Mesa (staging/22.0): intel/fs: Copy color_outputs_valid into wm_prog_data
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Wed Jun 1 20:58:19 UTC 2022
Module: Mesa
Branch: staging/22.0
Commit: 4a098eb29ca1f55a95038a716faa5887d437a3fd
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=4a098eb29ca1f55a95038a716faa5887d437a3fd
Author: Jason Ekstrand <jason.ekstrand at collabora.com>
Date: Fri May 13 16:54:26 2022 -0500
intel/fs: Copy color_outputs_valid into wm_prog_data
Fixes: 36ee2fd61c8f ("anv: Implement the basic form of VK_EXT_transform_feedback")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16506>
(cherry picked from commit 1b9248e761d7ff04415326de18f8fc2468bcbcd3)
---
.pick_status.json | 2 +-
src/intel/compiler/brw_compiler.h | 1 +
src/intel/compiler/brw_fs.cpp | 1 +
3 files changed, 3 insertions(+), 1 deletion(-)
diff --git a/.pick_status.json b/.pick_status.json
index 0b5b6737576..85a29c93272 100644
--- a/.pick_status.json
+++ b/.pick_status.json
@@ -1428,7 +1428,7 @@
"description": "intel/fs: Copy color_outputs_valid into wm_prog_data",
"nominated": true,
"nomination_type": 1,
- "resolution": 0,
+ "resolution": 1,
"because_sha": "36ee2fd61c8f943be1d1e2b0354f7a121ffef28f"
},
{
diff --git a/src/intel/compiler/brw_compiler.h b/src/intel/compiler/brw_compiler.h
index 3ea7ae81b15..eb7fe1e6142 100644
--- a/src/intel/compiler/brw_compiler.h
+++ b/src/intel/compiler/brw_compiler.h
@@ -850,6 +850,7 @@ struct brw_wm_prog_data {
/** @} */
} binding_table;
+ uint8_t color_outputs_written;
uint8_t computed_depth_mode;
bool computed_stencil;
diff --git a/src/intel/compiler/brw_fs.cpp b/src/intel/compiler/brw_fs.cpp
index 6be5e66d37f..ba6828ba4bd 100644
--- a/src/intel/compiler/brw_fs.cpp
+++ b/src/intel/compiler/brw_fs.cpp
@@ -9683,6 +9683,7 @@ brw_nir_populate_wm_prog_data(const nir_shader *shader,
key->emit_alpha_test;
prog_data->uses_omask = !key->ignore_sample_mask_out &&
(shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK));
+ prog_data->color_outputs_written = key->color_outputs_valid;
prog_data->computed_depth_mode = computed_depth_mode(shader);
prog_data->computed_stencil =
shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL);
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