Mesa (main): dzn: Enable shader{Clip,Cull}Distance

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Mon Jun 27 10:20:02 UTC 2022


Module: Mesa
Branch: main
Commit: a7d6f52821a5274e3e0405f7a1502eaa669569c0
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=a7d6f52821a5274e3e0405f7a1502eaa669569c0

Author: Boris Brezillon <boris.brezillon at collabora.com>
Date:   Fri Jun 24 04:28:09 2022 -0700

dzn: Enable shader{Clip,Cull}Distance

DXIL has clip/cull distance builtins too.

Reviewed-by: Jesse Natalie <jenatali at microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17231>

---

 src/microsoft/vulkan/dzn_device.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/microsoft/vulkan/dzn_device.c b/src/microsoft/vulkan/dzn_device.c
index f92316c1ce6..8ccc3c22ace 100644
--- a/src/microsoft/vulkan/dzn_device.c
+++ b/src/microsoft/vulkan/dzn_device.c
@@ -1094,8 +1094,8 @@ dzn_GetPhysicalDeviceFeatures2(VkPhysicalDevice physicalDevice,
       .shaderSampledImageArrayDynamicIndexing = true,
       .shaderStorageBufferArrayDynamicIndexing = true,
       .shaderStorageImageArrayDynamicIndexing = true,
-      .shaderClipDistance = false,
-      .shaderCullDistance = false,
+      .shaderClipDistance = true,
+      .shaderCullDistance = true,
       .shaderFloat64 = false,
       .shaderInt64 = false,
       .shaderInt16 = false,



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