Mesa (main): ac/llvm : Adding Number of all interpolated inputs in ac_shader_abi
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Sat Jul 16 11:33:25 UTC 2022
Module: Mesa
Branch: main
Commit: 689559d10f296c537783666eab1f0fb6668de792
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=689559d10f296c537783666eab1f0fb6668de792
Author: Arvind Yadav <arvind.yadav at amd.com>
Date: Thu May 5 13:19:11 2022 +0530
ac/llvm : Adding Number of all interpolated inputs in ac_shader_abi
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15117>
---
src/amd/llvm/ac_shader_abi.h | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/amd/llvm/ac_shader_abi.h b/src/amd/llvm/ac_shader_abi.h
index 390d694bf74..6ddbc7f9c0e 100644
--- a/src/amd/llvm/ac_shader_abi.h
+++ b/src/amd/llvm/ac_shader_abi.h
@@ -128,6 +128,9 @@ struct ac_shader_abi {
/* Whether to detect divergent textures/samplers index and apply
* waterfall to avoid incorrect rendering. */
bool use_waterfall_for_divergent_tex_samplers;
+
+ /* Number of all interpolated inputs */
+ unsigned num_interp;
};
#endif /* AC_SHADER_ABI_H */
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