Mesa (main): broadcom: update language on V3D_DEBUG options

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Mon Mar 28 19:42:17 UTC 2022


Module: Mesa
Branch: main
Commit: 81039feda4fa1a0b960e31105143313c0443eb0a
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=81039feda4fa1a0b960e31105143313c0443eb0a

Author: Alejandro Piñeiro <apinheiro at igalia.com>
Date:   Sat Mar 26 00:39:20 2022 +0100

broadcom: update language on V3D_DEBUG options

Some typos, and bad grammar.

Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>
Reviewed-by: Juan A. Suarez <jasuarez at igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15593>

---

 src/broadcom/common/v3d_debug.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/broadcom/common/v3d_debug.c b/src/broadcom/common/v3d_debug.c
index c66cda93f8f..4ee19314a96 100644
--- a/src/broadcom/common/v3d_debug.c
+++ b/src/broadcom/common/v3d_debug.c
@@ -43,7 +43,7 @@ static const struct debug_named_value debug_control[] = {
         { "cl",          V3D_DEBUG_CL,
           "Dump command list during creation" },
         { "cl_nobin",    V3D_DEBUG_CL_NO_BIN,
-          "Dump command listduring creation, excluding binary resources" },
+          "Dump command list during creation, excluding binary resources" },
         { "clif",        V3D_DEBUG_CLIF,
           "Dump command list (CLIF format) during creation", },
         { "qpu",         V3D_DEBUG_QPU,
@@ -59,7 +59,7 @@ static const struct debug_named_value debug_control[] = {
         { "surface",     V3D_DEBUG_SURFACE,
           "Print resource layout information" },
         { "perf",        V3D_DEBUG_PERF,
-          "Print during runtime performance-related events" },
+          "Print performance-related events during runtime" },
         { "norast",      V3D_DEBUG_NORAST,
           "Skip actual hardware execution of commands" },
         { "fs",          V3D_DEBUG_FS,
@@ -92,7 +92,7 @@ static const struct debug_named_value debug_control[] = {
           "Enable double buffer for Tile Buffer when MSAA is disabled" },
 #ifdef ENABLE_SHADER_CACHE
         { "cache", V3D_DEBUG_CACHE,
-          "Print during on-disk cache events" },
+          "Print on-disk cache events (only with cache enabled)" },
 #endif
         { NULL }
 };



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