Mesa (main): v3dv: expose VK_KHR_depth_stencil_resolve
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Fri Jan 28 12:59:09 UTC 2022
Module: Mesa
Branch: main
Commit: 5974949c0dd3bd41639c85b733bed10627aabc29
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=5974949c0dd3bd41639c85b733bed10627aabc29
Author: Iago Toral Quiroga <itoral at igalia.com>
Date: Thu Jan 27 11:58:30 2022 +0100
v3dv: expose VK_KHR_depth_stencil_resolve
Reviewed-by: Alejandro Piñeiro <apinheiro at igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14752>
---
docs/features.txt | 2 +-
src/broadcom/vulkan/v3dv_device.c | 25 +++++++++++++++++++++++++
2 files changed, 26 insertions(+), 1 deletion(-)
diff --git a/docs/features.txt b/docs/features.txt
index 0a9cc009aed..f1981597447 100644
--- a/docs/features.txt
+++ b/docs/features.txt
@@ -448,7 +448,7 @@ Vulkan 1.2 -- all DONE: anv, vn
VK_KHR_8bit_storage DONE (anv/gen8+, lvp, radv, v3dv, vn)
VK_KHR_buffer_device_address DONE (anv/gen8+, lvp, radv, tu, vn)
VK_KHR_create_renderpass2 DONE (anv, lvp, radv, tu, v3dv, vn)
- VK_KHR_depth_stencil_resolve DONE (anv, lvp, radv, tu, vn)
+ VK_KHR_depth_stencil_resolve DONE (anv, lvp, radv, tu, v3dv, vn)
VK_KHR_draw_indirect_count DONE (anv, lvp, radv, tu, vn)
VK_KHR_driver_properties DONE (anv, lvp, radv, v3dv, vn)
VK_KHR_image_format_list DONE (anv, lvp, radv, tu, v3dv, vn)
diff --git a/src/broadcom/vulkan/v3dv_device.c b/src/broadcom/vulkan/v3dv_device.c
index 47d94fbfde7..e89f9b2fa01 100644
--- a/src/broadcom/vulkan/v3dv_device.c
+++ b/src/broadcom/vulkan/v3dv_device.c
@@ -125,6 +125,7 @@ get_device_extensions(const struct v3dv_physical_device *device,
.KHR_device_group = true,
.KHR_driver_properties = true,
.KHR_descriptor_update_template = true,
+ .KHR_depth_stencil_resolve = true,
.KHR_external_fence = true,
.KHR_external_fence_fd = true,
.KHR_external_memory = true,
@@ -1519,6 +1520,30 @@ v3dv_GetPhysicalDeviceProperties2(VkPhysicalDevice physicalDevice,
props->maxCustomBorderColorSamplers = V3D_MAX_TEXTURE_SAMPLERS;
break;
}
+ case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_STENCIL_RESOLVE_PROPERTIES: {
+ VkPhysicalDeviceDepthStencilResolveProperties *props =
+ (VkPhysicalDeviceDepthStencilResolveProperties *)ext;
+ props->supportedDepthResolveModes = VK_RESOLVE_MODE_SAMPLE_ZERO_BIT;
+ props->supportedStencilResolveModes = VK_RESOLVE_MODE_SAMPLE_ZERO_BIT;
+ /* FIXME: if we want to support independentResolveNone then we would
+ * need to honor attachment load operations on resolve attachments,
+ * which we currently ignore because the resolve makes them irrelevant,
+ * as it unconditionally writes all pixels in the render area. However,
+ * with independentResolveNone, it is possible to have one aspect of a
+ * D/S resolve attachment stay unresolved, in which case the attachment
+ * load operation is relevant.
+ *
+ * NOTE: implementing attachment load for resolve attachments isn't
+ * immediately trivial because these attachments are not part of the
+ * framebuffer and therefore we can't use the same mechanism we use
+ * for framebuffer attachments. Instead, we should probably have to
+ * emit a meta operation for that right at the start of the render
+ * pass (or subpass).
+ */
+ props->independentResolveNone = false;
+ props->independentResolve = false;
+ break;
+ }
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES: {
VkPhysicalDeviceDriverPropertiesKHR *props =
(VkPhysicalDeviceDriverPropertiesKHR *)ext;
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