Mesa (main): radv: allow to force per-vertex VRS in the tessellation stage
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Wed Feb 16 21:35:51 UTC 2022
Module: Mesa
Branch: main
Commit: 3cc53c047aef7d823446d86b575b41f7ebaad2a3
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=3cc53c047aef7d823446d86b575b41f7ebaad2a3
Author: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Date: Fri Feb 11 16:44:39 2022 +0100
radv: allow to force per-vertex VRS in the tessellation stage
It's more useful than I thought.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof at gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15042>
---
src/amd/vulkan/radv_pipeline.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index 153e5897b40..ea22e9c7250 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -3664,8 +3664,8 @@ radv_consider_force_vrs(const struct radv_pipeline *pipeline, bool noop_fs, nir_
if (!device->force_vrs_enabled)
return false;
- /* Only VS and GS are supported for now. */
if (pipeline->graphics.last_vgt_api_stage != MESA_SHADER_VERTEX &&
+ pipeline->graphics.last_vgt_api_stage != MESA_SHADER_TESS_EVAL &&
pipeline->graphics.last_vgt_api_stage != MESA_SHADER_GEOMETRY)
return false;
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