Mesa (staging/22.0): spirv: Produce correct result for GLSLstd450Tanh with NaN
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gitlab-mirror at kemper.freedesktop.org
Thu Feb 10 21:09:38 UTC 2022
Module: Mesa
Branch: staging/22.0
Commit: 599cf9ff338d5ecb506e2a1483af54dce68757c3
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=599cf9ff338d5ecb506e2a1483af54dce68757c3
Author: Ian Romanick <ian.d.romanick at intel.com>
Date: Fri Oct 29 10:51:25 2021 -0700
spirv: Produce correct result for GLSLstd450Tanh with NaN
No shader-db or fossil-db changes on any Intel platform.
Reviewed-by: Caio Oliveira <caio.oliveira at intel.com>
Fixes: 9f9432d56c0 ("Revert "spirv: Use a simpler and more correct implementaiton of tanh()"")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13999>
(cherry picked from commit 93ed87af28e7f5b7db7bae095e5a37b63b7bd2c7)
---
.pick_status.json | 2 +-
src/compiler/spirv/vtn_glsl450.c | 34 +++++++++++++++++++++++++++++-----
2 files changed, 30 insertions(+), 6 deletions(-)
diff --git a/.pick_status.json b/.pick_status.json
index 9a496a6b61d..8dcf00bbca7 100644
--- a/.pick_status.json
+++ b/.pick_status.json
@@ -94,7 +94,7 @@
"description": "spirv: Produce correct result for GLSLstd450Tanh with NaN",
"nominated": true,
"nomination_type": 1,
- "resolution": 0,
+ "resolution": 1,
"main_sha": null,
"because_sha": "9f9432d56c055b9704a76cad44da88d5e12f825c"
},
diff --git a/src/compiler/spirv/vtn_glsl450.c b/src/compiler/spirv/vtn_glsl450.c
index 21f5fa80973..045ffb41832 100644
--- a/src/compiler/spirv/vtn_glsl450.c
+++ b/src/compiler/spirv/vtn_glsl450.c
@@ -520,11 +520,35 @@ handle_glsl450_alu(struct vtn_builder *b, enum GLSLstd450 entrypoint,
nir_ssa_def *x = nir_fclamp(nb, src[0],
nir_imm_floatN_t(nb, -clamped_x, bit_size),
nir_imm_floatN_t(nb, clamped_x, bit_size));
- dest->def =
- nir_fdiv(nb, nir_fsub(nb, nir_fexp(nb, x),
- nir_fexp(nb, nir_fneg(nb, x))),
- nir_fadd(nb, nir_fexp(nb, x),
- nir_fexp(nb, nir_fneg(nb, x))));
+
+ /* The clamping will filter out NaN values causing an incorrect result.
+ * The comparison is carefully structured to get NaN result for NaN and
+ * get -0 for -0.
+ *
+ * result = abs(s) > 0.0 ? ... : s;
+ */
+ const bool exact = nb->exact;
+
+ nb->exact = true;
+ nir_ssa_def *is_regular = nir_flt(nb,
+ nir_imm_floatN_t(nb, 0, bit_size),
+ nir_fabs(nb, src[0]));
+
+ /* The extra 1.0*s ensures that subnormal inputs are flushed to zero
+ * when that is selected by the shader.
+ */
+ nir_ssa_def *flushed = nir_fmul(nb,
+ src[0],
+ nir_imm_floatN_t(nb, 1.0, bit_size));
+ nb->exact = exact;
+
+ dest->def = nir_bcsel(nb,
+ is_regular,
+ nir_fdiv(nb, nir_fsub(nb, nir_fexp(nb, x),
+ nir_fexp(nb, nir_fneg(nb, x))),
+ nir_fadd(nb, nir_fexp(nb, x),
+ nir_fexp(nb, nir_fneg(nb, x)))),
+ flushed);
break;
}
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