Mesa (main): virgl: Apply TGSI transforms to compute shaders, too.
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Mon Feb 14 23:34:34 UTC 2022
Module: Mesa
Branch: main
Commit: f25ccac3745a95a7abd7375069e4bbe5925f30cd
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=f25ccac3745a95a7abd7375069e4bbe5925f30cd
Author: Emma Anholt <emma at anholt.net>
Date: Wed Jan 5 10:59:16 2022 -0800
virgl: Apply TGSI transforms to compute shaders, too.
We need to do this for the upcoming virglrenderer workarounds.
Reviewed-by: Gert Wollny <gert.wollny at collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15014>
---
src/gallium/drivers/virgl/virgl_context.c | 7 ++++++-
1 file changed, 6 insertions(+), 1 deletion(-)
diff --git a/src/gallium/drivers/virgl/virgl_context.c b/src/gallium/drivers/virgl/virgl_context.c
index 8891901e703..6d9683b6e47 100644
--- a/src/gallium/drivers/virgl/virgl_context.c
+++ b/src/gallium/drivers/virgl/virgl_context.c
@@ -1372,17 +1372,22 @@ static void *virgl_create_compute_state(struct pipe_context *ctx,
tokens = state->prog;
}
+ void *new_tokens = virgl_tgsi_transform((struct virgl_screen *)vctx->base.screen, tokens);
+ if (!new_tokens)
+ return NULL;
+
handle = virgl_object_assign_handle();
ret = virgl_encode_shader_state(vctx, handle, PIPE_SHADER_COMPUTE,
&so_info,
state->req_local_mem,
- tokens);
+ new_tokens);
if (ret) {
FREE((void *)ntt_tokens);
return NULL;
}
FREE((void *)ntt_tokens);
+ FREE(new_tokens);
return (void *)(unsigned long)handle;
}
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