Mesa (main): zink: directly create surfaces for shader images
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Mon Feb 28 17:54:11 UTC 2022
Module: Mesa
Branch: main
Commit: 26d05e5a38e69c37748578ffe583756026fda51b
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=26d05e5a38e69c37748578ffe583756026fda51b
Author: Mike Blumenkrantz <michael.blumenkrantz at gmail.com>
Date: Fri Feb 18 09:42:25 2022 -0500
zink: directly create surfaces for shader images
avoid the implicit clamping of fb surfaces in zink_create_surface()
in order to provide more granularity
no functional changes
Reviewed-by: Dave Airlie <airlied at redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15172>
---
src/gallium/drivers/zink/zink_context.c | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/src/gallium/drivers/zink/zink_context.c b/src/gallium/drivers/zink/zink_context.c
index 07fc69f8c85..c5cfd025215 100644
--- a/src/gallium/drivers/zink/zink_context.c
+++ b/src/gallium/drivers/zink/zink_context.c
@@ -1327,16 +1327,16 @@ create_image_surface(struct zink_context *ctx, const struct pipe_image_view *vie
{
struct zink_resource *res = zink_resource(view->resource);
struct pipe_surface tmpl = {0};
+ enum pipe_texture_target target = res->base.b.target == PIPE_TEXTURE_3D ? PIPE_TEXTURE_2D : res->base.b.target;
tmpl.format = view->format;
tmpl.u.tex.level = view->u.tex.level;
tmpl.u.tex.first_layer = view->u.tex.first_layer;
tmpl.u.tex.last_layer = view->u.tex.last_layer;
- struct pipe_surface *psurf = ctx->base.create_surface(&ctx->base, &res->base.b, &tmpl);
+ VkImageViewCreateInfo ivci = create_ivci(zink_screen(ctx->base.screen), res, &tmpl, target);
+ struct pipe_surface *psurf = zink_get_surface(ctx, view->resource, &tmpl, &ivci);
if (!psurf)
return NULL;
- /* this is actually a zink_ctx_surface, but we just want the inner surface */
- struct zink_surface *surface = zink_csurface(psurf);
- FREE(psurf);
+ struct zink_surface *surface = zink_surface(psurf);
if (is_compute)
flush_pending_clears(ctx, res);
return surface;
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