Mesa (main): dzn: Enable dynamic indexing on all kind of descriptors

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Mon Jun 27 10:20:02 UTC 2022


Module: Mesa
Branch: main
Commit: 716aeafb67300dcadcd0ecd497d4f867e6151ff3
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=716aeafb67300dcadcd0ecd497d4f867e6151ff3

Author: Boris Brezillon <boris.brezillon at collabora.com>
Date:   Fri Jun 24 04:24:42 2022 -0700

dzn: Enable dynamic indexing on all kind of descriptors

nir_to_dxil() supports it.

Reviewed-by: Jesse Natalie <jenatali at microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17231>

---

 src/microsoft/vulkan/dzn_device.c | 14 +++++++-------
 1 file changed, 7 insertions(+), 7 deletions(-)

diff --git a/src/microsoft/vulkan/dzn_device.c b/src/microsoft/vulkan/dzn_device.c
index ae93d1e66e2..f92316c1ce6 100644
--- a/src/microsoft/vulkan/dzn_device.c
+++ b/src/microsoft/vulkan/dzn_device.c
@@ -1090,10 +1090,10 @@ dzn_GetPhysicalDeviceFeatures2(VkPhysicalDevice physicalDevice,
       .shaderStorageImageMultisample = false,
       .shaderStorageImageReadWithoutFormat = false,
       .shaderStorageImageWriteWithoutFormat = false,
-      .shaderUniformBufferArrayDynamicIndexing = false,
-      .shaderSampledImageArrayDynamicIndexing = false,
-      .shaderStorageBufferArrayDynamicIndexing = false,
-      .shaderStorageImageArrayDynamicIndexing = false,
+      .shaderUniformBufferArrayDynamicIndexing = true,
+      .shaderSampledImageArrayDynamicIndexing = true,
+      .shaderStorageBufferArrayDynamicIndexing = true,
+      .shaderStorageImageArrayDynamicIndexing = true,
       .shaderClipDistance = false,
       .shaderCullDistance = false,
       .shaderFloat64 = false,
@@ -1143,9 +1143,9 @@ dzn_GetPhysicalDeviceFeatures2(VkPhysicalDevice physicalDevice,
       .shaderInt8                         = false,
 
       .descriptorIndexing                                   = false,
-      .shaderInputAttachmentArrayDynamicIndexing            = false,
-      .shaderUniformTexelBufferArrayDynamicIndexing         = false,
-      .shaderStorageTexelBufferArrayDynamicIndexing         = false,
+      .shaderInputAttachmentArrayDynamicIndexing            = true,
+      .shaderUniformTexelBufferArrayDynamicIndexing         = true,
+      .shaderStorageTexelBufferArrayDynamicIndexing         = true,
       .shaderUniformBufferArrayNonUniformIndexing           = false,
       .shaderSampledImageArrayNonUniformIndexing            = false,
       .shaderStorageBufferArrayNonUniformIndexing           = false,



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