Mesa (main): glsl: tidy up link_varyings_and_uniforms()
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Tue Jun 7 01:39:23 UTC 2022
Module: Mesa
Branch: main
Commit: 4237932685e9ac5198ee9d1dfa74afdb4187b48e
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=4237932685e9ac5198ee9d1dfa74afdb4187b48e
Author: Timothy Arceri <tarceri at itsqueeze.com>
Date: Mon Jun 6 13:00:35 2022 +1000
glsl: tidy up link_varyings_and_uniforms()
All uniform linking is now done via nir based linker not via this
code so we drop that from its name. We also drop a bunch of unused
parameters.
Reviewed-by: Emma Anholt <emma at anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16880>
---
src/compiler/glsl/linker.cpp | 10 +++-------
1 file changed, 3 insertions(+), 7 deletions(-)
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 6f1ea5b4dec..55023a23394 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -3518,11 +3518,8 @@ disable_varying_optimizations_for_sso(struct gl_shader_program *prog)
}
static bool
-link_varyings_and_uniforms(unsigned first, unsigned last,
- const struct gl_constants *consts,
- const struct gl_extensions *exts,
- gl_api api,
- struct gl_shader_program *prog, void *mem_ctx)
+link_varyings(const struct gl_constants *consts, struct gl_shader_program *prog,
+ void *mem_ctx)
{
/* Mark all generic shader inputs and outputs as unpaired. */
for (unsigned i = MESA_SHADER_VERTEX; i <= MESA_SHADER_FRAGMENT; i++) {
@@ -3922,8 +3919,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
store_fragdepth_layout(prog);
- if(!link_varyings_and_uniforms(first, last, consts,
- &ctx->Extensions, ctx->API, prog, mem_ctx))
+ if(!link_varyings(consts, prog, mem_ctx))
goto done;
/* OpenGL ES < 3.1 requires that a vertex shader and a fragment shader both
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