Mesa (main): mesa/st: increment num_uniforms for hw accel select shaders
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Sat Jun 18 20:52:21 UTC 2022
Module: Mesa
Branch: main
Commit: 9ca0c0b4b40831038cac027bd342b2405e0716db
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=9ca0c0b4b40831038cac027bd342b2405e0716db
Author: Mike Blumenkrantz <michael.blumenkrantz at gmail.com>
Date: Thu Jun 16 16:58:37 2022 -0400
mesa/st: increment num_uniforms for hw accel select shaders
this otherwise breaks nir_lower_uniforms_to_ubo() and probably lots
of drivers
Fixes: 9b22ab4167e ("mesa/st: implement hardware accelerated GL_SELECT")
Reviewed-by: Qiang Yu <yuq825 at gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17092>
---
src/mesa/state_tracker/st_draw_hw_select.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/mesa/state_tracker/st_draw_hw_select.c b/src/mesa/state_tracker/st_draw_hw_select.c
index 5a032da046a..0e6ec5fe360 100644
--- a/src/mesa/state_tracker/st_draw_hw_select.c
+++ b/src/mesa/state_tracker/st_draw_hw_select.c
@@ -612,6 +612,7 @@ hw_select_create_gs(struct st_context *st, union state_key state)
nir_shader *nir = b.shader;
nir->info.inputs_read = VARYING_BIT_POS;
+ nir->num_uniforms = DIV_ROUND_UP(sizeof(struct geometry_constant), (4 * sizeof(float)));
nir->info.num_ssbos = 1;
nir->info.gs.output_primitive = SHADER_PRIM_POINTS;
nir->info.gs.vertices_out = 1;
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