Mesa (main): driconf: Add Heaven entries for Windows .exe

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Thu Feb 10 21:00:55 UTC 2022


Module: Mesa
Branch: main
Commit: a84265938b022583adce92386143529df6a43c32
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=a84265938b022583adce92386143529df6a43c32

Author: Jesse Natalie <jenatali at microsoft.com>
Date:   Wed Feb  9 17:10:51 2022 -0800

driconf: Add Heaven entries for Windows .exe

Reviewed-by: Sil Vilerino <sivileri at microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14965>

---

 src/util/00-mesa-defaults.conf | 12 ++++++++++++
 1 file changed, 12 insertions(+)

diff --git a/src/util/00-mesa-defaults.conf b/src/util/00-mesa-defaults.conf
index 47fc269a2b4..7f3aed459a8 100644
--- a/src/util/00-mesa-defaults.conf
+++ b/src/util/00-mesa-defaults.conf
@@ -82,6 +82,12 @@ TODO: document the other workarounds.
             <option name="dual_color_blend_by_location" value="true" />
         </application>
 
+        <application name="Unigine Heaven (Windows)" executable="heaven.exe">
+            <option name="allow_glsl_extension_directive_midshader" value="true" />
+            <!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
+            <option name="dual_color_blend_by_location" value="true" />
+        </application>
+
         <application name="Unigine Valley (32-bit)" executable="valley_x86">
             <option name="allow_glsl_extension_directive_midshader" value="true" />
             <!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
@@ -94,6 +100,12 @@ TODO: document the other workarounds.
             <option name="dual_color_blend_by_location" value="true" />
         </application>
 
+        <application name="Unigine Valley (Windows)" executable="valley.exe">
+            <option name="allow_glsl_extension_directive_midshader" value="true" />
+            <!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
+            <option name="dual_color_blend_by_location" value="true" />
+        </application>
+
         <application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
             <option name="disable_blend_func_extended" value="true" />
             <option name="allow_glsl_extension_directive_midshader" value="true" />



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