Mesa (main): pan/decode: Don't print Preload twice
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Sat Jan 15 17:03:21 UTC 2022
Module: Mesa
Branch: main
Commit: 58accc995bf8b9ff7ee5451853d55e54e2719ad1
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=58accc995bf8b9ff7ee5451853d55e54e2719ad1
Author: Alyssa Rosenzweig <alyssa at collabora.com>
Date: Sat Jan 15 11:46:12 2022 -0500
pan/decode: Don't print Preload twice
It's already printed in the RSD itself, no need to print it out-of-band
a second time. Removes noise in the pandecode.
Signed-off-by: Alyssa Rosenzweig <alyssa at collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14543>
---
src/panfrost/lib/genxml/decode.c | 4 +---
1 file changed, 1 insertion(+), 3 deletions(-)
diff --git a/src/panfrost/lib/genxml/decode.c b/src/panfrost/lib/genxml/decode.c
index 522d44c2542..ab2e770323f 100644
--- a/src/panfrost/lib/genxml/decode.c
+++ b/src/panfrost/lib/genxml/decode.c
@@ -859,9 +859,7 @@ pandecode_dcd(const struct MALI_DRAW *p,
uniform_count = state.properties.uniform_count;
#endif
-#if PAN_ARCH >= 6
- DUMP_UNPACKED(PRELOAD, state.preload, "Preload:\n");
-#elif PAN_ARCH == 4
+#if PAN_ARCH == 4
mali_ptr shader = state.blend_shader & ~0xF;
if (state.multisample_misc.blend_shader && shader)
pandecode_blend_shader_disassemble(shader, job_no, job_type, gpu_id);
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