Mesa (main): st/glsl: fix broken vertex attrib mapping
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Mon Jul 4 04:02:43 UTC 2022
Module: Mesa
Branch: main
Commit: 4e797ac530b02a1d35a86061fe704524d6bab5a5
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=4e797ac530b02a1d35a86061fe704524d6bab5a5
Author: Timothy Arceri <tarceri at itsqueeze.com>
Date: Fri Jul 1 12:33:08 2022 +1000
st/glsl: fix broken vertex attrib mapping
Here we move the nir_get_single_slot_attribs_mask() call that sets the
inputs_read mask after NIR optimisations have finished and after
st_nir_assign_vs_in_locations() has been called.
Besides fixing a bug where the mappings would be missaligned if
further NIR optimisations resulted in less inputs being read, it
also allows us to drop an additional nir gather info call.
Fixes: 0909a57b631f ("radeonsi/nir: Set vs_inputs_dual_locations and let NIR do the remap")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6240
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz at gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17326>
---
src/mesa/state_tracker/st_glsl_to_nir.cpp | 39 +++++++++----------------------
1 file changed, 11 insertions(+), 28 deletions(-)
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index 27ff0e349cf..179a646dac5 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -85,19 +85,6 @@ st_nir_fixup_varying_slots(struct st_context *st, nir_shader *shader,
}
}
-static void
-st_shader_gather_info(nir_shader *nir, struct gl_program *prog)
-{
- nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
-
- /* Copy the info we just generated back into the gl_program */
- const char *prog_name = prog->info.name;
- const char *prog_label = prog->info.label;
- prog->info = nir->info;
- prog->info.name = prog_name;
- prog->info.label = prog_label;
-}
-
/* input location assignment for VS inputs must be handled specially, so
* that it is aligned w/ st's vbo state.
* (This isn't the case with, for ex, FS inputs, which only need to agree
@@ -797,17 +784,6 @@ st_link_nir(struct gl_context *ctx,
if (!st->screen->get_param(st->screen, PIPE_CAP_CULL_DISTANCE_NOCOMBINE))
NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays);
- st_shader_gather_info(nir, shader->Program);
- if (shader->Stage == MESA_SHADER_VERTEX) {
- /* NIR expands dual-slot inputs out to two locations. We need to
- * compact things back down GL-style single-slot inputs to avoid
- * confusing the state tracker.
- */
- shader->Program->info.inputs_read =
- nir_get_single_slot_attribs_mask(nir->info.inputs_read,
- shader->Program->DualSlotInputs);
- }
-
if (i >= 1) {
struct gl_program *prev_shader = linked_shader[i - 1]->Program;
@@ -881,12 +857,19 @@ st_link_nir(struct gl_context *ctx,
prog->info.num_ssbos = old_info.num_ssbos;
prog->info.num_ubos = old_info.num_ubos;
prog->info.num_abos = old_info.num_abos;
- if (prog->info.stage == MESA_SHADER_VERTEX)
- prog->info.inputs_read = old_info.inputs_read;
- /* Initialize st_vertex_program members. */
- if (shader->Stage == MESA_SHADER_VERTEX)
+ if (prog->info.stage == MESA_SHADER_VERTEX) {
+ /* NIR expands dual-slot inputs out to two locations. We need to
+ * compact things back down GL-style single-slot inputs to avoid
+ * confusing the state tracker.
+ */
+ prog->info.inputs_read =
+ nir_get_single_slot_attribs_mask(prog->nir->info.inputs_read,
+ prog->DualSlotInputs);
+
+ /* Initialize st_vertex_program members. */
st_prepare_vertex_program(prog);
+ }
/* Get pipe_stream_output_info. */
if (shader->Stage == MESA_SHADER_VERTEX ||
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