Mesa (staging/22.1): zink: enforce viewport depth clamping
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Wed Jul 6 17:04:12 UTC 2022
Module: Mesa
Branch: staging/22.1
Commit: 040658cd26477892977f48a2dbf0469c780ce9ab
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=040658cd26477892977f48a2dbf0469c780ce9ab
Author: Mike Blumenkrantz <michael.blumenkrantz at gmail.com>
Date: Thu Jun 30 13:54:42 2022 -0400
zink: enforce viewport depth clamping
VUID-VkViewport-minDepth-01234 specifies that depth must be in the range [0.0, 1.0],
so the viewport must always be clamped to this range
this affects texture clears using u_blitter, as this expects to be able
to use the GL range of [-1.0, 1.0], so pass the depth value as though it's
been de-converted back to a GL z coordinate to account for viewport transform
cc: mesa-stable
fixes #6757
Reviewed-by: Dave Airlie <airlied at redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17319>
(cherry picked from commit 90c5eea22b69306e463decd405029944b4a0d53b)
---
.pick_status.json | 2 +-
src/gallium/drivers/zink/zink_clear.c | 10 +++++++++-
src/gallium/drivers/zink/zink_draw.cpp | 10 ++++++----
3 files changed, 16 insertions(+), 6 deletions(-)
diff --git a/.pick_status.json b/.pick_status.json
index e4d19ab376b..aac27f7946a 100644
--- a/.pick_status.json
+++ b/.pick_status.json
@@ -1237,7 +1237,7 @@
"description": "zink: enforce viewport depth clamping",
"nominated": true,
"nomination_type": 0,
- "resolution": 0,
+ "resolution": 1,
"main_sha": null,
"because_sha": null
},
diff --git a/src/gallium/drivers/zink/zink_clear.c b/src/gallium/drivers/zink/zink_clear.c
index 3975447e292..bdb9efad8f7 100644
--- a/src/gallium/drivers/zink/zink_clear.c
+++ b/src/gallium/drivers/zink/zink_clear.c
@@ -443,7 +443,15 @@ zink_clear_texture(struct pipe_context *pctx,
flags |= PIPE_CLEAR_STENCIL;
surf = create_clear_surface(pctx, pres, level, box);
zink_blit_begin(ctx, ZINK_BLIT_SAVE_FB | ZINK_BLIT_SAVE_FS);
- util_blitter_clear_depth_stencil(ctx->blitter, surf, flags, depth, stencil, box->x, box->y, box->width, box->height);
+ /* Vulkan requires depth to be in the range of [0.0, 1.0], while GL uses
+ * the viewport range of [-1.0, 1.0], creating a mismatch during u_blitter rendering;
+ * to account for this, de-convert depth back to GL for viewport transform:
+
+ depth = (depth * 2) - 1
+
+ * this yields the correct result after the viewport has been clamped
+ */
+ util_blitter_clear_depth_stencil(ctx->blitter, surf, flags, (depth * 2) - 1, stencil, box->x, box->y, box->width, box->height);
}
}
/* this will never destroy the surface */
diff --git a/src/gallium/drivers/zink/zink_draw.cpp b/src/gallium/drivers/zink/zink_draw.cpp
index 6f62d07a25b..ae48c0e8bcb 100644
--- a/src/gallium/drivers/zink/zink_draw.cpp
+++ b/src/gallium/drivers/zink/zink_draw.cpp
@@ -627,10 +627,12 @@ zink_draw(struct pipe_context *pctx,
ctx->vp_state.viewport_states[i].translate[1] - ctx->vp_state.viewport_states[i].scale[1],
MAX2(ctx->vp_state.viewport_states[i].scale[0] * 2, 1),
ctx->vp_state.viewport_states[i].scale[1] * 2,
- ctx->rast_state->base.clip_halfz ?
- ctx->vp_state.viewport_states[i].translate[2] :
- ctx->vp_state.viewport_states[i].translate[2] - ctx->vp_state.viewport_states[i].scale[2],
- ctx->vp_state.viewport_states[i].translate[2] + ctx->vp_state.viewport_states[i].scale[2]
+ CLAMP(ctx->rast_state->base.clip_halfz ?
+ ctx->vp_state.viewport_states[i].translate[2] :
+ ctx->vp_state.viewport_states[i].translate[2] - ctx->vp_state.viewport_states[i].scale[2],
+ 0, 1),
+ CLAMP(ctx->vp_state.viewport_states[i].translate[2] + ctx->vp_state.viewport_states[i].scale[2],
+ 0, 1)
};
viewports[i] = viewport;
}
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