Mesa (main): panfrost: Flesh out the Shader Program Descriptor
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Sat Feb 12 14:47:40 UTC 2022
Module: Mesa
Branch: main
Commit: 9dc30f99ae51fbac8f4559591dde6e5c40e74433
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=9dc30f99ae51fbac8f4559591dde6e5c40e74433
Author: Alyssa Rosenzweig <alyssa at collabora.com>
Date: Wed Feb 2 19:10:47 2022 -0500
panfrost: Flesh out the Shader Program Descriptor
Only breaking change since Bifrost is that the shader contains barrier? flag is
now fragment-only, meaning it is just a spawn helper threads flag. This affects
compute shaders slightly.
Signed-off-by: Alyssa Rosenzweig <alyssa at collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15003>
---
src/panfrost/lib/genxml/v9.xml | 16 ++++++++++++----
1 file changed, 12 insertions(+), 4 deletions(-)
diff --git a/src/panfrost/lib/genxml/v9.xml b/src/panfrost/lib/genxml/v9.xml
index 8deaf475182..851511d6486 100644
--- a/src/panfrost/lib/genxml/v9.xml
+++ b/src/panfrost/lib/genxml/v9.xml
@@ -787,6 +787,13 @@
<value name="32 Per Thread" value="2"/>
</enum>
+ <enum name="Flush to zero mode">
+ <value name="Preserve subnormals" value="0"/>
+ <value name="DX11" value="1"/>
+ <value name="Always" value="2"/>
+ <value name="Abrupt" value="3"/>
+ </enum>
+
<struct name="Preload" size="1">
<field name="R48-R63" size="16" start="0:0" type="hex"/>
<field name="R55" size="1" start="0:7" type="bool"/>
@@ -804,10 +811,11 @@
<field name="Type" size="4" start="0:0" type="Descriptor Type" default="Shader"/>
<field name="Stage" size="4" start="0:4" type="Shader stage"/>
<field name="Primary shader" size="1" start="0:8" type="bool"/>
- <!-- XXX DDK sets/clears these together, so I might have them backward -->
- <field name="Suppress Inf" size="1" start="0:16" type="bool"/>
- <field name="Suppress NaN" size="1" start="0:19" type="bool"/>
- <field name="Shader contains barrier" size="1" start="0:28" type="bool"/>
+ <field name="Suppress NaN" size="1" start="0:16" type="bool"/>
+ <field name="Flush to zero mode" size="2" start="0:17" type="Flush to zero mode"/>
+ <field name="Suppress Inf" size="1" start="0:19" type="bool"/>
+ <field name="Requires helper threads" size="1" start="0:28" type="bool"/> <!-- Fragment only -->
+ <field name="Shader contains JUMP_EX" size="1" start="0:29" type="bool"/>
<field name="Register allocation" size="2" start="0:30" type="Shader Register Allocation"/>
<field name="Preload" size="16" start="1:0" type="Preload"/>
<field name="Binary" size="64" start="2:0" type="address"/>
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