Mesa (main): ac/nir/ngg: Add mesh shader workgroup index.
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Wed Jun 15 19:09:23 UTC 2022
Module: Mesa
Branch: main
Commit: e05f63f56c1563b6ac85e5158f90040572c229ad
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=e05f63f56c1563b6ac85e5158f90040572c229ad
Author: Timur Kristóf <timur.kristof at gmail.com>
Date: Mon Feb 28 14:24:17 2022 +0100
ac/nir/ngg: Add mesh shader workgroup index.
This will allow lowering 3D workgroup ID to a 1D index.
Signed-off-by: Timur Kristóf <timur.kristof at gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02 at gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17023>
---
src/amd/common/ac_nir_lower_ngg.c | 16 ++++++++++++++--
1 file changed, 14 insertions(+), 2 deletions(-)
diff --git a/src/amd/common/ac_nir_lower_ngg.c b/src/amd/common/ac_nir_lower_ngg.c
index 69caffe203d..e3ac655eb91 100644
--- a/src/amd/common/ac_nir_lower_ngg.c
+++ b/src/amd/common/ac_nir_lower_ngg.c
@@ -2402,6 +2402,14 @@ lower_ms_load_workgroup_id(nir_builder *b,
return nir_vec3(b, s->workgroup_index, nir_imm_int(b, 0), nir_imm_int(b, 0));
}
+static nir_ssa_def *
+lower_ms_load_workgroup_index(nir_builder *b,
+ UNUSED nir_intrinsic_instr *intrin,
+ lower_ngg_ms_state *s)
+{
+ return s->workgroup_index;
+}
+
static nir_ssa_def *
update_ms_scoped_barrier(nir_builder *b,
nir_intrinsic_instr *intrin,
@@ -2447,6 +2455,8 @@ lower_ms_intrinsic(nir_builder *b, nir_instr *instr, void *state)
return lower_ms_load_workgroup_id(b, intrin, s);
case nir_intrinsic_scoped_barrier:
return update_ms_scoped_barrier(b, intrin, s);
+ case nir_intrinsic_load_workgroup_index:
+ return lower_ms_load_workgroup_index(b, intrin, s);
default:
unreachable("Not a lowerable mesh shader intrinsic.");
}
@@ -2467,7 +2477,8 @@ filter_ms_intrinsic(const nir_instr *instr,
intrin->intrinsic == nir_intrinsic_store_per_primitive_output ||
intrin->intrinsic == nir_intrinsic_load_per_primitive_output ||
intrin->intrinsic == nir_intrinsic_scoped_barrier ||
- intrin->intrinsic == nir_intrinsic_load_workgroup_id;
+ intrin->intrinsic == nir_intrinsic_load_workgroup_id ||
+ intrin->intrinsic == nir_intrinsic_load_workgroup_index;
}
static void
@@ -2522,7 +2533,8 @@ emit_ms_prelude(nir_builder *b, lower_ngg_ms_state *s)
}
bool uses_workgroup_id =
- BITSET_TEST(b->shader->info.system_values_read, SYSTEM_VALUE_WORKGROUP_ID);
+ BITSET_TEST(b->shader->info.system_values_read, SYSTEM_VALUE_WORKGROUP_ID) ||
+ BITSET_TEST(b->shader->info.system_values_read, SYSTEM_VALUE_WORKGROUP_INDEX);
if (!uses_workgroup_id)
return;
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