Mesa (main): dzn: Enable support for geometry shaders
GitLab Mirror
gitlab-mirror at kemper.freedesktop.org
Wed Jun 15 22:47:33 UTC 2022
Module: Mesa
Branch: main
Commit: db2d2649897fd40891548e08f2a41ba8759b0fe3
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=db2d2649897fd40891548e08f2a41ba8759b0fe3
Author: Boris Brezillon <boris.brezillon at collabora.com>
Date: Tue Jun 14 22:28:58 2022 +0200
dzn: Enable support for geometry shaders
Reviewed-by: Jesse Natalie <jenatali at microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17039>
---
.gitlab-ci/windows/deqp_runner_run.ps1 | 2 +-
src/microsoft/vulkan/dzn_device.c | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/.gitlab-ci/windows/deqp_runner_run.ps1 b/.gitlab-ci/windows/deqp_runner_run.ps1
index 9533d34360b..85a09e3e78e 100644
--- a/.gitlab-ci/windows/deqp_runner_run.ps1
+++ b/.gitlab-ci/windows/deqp_runner_run.ps1
@@ -19,7 +19,7 @@ $caselist = "C:\deqp\mustpass\vk-master.txt"
$baseline = ".\_install\warp-fails.txt"
$flakes = ".\_install\warp-flakes.txt"
$skips = ".\_install\warp-skips.txt"
-$includes = @("-t", "dEQP-VK.api.*", "-t", "dEQP-VK.binding_model.*", "-t", "dEQP-VK.info.*", "-t", "dEQP-VK.draw.*", "-t", "dEQP-VK.query_pool.*", "-t", "dEQP-VK.memory.*", "-t", "dEQP-VK.pipeline.vertex_input.*", "-t", "dEQP-VK.dynamic_state.*")
+$includes = @("-t", "dEQP-VK.api.*", "-t", "dEQP-VK.binding_model.*", "-t", "dEQP-VK.info.*", "-t", "dEQP-VK.draw.*", "-t", "dEQP-VK.query_pool.*", "-t", "dEQP-VK.memory.*", "-t", "dEQP-VK.pipeline.vertex_input.*", "-t", "dEQP-VK.dynamic_state.*", "-t", "dEQP-VK.geometry.*")
$env:DZN_DEBUG = "warp"
$env:MESA_VK_IGNORE_CONFORMANCE_WARNING = "true"
diff --git a/src/microsoft/vulkan/dzn_device.c b/src/microsoft/vulkan/dzn_device.c
index d9206ed3835..7ff422982e8 100644
--- a/src/microsoft/vulkan/dzn_device.c
+++ b/src/microsoft/vulkan/dzn_device.c
@@ -1061,7 +1061,7 @@ dzn_GetPhysicalDeviceFeatures2(VkPhysicalDevice physicalDevice,
.fullDrawIndexUint32 = false,
.imageCubeArray = true,
.independentBlend = false,
- .geometryShader = false,
+ .geometryShader = true,
.tessellationShader = false,
.sampleRateShading = true,
.dualSrcBlend = false,
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