Mesa (main): zink: always use 32bit floats for so output types
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Fri Jul 15 17:48:35 UTC 2022
Module: Mesa
Branch: main
Commit: a0771cd4ab2f7d6ae34d6f07a69bcc9ecbb9b76d
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=a0771cd4ab2f7d6ae34d6f07a69bcc9ecbb9b76d
Author: Mike Blumenkrantz <michael.blumenkrantz at gmail.com>
Date: Thu Jul 7 14:07:30 2022 -0400
zink: always use 32bit floats for so output types
doubles may be the output variable type, but the xfb output will always
be 32bit
Reviewed-by: Dave Airlie <airlied at redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17404>
---
src/gallium/drivers/zink/nir_to_spirv/nir_to_spirv.c | 4 +---
1 file changed, 1 insertion(+), 3 deletions(-)
diff --git a/src/gallium/drivers/zink/nir_to_spirv/nir_to_spirv.c b/src/gallium/drivers/zink/nir_to_spirv/nir_to_spirv.c
index 86a7d41a98e..abcf971857f 100644
--- a/src/gallium/drivers/zink/nir_to_spirv/nir_to_spirv.c
+++ b/src/gallium/drivers/zink/nir_to_spirv/nir_to_spirv.c
@@ -1322,6 +1322,7 @@ get_output_type(struct ntv_context *ctx, unsigned register_index, unsigned num_c
case GLSL_TYPE_BOOL:
return get_bvec_type(ctx, num_components);
+ case GLSL_TYPE_DOUBLE: //this case is misleading, as so outputs are always 32bit floats
case GLSL_TYPE_FLOAT:
return get_fvec_type(ctx, 32, num_components);
@@ -1331,9 +1332,6 @@ get_output_type(struct ntv_context *ctx, unsigned register_index, unsigned num_c
case GLSL_TYPE_UINT:
return get_uvec_type(ctx, 32, num_components);
- case GLSL_TYPE_DOUBLE:
- return get_fvec_type(ctx, 64, num_components);
-
default:
unreachable("unknown type");
break;
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