Mesa (main): ir3: increment constoff right after it is assigned
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Tue Jul 26 01:44:09 UTC 2022
Module: Mesa
Branch: main
Commit: e3ba8a2f07d1fbadf9d21a35fe5c1a2c1b4eeec7
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=e3ba8a2f07d1fbadf9d21a35fe5c1a2c1b4eeec7
Author: Chia-I Wu <olvaffe at gmail.com>
Date: Fri Jul 15 14:18:58 2022 -0700
ir3: increment constoff right after it is assigned
Minor improvement to readability. No real change.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17570>
---
src/freedreno/ir3/ir3_nir.c | 12 ++++++++----
1 file changed, 8 insertions(+), 4 deletions(-)
diff --git a/src/freedreno/ir3/ir3_nir.c b/src/freedreno/ir3/ir3_nir.c
index 63d7bb23308..9a08dc17f3c 100644
--- a/src/freedreno/ir3/ir3_nir.c
+++ b/src/freedreno/ir3/ir3_nir.c
@@ -1008,13 +1008,17 @@ ir3_setup_const_state(nir_shader *nir, struct ir3_shader_variant *v,
case MESA_SHADER_TESS_EVAL:
constoff = align(constoff - 1, 4) + 3;
const_state->offsets.primitive_param = constoff;
- const_state->offsets.primitive_map = constoff + 5;
- constoff += 5 + DIV_ROUND_UP(v->input_size, 4);
+ constoff += 5;
+
+ const_state->offsets.primitive_map = constoff;
+ constoff += DIV_ROUND_UP(v->input_size, 4);
break;
case MESA_SHADER_GEOMETRY:
const_state->offsets.primitive_param = constoff;
- const_state->offsets.primitive_map = constoff + 1;
- constoff += 1 + DIV_ROUND_UP(v->input_size, 4);
+ constoff += 1;
+
+ const_state->offsets.primitive_map = constoff;
+ constoff += DIV_ROUND_UP(v->input_size, 4);
break;
default:
break;
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