Mesa (main): zink: clamp 3d/array shader images to lower dimensionality using layer counts
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Mon Feb 28 17:54:11 UTC 2022
Module: Mesa
Branch: main
Commit: 59b0105e658b757b152a55dc6f062b16b7324ef4
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=59b0105e658b757b152a55dc6f062b16b7324ef4
Author: Mike Blumenkrantz <michael.blumenkrantz at gmail.com>
Date: Fri Feb 18 09:43:24 2022 -0500
zink: clamp 3d/array shader images to lower dimensionality using layer counts
this creates the view type expected by the shader instead of doing weird stuff
like trying to create a 3D imageview with layers > 1
Reviewed-by: Dave Airlie <airlied at redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15172>
---
src/gallium/drivers/zink/zink_context.c | 20 +++++++++++++++++++-
1 file changed, 19 insertions(+), 1 deletion(-)
diff --git a/src/gallium/drivers/zink/zink_context.c b/src/gallium/drivers/zink/zink_context.c
index c5cfd025215..44254946877 100644
--- a/src/gallium/drivers/zink/zink_context.c
+++ b/src/gallium/drivers/zink/zink_context.c
@@ -1327,11 +1327,29 @@ create_image_surface(struct zink_context *ctx, const struct pipe_image_view *vie
{
struct zink_resource *res = zink_resource(view->resource);
struct pipe_surface tmpl = {0};
- enum pipe_texture_target target = res->base.b.target == PIPE_TEXTURE_3D ? PIPE_TEXTURE_2D : res->base.b.target;
+ enum pipe_texture_target target = res->base.b.target;
tmpl.format = view->format;
tmpl.u.tex.level = view->u.tex.level;
tmpl.u.tex.first_layer = view->u.tex.first_layer;
tmpl.u.tex.last_layer = view->u.tex.last_layer;
+ unsigned depth = 1 + tmpl.u.tex.last_layer - tmpl.u.tex.first_layer;
+ switch (target) {
+ case PIPE_TEXTURE_3D:
+ if (depth < res->base.b.depth0) {
+ assert(depth == 1);
+ target = PIPE_TEXTURE_2D;
+ } else {
+ assert(tmpl.u.tex.first_layer == 0);
+ tmpl.u.tex.last_layer = 0;
+ }
+ break;
+ case PIPE_TEXTURE_2D_ARRAY:
+ case PIPE_TEXTURE_1D_ARRAY:
+ if (depth < res->base.b.array_size && depth == 1)
+ target = target == PIPE_TEXTURE_2D_ARRAY ? PIPE_TEXTURE_2D : PIPE_TEXTURE_1D;
+ break;
+ default: break;
+ }
VkImageViewCreateInfo ivci = create_ivci(zink_screen(ctx->base.screen), res, &tmpl, target);
struct pipe_surface *psurf = zink_get_surface(ctx, view->resource, &tmpl, &ivci);
if (!psurf)
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