex_buffer_object@vbo-subdata-many drawelements
 spec at arb_vertex_buffer_object@vbo-subdata-many drawrangeelements
 spec at arb_vertex_type_2_10_10_10_rev@attribs
 
 spec at ext_framebuffer_multisample@accuracy all_samples depth_resolve small depthstencil
+spec at ext_gpu_shader4@tex-miplevel-selection gpu4texture() 2darray
 
 # GL_MAX_VARYING_FLOATS = 64
 # Probe color at (2,2)



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