Mesa (main): virgl: Apply TGSI transforms to compute shaders, too.

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Mon Feb 14 23:34:34 UTC 2022


Module: Mesa
Branch: main
Commit: f25ccac3745a95a7abd7375069e4bbe5925f30cd
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=f25ccac3745a95a7abd7375069e4bbe5925f30cd

Author: Emma Anholt <emma at anholt.net>
Date:   Wed Jan  5 10:59:16 2022 -0800

virgl: Apply TGSI transforms to compute shaders, too.

We need to do this for the upcoming virglrenderer workarounds.

Reviewed-by: Gert Wollny <gert.wollny at collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15014>

---

 src/gallium/drivers/virgl/virgl_context.c | 7 ++++++-
 1 file changed, 6 insertions(+), 1 deletion(-)

diff --git a/src/gallium/drivers/virgl/virgl_context.c b/src/gallium/drivers/virgl/virgl_context.c
index 8891901e703..6d9683b6e47 100644
--- a/src/gallium/drivers/virgl/virgl_context.c
+++ b/src/gallium/drivers/virgl/virgl_context.c
@@ -1372,17 +1372,22 @@ static void *virgl_create_compute_state(struct pipe_context *ctx,
       tokens = state->prog;
    }
 
+   void *new_tokens = virgl_tgsi_transform((struct virgl_screen *)vctx->base.screen, tokens);
+   if (!new_tokens)
+      return NULL;
+
    handle = virgl_object_assign_handle();
    ret = virgl_encode_shader_state(vctx, handle, PIPE_SHADER_COMPUTE,
                                    &so_info,
                                    state->req_local_mem,
-                                   tokens);
+                                   new_tokens);
    if (ret) {
       FREE((void *)ntt_tokens);
       return NULL;
    }
 
    FREE((void *)ntt_tokens);
+   FREE(new_tokens);
 
    return (void *)(unsigned long)handle;
 }



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