Mesa (main): d3d12: Add helpers to build with correct ABI for MinGW

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Fri Jul 15 16:54:58 UTC 2022


Module: Mesa
Branch: main
Commit: e14beaf05b3fbae986424bedc806ce07c2000307
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=e14beaf05b3fbae986424bedc806ce07c2000307

Author: Jesse Natalie <jenatali at microsoft.com>
Date:   Thu Jul 14 14:54:18 2022 -0700

d3d12: Add helpers to build with correct ABI for MinGW

Reviewed-by: Bill Kristiansen <billkris at microsoft.com>
Reviewed-by: Sil Vilerino <sivileri at microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17548>

---

 src/gallium/drivers/d3d12/d3d12_bufmgr.cpp         |  6 +-
 src/gallium/drivers/d3d12/d3d12_bufmgr.h           |  2 +-
 src/gallium/drivers/d3d12/d3d12_common.h           | 66 ++++++++++++++++++++++
 .../drivers/d3d12/d3d12_descriptor_pool.cpp        |  4 +-
 src/gallium/drivers/d3d12/d3d12_resource.cpp       | 10 ++--
 src/gallium/drivers/d3d12/d3d12_screen.cpp         |  2 +-
 src/gallium/drivers/d3d12/d3d12_video_dec.cpp      | 15 +++--
 .../d3d12/d3d12_video_dec_references_mgr.cpp       |  2 +-
 .../drivers/d3d12/d3d12_video_dec_references_mgr.h |  2 +-
 src/gallium/drivers/d3d12/d3d12_video_enc.cpp      |  6 +-
 src/gallium/drivers/d3d12/d3d12_video_types.h      | 16 ++++++
 .../winsys/d3d12/wgl/d3d12_wgl_framebuffer.cpp     |  2 +-
 12 files changed, 107 insertions(+), 26 deletions(-)

diff --git a/src/gallium/drivers/d3d12/d3d12_bufmgr.cpp b/src/gallium/drivers/d3d12/d3d12_bufmgr.cpp
index a2c3994fc11..5d9a935d3fe 100644
--- a/src/gallium/drivers/d3d12/d3d12_bufmgr.cpp
+++ b/src/gallium/drivers/d3d12/d3d12_bufmgr.cpp
@@ -54,7 +54,7 @@ d3d12_bufmgr(struct pb_manager *mgr)
 static struct TransitionableResourceState *
 create_trans_state(ID3D12Resource *res, enum pipe_format format)
 {
-   D3D12_RESOURCE_DESC desc = res->GetDesc();
+   D3D12_RESOURCE_DESC desc = GetDesc(res);
 
    // Calculate the total number of subresources
    unsigned arraySize = desc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ?
@@ -111,7 +111,7 @@ d3d12_bo_wrap_res(struct d3d12_screen *screen, ID3D12Resource *res, enum pipe_fo
 
    bo->residency_status = residency;
    bo->last_used_timestamp = 0;
-   D3D12_RESOURCE_DESC desc = res->GetDesc();
+   D3D12_RESOURCE_DESC desc = GetDesc(res);
    screen->dev->GetCopyableFootprints(&desc, 0, bo->trans_state->NumSubresources(), 0, nullptr, nullptr, nullptr, &bo->estimated_size);
    if (residency != d3d12_evicted) {
       mtx_lock(&screen->submit_mutex);
@@ -152,7 +152,7 @@ d3d12_bo_new(struct d3d12_screen *screen, uint64_t size, const pb_desc *pb_desc)
    enum d3d12_residency_status init_residency = screen->support_create_not_resident ?
       d3d12_evicted : d3d12_resident;
 
-   D3D12_HEAP_PROPERTIES heap_pris = dev->GetCustomHeapProperties(0, heap_type);
+   D3D12_HEAP_PROPERTIES heap_pris = GetCustomHeapProperties(dev, heap_type);
    HRESULT hres = dev->CreateCommittedResource(&heap_pris,
                                                heap_flags,
                                                &res_desc,
diff --git a/src/gallium/drivers/d3d12/d3d12_bufmgr.h b/src/gallium/drivers/d3d12/d3d12_bufmgr.h
index d19ae82fa0b..7529dd4fb7e 100644
--- a/src/gallium/drivers/d3d12/d3d12_bufmgr.h
+++ b/src/gallium/drivers/d3d12/d3d12_bufmgr.h
@@ -88,7 +88,7 @@ d3d12_bo_get_size(struct d3d12_bo *bo)
    if (bo->buffer)
       return bo->buffer->size;
    else
-      return bo->res->GetDesc().Width;
+      return GetDesc(bo->res).Width;
 }
 
 static inline bool
diff --git a/src/gallium/drivers/d3d12/d3d12_common.h b/src/gallium/drivers/d3d12/d3d12_common.h
index f01872d751a..0237843cc2c 100644
--- a/src/gallium/drivers/d3d12/d3d12_common.h
+++ b/src/gallium/drivers/d3d12/d3d12_common.h
@@ -35,4 +35,70 @@
 #define D3D12_IGNORE_SDK_LAYERS
 #include <directx/d3d12.h>
 
+#if defined(__cplusplus)
+#if !defined(_WIN32) || defined(_MSC_VER) || D3D12_SDK_VERSION < 606
+inline D3D12_CPU_DESCRIPTOR_HANDLE
+GetCPUDescriptorHandleForHeapStart(ID3D12DescriptorHeap *heap)
+{
+   return heap->GetCPUDescriptorHandleForHeapStart();
+}
+inline D3D12_GPU_DESCRIPTOR_HANDLE
+GetGPUDescriptorHandleForHeapStart(ID3D12DescriptorHeap *heap)
+{
+   return heap->GetGPUDescriptorHandleForHeapStart();
+}
+inline D3D12_RESOURCE_DESC
+GetDesc(ID3D12Resource *res)
+{
+   return res->GetDesc();
+}
+inline D3D12_HEAP_PROPERTIES
+GetCustomHeapProperties(ID3D12Device *dev, D3D12_HEAP_TYPE type)
+{
+   return dev->GetCustomHeapProperties(0, type);
+}
+inline LUID
+GetAdapterLuid(ID3D12Device *dev)
+{
+   return dev->GetAdapterLuid();
+}
+#else
+inline D3D12_CPU_DESCRIPTOR_HANDLE
+GetCPUDescriptorHandleForHeapStart(ID3D12DescriptorHeap *heap)
+{
+   D3D12_CPU_DESCRIPTOR_HANDLE ret;
+   heap->GetCPUDescriptorHandleForHeapStart(&ret);
+   return ret;
+}
+inline D3D12_GPU_DESCRIPTOR_HANDLE
+GetGPUDescriptorHandleForHeapStart(ID3D12DescriptorHeap *heap)
+{
+   D3D12_GPU_DESCRIPTOR_HANDLE ret;
+   heap->GetGPUDescriptorHandleForHeapStart(&ret);
+   return ret;
+}
+inline D3D12_RESOURCE_DESC
+GetDesc(ID3D12Resource *res)
+{
+   D3D12_RESOURCE_DESC ret;
+   res->GetDesc(&ret);
+   return ret;
+}
+inline D3D12_HEAP_PROPERTIES
+GetCustomHeapProperties(ID3D12Device *dev, D3D12_HEAP_TYPE type)
+{
+   D3D12_HEAP_PROPERTIES ret;
+   dev->GetCustomHeapProperties(&ret, 0, type);
+   return ret;
+}
+inline LUID
+GetAdapterLuid(ID3D12Device *dev)
+{
+   LUID ret;
+   dev->GetAdapterLuid(&ret);
+   return ret;
+}
+#endif
+#endif
+
 #endif
diff --git a/src/gallium/drivers/d3d12/d3d12_descriptor_pool.cpp b/src/gallium/drivers/d3d12/d3d12_descriptor_pool.cpp
index 3a7986cf372..2b6c5dc0b2e 100644
--- a/src/gallium/drivers/d3d12/d3d12_descriptor_pool.cpp
+++ b/src/gallium/drivers/d3d12/d3d12_descriptor_pool.cpp
@@ -76,9 +76,9 @@ d3d12_descriptor_heap_new(ID3D12Device *dev,
    heap->dev = dev;
    heap->desc_size = dev->GetDescriptorHandleIncrementSize(type);
    heap->size = num_descriptors * heap->desc_size;
-   heap->cpu_base = heap->heap->GetCPUDescriptorHandleForHeapStart().ptr;
+   heap->cpu_base = GetCPUDescriptorHandleForHeapStart(heap->heap).ptr;
    if (flags & D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE)
-      heap->gpu_base = heap->heap->GetGPUDescriptorHandleForHeapStart().ptr;
+      heap->gpu_base = GetGPUDescriptorHandleForHeapStart(heap->heap).ptr;
    util_dynarray_init(&heap->free_list, NULL);
 
    return heap;
diff --git a/src/gallium/drivers/d3d12/d3d12_resource.cpp b/src/gallium/drivers/d3d12/d3d12_resource.cpp
index 7a34c050361..560360cbb28 100644
--- a/src/gallium/drivers/d3d12/d3d12_resource.cpp
+++ b/src/gallium/drivers/d3d12/d3d12_resource.cpp
@@ -265,7 +265,7 @@ init_texture(struct d3d12_screen *screen,
                                                nullptr,
                                                IID_PPV_ARGS(&d3d12_res));
    } else {
-      D3D12_HEAP_PROPERTIES heap_pris = screen->dev->GetCustomHeapProperties(0, D3D12_HEAP_TYPE_DEFAULT);
+      D3D12_HEAP_PROPERTIES heap_pris = GetCustomHeapProperties(screen->dev, D3D12_HEAP_TYPE_DEFAULT);
 
       D3D12_HEAP_FLAGS heap_flags = screen->support_create_not_resident ?
          D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT : D3D12_HEAP_FLAG_NONE;
@@ -329,7 +329,7 @@ convert_planar_resource(struct d3d12_resource *res)
 
 #if DEBUG
       struct d3d12_screen *screen = d3d12_screen(res->base.b.screen);
-      D3D12_RESOURCE_DESC desc = res->bo->res->GetDesc();
+      D3D12_RESOURCE_DESC desc = GetDesc(res->bo->res);
       D3D12_PLACED_SUBRESOURCE_FOOTPRINT placed_footprint = {};
       D3D12_SUBRESOURCE_FOOTPRINT *footprint = &placed_footprint.Footprint;
       unsigned subresource = plane * desc.MipLevels * desc.DepthOrArraySize;
@@ -475,7 +475,7 @@ d3d12_resource_from_handle(struct pipe_screen *pscreen,
 
    pipe_reference_init(&res->base.b.reference, 1);
    res->base.b.screen = pscreen;
-   incoming_res_desc = d3d12_res->GetDesc();
+   incoming_res_desc = GetDesc(d3d12_res);
 
    /* Get a description for this plane */
    if (templ && handle->format != templ->format) {
@@ -682,7 +682,7 @@ struct pipe_resource *
 d3d12_resource_from_resource(struct pipe_screen *pscreen,
                               ID3D12Resource* input_res)
 {
-    D3D12_RESOURCE_DESC input_desc = input_res->GetDesc();
+    D3D12_RESOURCE_DESC input_desc = GetDesc(input_res);
     struct winsys_handle handle;
     memset(&handle, 0, sizeof(handle));
     handle.type = WINSYS_HANDLE_TYPE_D3D12_RES;
@@ -977,7 +977,7 @@ fill_buffer_location(struct d3d12_context *ctx,
    D3D12_TEXTURE_COPY_LOCATION buf_loc = {0};
    D3D12_PLACED_SUBRESOURCE_FOOTPRINT footprint;
    uint64_t offset = 0;
-   auto descr = d3d12_resource_underlying(res, &offset)->GetDesc();
+   auto descr = GetDesc(d3d12_resource_underlying(res, &offset));
    struct d3d12_screen *screen = d3d12_screen(ctx->base.screen);
    ID3D12Device* dev = screen->dev;
 
diff --git a/src/gallium/drivers/d3d12/d3d12_screen.cpp b/src/gallium/drivers/d3d12/d3d12_screen.cpp
index ea3c3feb76b..88f8209709a 100644
--- a/src/gallium/drivers/d3d12/d3d12_screen.cpp
+++ b/src/gallium/drivers/d3d12/d3d12_screen.cpp
@@ -1186,7 +1186,7 @@ d3d12_init_screen(struct d3d12_screen *screen, IUnknown *adapter)
       return false;
    }
 
-   screen->adapter_luid = screen->dev->GetAdapterLuid();
+   screen->adapter_luid = GetAdapterLuid(screen->dev);
 
    ID3D12InfoQueue *info_queue;
    if (SUCCEEDED(screen->dev->QueryInterface(IID_PPV_ARGS(&info_queue)))) {
diff --git a/src/gallium/drivers/d3d12/d3d12_video_dec.cpp b/src/gallium/drivers/d3d12/d3d12_video_dec.cpp
index 73c9eb238c2..fef05e3c43a 100644
--- a/src/gallium/drivers/d3d12/d3d12_video_dec.cpp
+++ b/src/gallium/drivers/d3d12/d3d12_video_dec.cpp
@@ -523,8 +523,7 @@ d3d12_video_decoder_end_frame(struct pipe_video_codec *codec,
       d3d12OutputArguments.ConversionArguments.pReferenceTexture2D = pRefOnlyOutputD3D12Texture;
       d3d12OutputArguments.ConversionArguments.ReferenceSubresource = refOnlyOutputD3D12Subresource;
 
-      const D3D12_RESOURCE_DESC &descReference =
-         d3d12OutputArguments.ConversionArguments.pReferenceTexture2D->GetDesc();
+      const D3D12_RESOURCE_DESC &descReference = GetDesc(d3d12OutputArguments.ConversionArguments.pReferenceTexture2D);
       d3d12OutputArguments.ConversionArguments.DecodeColorSpace = d3d12_convert_from_legacy_color_space(
          !util_format_is_yuv(d3d12_get_pipe_format(descReference.Format)),
          util_format_get_blocksize(d3d12_get_pipe_format(descReference.Format)) * 8 /*bytes to bits conversion*/,
@@ -532,7 +531,7 @@ d3d12_video_decoder_end_frame(struct pipe_video_codec *codec,
          /* P709= */ true,
          /* StudioYUV= */ true);
 
-      const D3D12_RESOURCE_DESC &descOutput = d3d12OutputArguments.pOutputTexture2D->GetDesc();
+      const D3D12_RESOURCE_DESC &descOutput = GetDesc(d3d12OutputArguments.pOutputTexture2D);
       d3d12OutputArguments.ConversionArguments.OutputColorSpace = d3d12_convert_from_legacy_color_space(
          !util_format_is_yuv(d3d12_get_pipe_format(descOutput.Format)),
          util_format_get_blocksize(d3d12_get_pipe_format(descOutput.Format)) * 8 /*bytes to bits conversion*/,
@@ -540,14 +539,14 @@ d3d12_video_decoder_end_frame(struct pipe_video_codec *codec,
          /* P709= */ true,
          /* StudioYUV= */ true);
 
-      const D3D12_VIDEO_DECODER_HEAP_DESC &HeapDesc = pD3D12Dec->m_spVideoDecoderHeap->GetDesc();
+      const D3D12_VIDEO_DECODER_HEAP_DESC &HeapDesc = GetDesc(pD3D12Dec->m_spVideoDecoderHeap.Get());
       d3d12OutputArguments.ConversionArguments.OutputWidth = HeapDesc.DecodeWidth;
       d3d12OutputArguments.ConversionArguments.OutputHeight = HeapDesc.DecodeHeight;
    } else {
       d3d12OutputArguments.ConversionArguments.Enable = FALSE;
    }
 
-   CD3DX12_RESOURCE_DESC outputDesc(d3d12OutputArguments.pOutputTexture2D->GetDesc());
+   CD3DX12_RESOURCE_DESC outputDesc(GetDesc(d3d12OutputArguments.pOutputTexture2D));
    uint32_t MipLevel, PlaneSlice, ArraySlice;
    D3D12DecomposeSubresource(d3d12OutputArguments.OutputSubresource,
                              outputDesc.MipLevels,
@@ -958,7 +957,7 @@ d3d12_video_decoder_prepare_for_decode_frame(struct d3d12_video_decoder *pD3D12D
                                                            needsTransitionToDecodeWrite);
       assert(needsTransitionToDecodeWrite);
 
-      CD3DX12_RESOURCE_DESC outputDesc((*ppRefOnlyOutTexture2D)->GetDesc());
+      CD3DX12_RESOURCE_DESC outputDesc(GetDesc(*ppRefOnlyOutTexture2D));
       uint32_t MipLevel, PlaneSlice, ArraySlice;
       D3D12DecomposeSubresource(*pRefOnlyOutSubresourceIndex,
                                 outputDesc.MipLevels,
@@ -1024,7 +1023,7 @@ d3d12_video_decoder_reconfigure_dpb(struct d3d12_video_decoder *pD3D12Dec,
    d3d12_video_decoder_get_frame_info(pD3D12Dec, &width, &height, &maxDPB, isInterlaced);
 
    ID3D12Resource *pPipeD3D12DstResource = d3d12_resource_resource(pD3D12VideoBuffer->texture);
-   D3D12_RESOURCE_DESC outputResourceDesc = pPipeD3D12DstResource->GetDesc();
+   D3D12_RESOURCE_DESC outputResourceDesc = GetDesc(pPipeD3D12DstResource);
 
    pD3D12VideoBuffer->base.interlaced = isInterlaced;
    D3D12_VIDEO_FRAME_CODED_INTERLACE_TYPE interlaceTypeRequested =
@@ -1200,7 +1199,7 @@ d3d12_video_decoder_store_converted_dxva_picparams_from_pipe_input(
          size_t dxvaPicParamsBufferSize = sizeof(DXVA_PicParams_H264);
          pipe_h264_picture_desc *pPicControlH264 = (pipe_h264_picture_desc *) picture;
          ID3D12Resource *pPipeD3D12DstResource = d3d12_resource_resource(pD3D12VideoBuffer->texture);
-         D3D12_RESOURCE_DESC outputResourceDesc = pPipeD3D12DstResource->GetDesc();
+         D3D12_RESOURCE_DESC outputResourceDesc = GetDesc(pPipeD3D12DstResource);
          DXVA_PicParams_H264 dxvaPicParamsH264 =
             d3d12_video_decoder_dxva_picparams_from_pipe_picparams_h264(pD3D12Dec->m_fenceValue,
                                                                         codec->base.profile,
diff --git a/src/gallium/drivers/d3d12/d3d12_video_dec_references_mgr.cpp b/src/gallium/drivers/d3d12/d3d12_video_dec_references_mgr.cpp
index 827ee85c474..04277ab3892 100644
--- a/src/gallium/drivers/d3d12/d3d12_video_dec_references_mgr.cpp
+++ b/src/gallium/drivers/d3d12/d3d12_video_dec_references_mgr.cpp
@@ -111,7 +111,7 @@ d3d12_video_decoder_references_manager::get_current_frame_decode_output_texture(
             *ppOutTexture2D       = d3d12_resource_resource(vidBuffer->texture);
             *pOutSubresourceIndex = 0;
             #if DEBUG
-               D3D12_RESOURCE_DESC desc = (*ppOutTexture2D)->GetDesc();
+               D3D12_RESOURCE_DESC desc = GetDesc(*ppOutTexture2D);
                assert(desc.DepthOrArraySize == 1);
                // if the underlying resource is a texture array at some point (if the impl. changes)
                // we need to also return the correct underlying subresource in *pOutSubresourceIndex = <subres>
diff --git a/src/gallium/drivers/d3d12/d3d12_video_dec_references_mgr.h b/src/gallium/drivers/d3d12/d3d12_video_dec_references_mgr.h
index 63dd3d7d56d..481d0348674 100644
--- a/src/gallium/drivers/d3d12/d3d12_video_dec_references_mgr.h
+++ b/src/gallium/drivers/d3d12/d3d12_video_dec_references_mgr.h
@@ -187,7 +187,7 @@ d3d12_video_decoder_references_manager::update_entries(T (&picEntries)[size],
          /// in other areas of D3D12 we need to convert it to the D3D12CalcSubresource format, explained in
          /// https://docs.microsoft.com/en-us/windows/win32/direct3d12/subresources
          ///
-         CD3DX12_RESOURCE_DESC refDesc(pOutputReference->GetDesc());
+         CD3DX12_RESOURCE_DESC refDesc(GetDesc(pOutputReference));
          uint32_t              MipLevel, PlaneSlice, ArraySlice;
          D3D12DecomposeSubresource(OutputSubresource,
                                    refDesc.MipLevels,
diff --git a/src/gallium/drivers/d3d12/d3d12_video_enc.cpp b/src/gallium/drivers/d3d12/d3d12_video_enc.cpp
index aea05157b18..568d326e216 100644
--- a/src/gallium/drivers/d3d12/d3d12_video_enc.cpp
+++ b/src/gallium/drivers/d3d12/d3d12_video_enc.cpp
@@ -983,7 +983,7 @@ d3d12_video_encoder_prepare_output_buffers(struct d3d12_video_encoder *pD3D12Enc
 
    D3D12_HEAP_PROPERTIES Properties = CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_DEFAULT);
    if ((pD3D12Enc->m_spResolvedMetadataBuffer == nullptr) ||
-       (pD3D12Enc->m_spResolvedMetadataBuffer->GetDesc().Width <
+       (GetDesc(pD3D12Enc->m_spResolvedMetadataBuffer.Get()).Width <
         pD3D12Enc->m_currentEncodeCapabilities.m_resolvedLayoutMetadataBufferRequiredSize)) {
       CD3DX12_RESOURCE_DESC resolvedMetadataBufferDesc = CD3DX12_RESOURCE_DESC::Buffer(
          pD3D12Enc->m_currentEncodeCapabilities.m_resolvedLayoutMetadataBufferRequiredSize);
@@ -1003,7 +1003,7 @@ d3d12_video_encoder_prepare_output_buffers(struct d3d12_video_encoder *pD3D12Enc
    }
 
    if ((pD3D12Enc->m_spMetadataOutputBuffer == nullptr) ||
-       (pD3D12Enc->m_spMetadataOutputBuffer->GetDesc().Width <
+       (GetDesc(pD3D12Enc->m_spMetadataOutputBuffer.Get()).Width <
         pD3D12Enc->m_currentEncodeCapabilities.m_ResourceRequirementsCaps.MaxEncoderOutputMetadataBufferSize)) {
       CD3DX12_RESOURCE_DESC metadataBufferDesc = CD3DX12_RESOURCE_DESC::Buffer(
          pD3D12Enc->m_currentEncodeCapabilities.m_ResourceRequirementsCaps.MaxEncoderOutputMetadataBufferSize);
@@ -1253,7 +1253,7 @@ d3d12_video_encoder_encode_bitstream(struct pipe_video_codec * codec,
          // reference pics in ppTexture2Ds and also for the pReconstructedPicture output allocations, just different
          // subresources.
 
-         CD3DX12_RESOURCE_DESC referencesTexArrayDesc(referenceFramesDescriptor.ppTexture2Ds[0]->GetDesc());
+         CD3DX12_RESOURCE_DESC referencesTexArrayDesc(GetDesc(referenceFramesDescriptor.ppTexture2Ds[0]));
 
          for (uint32_t referenceSubresource = 0; referenceSubresource < referencesTexArrayDesc.DepthOrArraySize;
               referenceSubresource++) {
diff --git a/src/gallium/drivers/d3d12/d3d12_video_types.h b/src/gallium/drivers/d3d12/d3d12_video_types.h
index 4ae2e63b9ed..c77507b5b74 100644
--- a/src/gallium/drivers/d3d12/d3d12_video_types.h
+++ b/src/gallium/drivers/d3d12/d3d12_video_types.h
@@ -40,6 +40,22 @@
 #include <wrl/client.h>
 using Microsoft::WRL::ComPtr;
 
+#if !defined(_WIN32) || defined(_MSC_VER) || D3D12_SDK_VERSION < 606
+inline D3D12_VIDEO_DECODER_HEAP_DESC
+GetDesc(ID3D12VideoDecoderHeap *heap)
+{
+   return heap->GetDesc();
+}
+#else
+inline D3D12_VIDEO_DECODER_HEAP_DESC
+GetDesc(ID3D12VideoDecoderHeap *heap)
+{
+   D3D12_VIDEO_DECODER_HEAP_DESC ret;
+   heap->GetDesc(&ret);
+   return ret;
+}
+#endif
+
 // Allow encoder to continue the encoding session when an optional 
 // rate control mode such as the following is used but not supported
 //
diff --git a/src/gallium/winsys/d3d12/wgl/d3d12_wgl_framebuffer.cpp b/src/gallium/winsys/d3d12/wgl/d3d12_wgl_framebuffer.cpp
index 90e9ec92942..76db189a823 100644
--- a/src/gallium/winsys/d3d12/wgl/d3d12_wgl_framebuffer.cpp
+++ b/src/gallium/winsys/d3d12/wgl/d3d12_wgl_framebuffer.cpp
@@ -193,7 +193,7 @@ d3d12_wgl_framebuffer_get_resource(struct stw_winsys_framebuffer *pframebuffer,
    handle.format = framebuffer->pformat;
    handle.com_obj = res;
 
-   D3D12_RESOURCE_DESC res_desc = res->GetDesc();
+   D3D12_RESOURCE_DESC res_desc = GetDesc(res);
 
    struct pipe_resource templ;
    memset(&templ, 0, sizeof(templ));



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