Mesa (main): radv: use RADEON_FLAG_VA_UNCACHED for the trace BO
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Mon Jun 27 08:59:59 UTC 2022
Module: Mesa
Branch: main
Commit: 915bc6a179e3844afea05b4c5888601d88a859fc
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=915bc6a179e3844afea05b4c5888601d88a859fc
Author: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Date: Wed Jun 22 09:38:24 2022 +0200
radv: use RADEON_FLAG_VA_UNCACHED for the trace BO
Figured this while debugging a GPU hang with a simple CTS test. This
is to make sure data written by the CP are coherent on the CPU.
This also explains spurious GPU hang reports generated for Hitman 3
that made no sense without it. Now it's clear that this game hangs
after a DRAW_INDEX_INDIRECT packet.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17183>
---
src/amd/vulkan/radv_debug.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/amd/vulkan/radv_debug.c b/src/amd/vulkan/radv_debug.c
index d20238f22bc..cf44269314b 100644
--- a/src/amd/vulkan/radv_debug.c
+++ b/src/amd/vulkan/radv_debug.c
@@ -71,8 +71,8 @@ radv_init_trace(struct radv_device *device)
result = ws->buffer_create(
ws, TRACE_BO_SIZE, 8, RADEON_DOMAIN_VRAM,
- RADEON_FLAG_CPU_ACCESS | RADEON_FLAG_NO_INTERPROCESS_SHARING | RADEON_FLAG_ZERO_VRAM,
- RADV_BO_PRIORITY_UPLOAD_BUFFER, 0, &device->trace_bo);
+ RADEON_FLAG_CPU_ACCESS | RADEON_FLAG_NO_INTERPROCESS_SHARING | RADEON_FLAG_ZERO_VRAM |
+ RADEON_FLAG_VA_UNCACHED, RADV_BO_PRIORITY_UPLOAD_BUFFER, 0, &device->trace_bo);
if (result != VK_SUCCESS)
return false;
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